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Offlinechecked 40m ago · scouted since 9 Oct 2026

My 280 Devblog Server

Community
Join server
Evaluation 34 Bronze #5,293 on player hours
Players now
50/50
100% full
7-day average
4
peak 42
Rank
#5,293
top 23%
Wiped
1h
ago · 11 Oct, 10:36 UTC
Next wipe
–
too few wipes seen yet
Team limit
not published
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population8Standing77Uptime17Performance–Wipe hold–Momentum–
Population4 of 50 on average 8
Standing#5,293 on player hours 77
Uptime8 of the last 48 hours 17
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumno rank a week ago –

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
02040608013:0019:0005:0006:0009:0010:00

Hourly average and peak, UTC. Busiest hour of the two days: 42 players.

Wipe record

1 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
11 Oct Sun 10:36 0 before running

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct11 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
188.163.93.125:28015
Region
–
Max players
50
Group limit
not published
Wipe schedule
–
Last wipe
11 Oct 2026, 10:36 UTC
Hostname
–
First seen
9 Oct 2026

Server tags

what each tag it publishes means · mp50,ptrak,v2515,hil2cpp,stok,gmrust
GamegmrustGame mode Survival in the standard Rust format.
mp50Max players Slot count: 50.
v2515Protocol Your game must run protocol 2515.
ptrakNetworking Network layer: RakNet, the game's default.
Otherhil2cppCustom tag Not part of the standard tag set - the owner or a plugin put it there.
stokCustom tag Not part of the standard tag set - the owner or a plugin put it there.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Player counts
01Where does My 280 Devblog Server sit in the rankings?

The rank for My 280 Devblog Server is #5,293 on seven-day player hours, in the top 23% of ranked servers.

02Current population on My 280 Devblog Server: how busy is it?

Offline: My 280 Devblog Server last responded 40 minutes ago. Its seven-day average is 4 players; the peak is 42. Its busiest point in the last 48 hours was 10:00 UTC, averaging 40 players.

About Server
03Version of Rust on My 280 Devblog Server: which one?

Version for My 280 Devblog Server: Rust network protocol 2515 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.

04What is the host location for My 280 Devblog Server?

For My 280 Devblog Server, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 188.163.93.125:28015.

05How reliable is My 280 Devblog Server, and is it online?

Live status: My 280 Devblog Server is down; last seen 40 minutes ago. It stayed online for 8% of the last 1 full day. That is 2 out of 24 hours. First seen by Rust Server Now on 9 October 2026.

Server Tags
06The tags on My 280 Devblog Server: what do they mean?

For the in-game browser, My 280 Devblog Server declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; v2515 (Protocol): Your game must run protocol 2515; ptrak (Networking): Network layer: RakNet, the game's default; hil2cpp (Custom tag): Not part of the standard tag set - the owner or a plugin put it there; stok (Custom tag): Not part of the standard tag set - the owner or a plugin put it there. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

07On which Rust Server Now lists does My 280 Devblog Server appear?

These Rust Server Now lists include My 280 Devblog Server: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 24 hours; Players now: At least 50.

Wipe Schedule
08On what timetable does My 280 Devblog Server wipe?

Too few wipes are recorded for My 280 Devblog Server to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 1 hours old.

Rules & Settings
09Map selection on My 280 Devblog Server: what is it?

Procedural map: My 280 Devblog Server uses one generated by the game.

10Which rules apply on My 280 Devblog Server, and what settings?

You will not find a gather rate in the name My 280 Devblog Server. You will find no published group limit. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Community is its browser category: it is a community server. VAC, Valve's anti-cheat, is disabled.

How to join
11What is the process to join My 280 Devblog Server?

To connect, open Rust, press F1, and enter client.connect 188.163.93.125:28015. You can also click Launch Rust here to open the game via Steam and join.