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Onlinechecked 5m ago · scouted since 26 Sep 2026

MeltkonRust / CLASSIC / EVENTS / US {ENG/RU}

Modded oxide
Join server Website
Evaluation 53 Bronze #5,056 on player hours
Players now
1/100
1% full
7-day average
0
peak 4
Rank
#5,056
▼ 635 this week
Wiped
2d 6h
ago · 7 Oct, 14:30 UTC
Next wipe
–
too few wipes seen yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing78Uptime98Performance100Wipe hold0Momentum44
Population0 of 100 on average 0
Standing#5,056 on player hours 78
Uptime47 of the last 48 hours 98
Performance87 server fps on average 100
Wipe hold0% of wipes kept half their crowd 0
Momentumdown 635 places this week 44

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC. Busiest hour of the two days: 4 players.

Wipe record

2 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

usual gap
5.8 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

Wed 7 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
7 Oct Wed 14:30 3 running
1 Oct FW Thu 18:31 1 5.8 days

Performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 26 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
12k4k6k8k27 Sep29 Sep2 Oct4 Oct7 Oct9 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of MeltkonRust / CLASSIC / EVENTS / US  {ENG/RU}
Map
Procedural Map
Size
4250
Seed
2034431724
Open on RustMaps
Address
192.210.199.98:7051
Region
–
Max players
100
Group limit
8, the default
Wipe schedule
–
Last wipe
7 Oct 2026, 14:30 UTC
Hostname
–
First seen
26 Sep 2026

Server tags

what each tag it publishes means · mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z
GamegmrustGame mode Survival in the standard Rust format.
mp100Max players The server holds 100.
ts8Group limit Teams max out at 8, the game's default.
v2634Protocol Your game must run protocol 2634.
cs167398Build Game build: 167398.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code The region code is blank.
Mods and access^oOxide Oxide (uMod) provides the plugin framework here.
^zModded Modded category: plugins or changed settings apply.

Flag meanings are Facepunch's.

Similar servers

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  1. 1
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  2. 2
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  3. 3Unranked
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  4. 4
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  5. 5
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  6. 6
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Briefing

quick answers, from the figures on this page
Current Players
01Where does MeltkonRust / CLASSIC / EVENTS / US {ENG/RU} sit in the rankings?

The rank for MeltkonRust / CLASSIC / EVENTS / US {ENG/RU} is #5,056 on seven-day player hours, in the top 22% of ranked servers.

02Current population on MeltkonRust / CLASSIC / EVENTS / US {ENG/RU}: how busy is it?

1 of 100 slots are filled on MeltkonRust / CLASSIC / EVENTS / US {ENG/RU} at this moment. Averaging 0 players over seven days, it peaked at 4. Its busiest point in the last 48 hours was 14:00 UTC, averaging 3 players.

Server Info
03Version of Rust on MeltkonRust / CLASSIC / EVENTS / US {ENG/RU}: which one?

The Rust build on MeltkonRust / CLASSIC / EVENTS / US {ENG/RU} is network protocol 2634 and build 167398, on Linux. Steam updates your game so your protocol matches; that is required to join.

04Is the performance on MeltkonRust / CLASSIC / EVENTS / US {ENG/RU} good?

Server fps over the last 48 hours: 87 average, 55 lowest. 100,759 entities at peak, counting buildings and deployables. Peak memory: 3,927 MB. Low fps plus a growing entity count equals lag for players.

05Location of MeltkonRust / CLASSIC / EVENTS / US {ENG/RU}: where?

No region tag is published by MeltkonRust / CLASSIC / EVENTS / US {ENG/RU}, yet its name indicates North America. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 192.210.199.98:7051.

06Uptime and current status of MeltkonRust / CLASSIC / EVENTS / US {ENG/RU}: what are they?

Right now MeltkonRust / CLASSIC / EVENTS / US {ENG/RU} shows as online. Reported uptime puts the last restart at roughly 1 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. 26 September 2026 is when Rust Server Now first saw it.

Tags & Lists
07How should you read the tags on MeltkonRust / CLASSIC / EVENTS / US {ENG/RU}?

The server browser reads these tags from MeltkonRust / CLASSIC / EVENTS / US {ENG/RU}: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): The server holds 100; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

08Where does MeltkonRust / CLASSIC / EVENTS / US {ENG/RU} show up in Rust Server Now lists and filters?

MeltkonRust / CLASSIC / EVENTS / US {ENG/RU} appears on the following Rust Server Now lists: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe Info
09MeltkonRust / CLASSIC / EVENTS / US {ENG/RU} wipes on what schedule?

Too few wipes are recorded for MeltkonRust / CLASSIC / EVENTS / US {ENG/RU} to show a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. It has been running its current world for 2 days 6 hours.

10What does MeltkonRust / CLASSIC / EVENTS / US {ENG/RU} look like on wipe day?

The average busiest point of its recent wipes was 2 players. The latest wipe saw its peak 47 hours in. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, the crowd fell below half by day 2.

Settings & Rules
11What map is running on MeltkonRust / CLASSIC / EVENTS / US {ENG/RU}?

A procedural map of size 4,250 with seed 2034431724, generated by the game, is in use on MeltkonRust / CLASSIC / EVENTS / US {ENG/RU}. You can look at the map on RustMaps from this page: identical size and seed reproduce it.

12The rules and settings of MeltkonRust / CLASSIC / EVENTS / US {ENG/RU}: what are they?

The name MeltkonRust / CLASSIC / EVENTS / US {ENG/RU} does not state a gather rate. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Oxide. Valve's VAC anti-cheat is active.

How to join
13Joining MeltkonRust / CLASSIC / EVENTS / US {ENG/RU}: what are the steps?

Press F1 in Rust and enter client.connect 192.210.199.98:7051, or click Launch Rust here to open Rust via Steam and join. https://meltkonrust.tebex.store is where its website lives.