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Offlinechecked 5d ago · scouted since 27 Sep 2026

Defcon_Server

Community
Join server
Evaluation 48 Bronze #8,279 on player hours
Players now
1/3
33% full
7-day average
1
peak 1
Rank
#8,279
▲ 1074 this week
Wiped
6d 17h
ago · 3 Oct, 13:52 UTC
Next wipe
–
too few wipes seen yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population24Standing64Uptime–Performance–Wipe hold–Momentum56
Population1 of 3 on average 24
Standing#8,279 on player hours 64
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumup 1,074 places this week 56

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

2 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

usual gap
5.5 days
between real wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
3 Oct Sat 13:52 1 running
28 Sep Mon 01:19 1 5.5 days

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep2 Oct5 Oct7 Oct10 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
187.170.251.198:28015
Region
–
Max players
3
Group limit
8, the default
Wipe schedule
–
Last wipe
3 Oct 2026, 13:52 UTC
Hostname
–
First seen
27 Sep 2026

Server tags

what each tag it publishes means · mp3,ptrak,$r?,v2634,gmvanilla,cs166652,ts8
GamegmvanillaGame mode The mode is vanilla survival.
mp3Max players The server holds 3.
ts8Group limit Team cap 8, which is the game default.
v2634Protocol Protocol 2634: match it to join.
cs166652Build This server runs build 166652.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code Region code: none.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Current Players
01Ranking of Defcon_Server among Rust servers: what is it?

In the top 36% of all ranked servers, Defcon_Server holds #8,279 for player hours over the last seven days.

02How many players are on Defcon_Server right now?

Right now Defcon_Server is not online; its last appearance was 5 days 5 hours ago. Averaging 1 players over seven days, it peaked at 1.

Server Info
03What Rust version is Defcon_Server on?

Rust network protocol 2634 and build 166652 on Windows is what Defcon_Server runs. Joining requires your game to be on the same protocol; Steam handles the update.

04Where can you find Defcon_Server physically?

There is no region published by Defcon_Server. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 187.170.251.198:28015.

05Uptime and current status of Defcon_Server: what are they?

Right now Defcon_Server shows as offline; last seen 5 days 5 hours ago. Over the last 7 full days, 15 of 168 hours were online, or 9%. 27 September 2026 is when Rust Server Now first saw it.

Server Tags
06How should you read the tags on Defcon_Server?

gmvanilla (Game mode): The mode is vanilla survival; mp3 (Max players): The server holds 3; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Protocol 2634: match it to join; cs166652 (Build): This server runs build 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none: that is the tag set Defcon_Server publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

07Where does Defcon_Server show up in Rust Server Now lists and filters?

The Rust Server Now lists that carry Defcon_Server are: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Wipe data
08Defcon_Server wipes on what schedule?

Too few wipes are recorded for Defcon_Server to show a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 6 days 17 hours old.

09What does Defcon_Server look like on wipe day?

On average, 1 players was the busiest its recent wipes got. The latest wipe saw its peak 1 hours in.

Settings & Rules
10The map for Defcon_Server: which one?

A procedural map, generated by the game, is in use on Defcon_Server.

11The rules and settings of Defcon_Server: what are they?

No gather rate appears in the name Defcon_Server. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. Community is its browser category: it is a community server. The VAC anti-cheat from Valve is off.

How to join
12To join Defcon_Server, what must you do?

To connect, open Rust, press F1, and enter client.connect 187.170.251.198:28015. You can also click Launch Rust here to open the game via Steam and join.