- Players now
- 0/2 0% full
- 7-day average
- 0 peak –
- Rank
- #16,882 ▼ 1410 this week
- Wiped
- 11d 15h ago · 29 Sep, 11:14 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#16,882 on player hours | 29 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 1,410 places this week | 46 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 29 Sep | Tue 11:14 | 0 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 188.29.127.108:28215
- Region
- –
- Max players
- 2
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 29 Sep 2026, 11:14 UTC
- Hostname
- –
- First seen
- 29 Sep 2026
Server tags
what each tag it publishes means ·mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp2 | Max players Capacity: 2. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2633 | Protocol Game protocol 2633 - same version required to connect. | |
cs165217 | Build Game build: 165217. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 451 on averageUnranked260/275
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 435 on averageUnranked181/200
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 410 on averageUnranked195/225
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 395 on averageUnranked495/525
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 340 on averageUnranked115/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 318 on averageUnranked149/225
Briefing
quick answers, from the figures on this page01Ranking of LOCAL-TEST-DO-NOT-JOIN among Rust servers: what is it?
The rank for LOCAL-TEST-DO-NOT-JOIN is #16,882 on seven-day player hours, in the top 71% of ranked servers.
02How many players are on LOCAL-TEST-DO-NOT-JOIN right now?
LOCAL-TEST-DO-NOT-JOIN was last seen 11 days 15 hours ago and is offline at this moment.
03Version of Rust on LOCAL-TEST-DO-NOT-JOIN: which one?
Rust network protocol 2633 and build 165217 on Windows is what LOCAL-TEST-DO-NOT-JOIN runs. To join, your game must share the protocol; Steam takes care of updating it.
04What is the host location for LOCAL-TEST-DO-NOT-JOIN?
There is no region published by LOCAL-TEST-DO-NOT-JOIN. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 188.29.127.108:28215 is its address.
05Current online status and reliability of LOCAL-TEST-DO-NOT-JOIN: what is the data?
Currently offline: LOCAL-TEST-DO-NOT-JOIN; last seen 11 days 15 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours. Its first appearance in Rust Server Now data was on 29 September 2026.
06How should you read the tags on LOCAL-TEST-DO-NOT-JOIN?
The server browser reads these tags from LOCAL-TEST-DO-NOT-JOIN: gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Capacity: 2; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07On which Rust Server Now lists does LOCAL-TEST-DO-NOT-JOIN appear?
LOCAL-TEST-DO-NOT-JOIN appears on the following Rust Server Now lists: Rust community servers, live. It appears on the server list when you apply these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
08On what timetable does LOCAL-TEST-DO-NOT-JOIN wipe?
The record for LOCAL-TEST-DO-NOT-JOIN holds too few wipes to reveal a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. This world is 11 days 15 hours old.
09What does LOCAL-TEST-DO-NOT-JOIN look like on wipe day?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd peaked.
10The map for LOCAL-TEST-DO-NOT-JOIN: which one?
Procedural map: LOCAL-TEST-DO-NOT-JOIN uses one generated by the game.
11Which rules apply on LOCAL-TEST-DO-NOT-JOIN, and what settings?
The name LOCAL-TEST-DO-NOT-JOIN does not state a gather rate. The game's default group limit of 8 players applies. This server runs survival, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser; it is a community server. Valve's VAC anti-cheat is active.
12To join LOCAL-TEST-DO-NOT-JOIN, what must you do?
Press F1 in Rust and enter client.connect 188.29.127.108:28215, or click Launch Rust here to open Rust via Steam and join.