- Players now
- 1/50 2% full
- 7-day average
- 1 peak 1
- Rank
- #10,487 top 46%
- Wiped
- 4d 8h ago · 5 Oct, 18:16 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 50 on average | 2 | |
|---|---|---|
| Standing#10,487 on player hours | 54 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 186.251.19.103:28015
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 5 Oct 2026, 18:16 UTC
- Hostname
- –
- First seen
- 5 Oct 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp50 | Max players Capacity: 50. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166652 | Build Game build: 166652. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 476 on averageUnranked240/250
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 471 on averageUnranked169/200
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 454 on averageUnranked213/250
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked470/475
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 380 on averageUnranked130/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 334 on averageUnranked173/250
Briefing
quick answers, from the figures on this page01Where does WindowsGSM - Server #1 sit in the rankings?
The rank for WindowsGSM - Server #1 is #10,487 on seven-day player hours, in the top 46% of ranked servers.
02How many players are on WindowsGSM - Server #1 right now?
Offline: WindowsGSM - Server #1 last responded 4 days 3 hours ago. The seven-day average is 1 players, with a peak of 1.
03The Rust version for WindowsGSM - Server #1: what is it?
The Rust build on WindowsGSM - Server #1 is network protocol 2634 and build 166652, on Windows. Steam updates your game so your protocol matches; that is required to join.
04Where can you find WindowsGSM - Server #1 physically?
For WindowsGSM - Server #1, no region is published. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 186.251.19.103:28015 is its address.
05How reliable is WindowsGSM - Server #1, and is it online?
Right now WindowsGSM - Server #1 shows as offline; last seen 4 days 3 hours ago. It was up 0% of the time over the last 4 full days: 0 of 96 hours. 5 October 2026 is when Rust Server Now first saw it.
06What is the meaning of each tag on WindowsGSM - Server #1?
For the in-game browser, WindowsGSM - Server #1 declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07Where does WindowsGSM - Server #1 show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry WindowsGSM - Server #1 are: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
08WindowsGSM - Server #1 wipes on what schedule?
Too few wipes are recorded for WindowsGSM - Server #1 to show a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 4 days 8 hours old.
09The map for WindowsGSM - Server #1: which one?
Procedural map: WindowsGSM - Server #1 uses one generated by the game.
10Which rules apply on WindowsGSM - Server #1, and what settings?
You will not find a gather rate in the name WindowsGSM - Server #1. 8 players per group is the default and the limit here. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
11What is the process to join WindowsGSM - Server #1?
In Rust, press F1 and run client.connect 186.251.19.103:28015; or use Launch Rust on this page to connect through Steam.