- Players now
- 0/10 0% full
- 7-day average
- 0 peak –
- Rank
- #16,006 top 70%
- Wiped
- 1d 0h ago · 9 Oct, 11:04 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 0 | |
|---|---|---|
| Standing#16,006 on player hours | 30 | |
| Uptime1 of the last 48 hours | 2 | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 187.15.174.28:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 9 Oct 2026, 11:04 UTC
- Hostname
- –
- First seen
- 9 Oct 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players Slot count: 10. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167398 | Build Build 167398. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 465 on averageUnranked579/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 459 on averageUnranked514/525
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 437 on averageUnranked495/500
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 421 on averageUnranked239/250
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 368 on averageUnranked354/380
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 328 on averageUnranked400/450
Briefing
quick answers, from the figures on this page01What is the rank position of TroubleChute?
The rank for TroubleChute is #16,006 on seven-day player hours, in the top 70% of ranked servers.
02What is the player count on TroubleChute?
Right now TroubleChute is not online; its last appearance was 24 hours ago. It has averaged 0 players across the last seven days.
03Version of Rust on TroubleChute: which one?
Rust network protocol 2634 and build 167398 on Windows is what TroubleChute runs. Joining requires your game to be on the same protocol; Steam handles the update.
04Where can you find TroubleChute physically?
There is no region published by TroubleChute. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 187.15.174.28:28015.
05Current online status and reliability of TroubleChute: what is the data?
Right now TroubleChute shows as offline; last seen 24 hours ago. Its first appearance in Rust Server Now data was on 9 October 2026.
06How should you read the tags on TroubleChute?
gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank: that is the tag set TroubleChute publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07On which Rust Server Now lists does TroubleChute appear?
The Rust Server Now lists that carry TroubleChute are: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
08TroubleChute wipes on what schedule?
TroubleChute does not have enough wipes on record to establish its rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 24 hours have passed since its current world began.
09The map for TroubleChute: which one?
Procedural map: TroubleChute uses one generated by the game.
10The rules and settings of TroubleChute: what are they?
You will not find a gather rate in the name TroubleChute. The game's default group limit of 8 players applies. This server runs survival, normal Rust: gather, build, raid. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The VAC anti-cheat from Valve is on.
11To join TroubleChute, what must you do?
In Rust, press F1 and run client.connect 187.15.174.28:28015; or use Launch Rust on this page to connect through Steam.