EvilIsland-PVE - Test Server
- Players now
- 0/10 0% full
- 7-day average
- 0 peak 1
- Rank
- #8,110 top 36%
- Wiped
- 4d 19h ago · 6 Oct, 03:31 UTC
- Next wipe
- 9d 4h Tue 20 Oct, 03:31 UTC
- Team limit
- 10 max biweekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 5 | |
|---|---|---|
| Standing#8,110 on player hours | 64 | |
| Uptime17 of the last 48 hours | 35 | |
| Performance194 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
0 on recordBiweekly: 14 days after its last wipe
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 6 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 185.189.255.93:35300
- Region
- –
- Max players
- 10
- Group limit
- 10 max
- Wipe schedule
- biweekly
- Last wipe
- 6 Oct 2026, 03:31 UTC
- Hostname
- –
- First seen
- 6 Oct 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,^b,^p,gmvanilla,cs167398,ts10,^o^z| Game | gmvanilla | Game mode The mode is vanilla survival. |
mp10 | Max players Capacity: 10. | |
ts10 | Group limit 10 is the team cap. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167398 | Build This server runs build 167398. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. | |
| Wipe schedule | ^b | Biweekly Two-week wipe interval. |
| Gameplay | ^p | PvE You won't fight other players - the world is what kills you. |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 229 on averageUnranked331/2000
- 2[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 221 on averageUnranked246/2000
- 3TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 75 on averageUnranked48/100
- 4Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 70 on averageUnranked71/250
- 5Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 67 on averageUnranked104/200
- 6【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 8+ · biweekly · 62 on averageUnranked16/200
Briefing
quick answers, from the figures on this page01Ranking of EvilIsland-PVE - Test Server among Rust servers: what is it?
In the top 36% of all ranked servers, EvilIsland-PVE - Test Server holds #8,110 for player hours over the last seven days.
02Current population on EvilIsland-PVE - Test Server: how busy is it?
The current population on EvilIsland-PVE - Test Server is 0, against 10 slots. Averaging 0 players over seven days, it peaked at 1. Between the last 48 hours, 07:00 UTC saw the highest average: 1 players.
03Version of Rust on EvilIsland-PVE - Test Server: which one?
Rust network protocol 2634 and build 167398 on Windows is what EvilIsland-PVE - Test Server runs. Joining requires your game to be on the same protocol; Steam handles the update.
04Is the performance on EvilIsland-PVE - Test Server good?
Average server fps for the last 48 hours was 194; the lowest was 179. Entities peaked at 78,962, including buildings, deployables and all other world objects. Peak memory: 2,798 MB. Low fps plus a growing entity count equals lag for players.
05Where can you find EvilIsland-PVE - Test Server physically?
For EvilIsland-PVE - Test Server, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 185.189.255.93:35300 is its address.
06How reliable is EvilIsland-PVE - Test Server, and is it online?
EvilIsland-PVE - Test Server reports online at this moment. About 8 hours ago was its last restart, based on reported uptime. Over the last 3 full days, 0 of 72 hours were online, or 0%. 6 October 2026 is when Rust Server Now first saw it.
07How should you read the tags on EvilIsland-PVE - Test Server?
gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Capacity: 10; ts10 (Group limit): 10 is the team cap; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^b (Biweekly): Two-week wipe interval; ^p (PvE): You won't fight other players - the world is what kills you; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference: that is the tag set EvilIsland-PVE - Test Server publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Where does EvilIsland-PVE - Test Server show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry EvilIsland-PVE - Test Server are: Modded Rust servers and Rust PvE servers, ranked by population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
09On what timetable does EvilIsland-PVE - Test Server wipe?
The estimate for EvilIsland-PVE - Test Server's next wipe comes from biweekly: 14 days after its last wipe. Tuesday 20 October at 03:31 UTC is when the next wipe is due. This world is 4 days 19 hours old. The tags publish a biweekly wipe schedule.
10What map is running on EvilIsland-PVE - Test Server?
The map on EvilIsland-PVE - Test Server is procedural, size 3,500 with seed 478137055, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
11Which rules apply on EvilIsland-PVE - Test Server, and what settings?
The name EvilIsland-PVE - Test Server does not state a gather rate. A maximum of 10 players per group is set. pve is the game mode, no combat between players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
12What is the process to join EvilIsland-PVE - Test Server?
To connect, open Rust, press F1, and enter client.connect 185.189.255.93:35300. You can also click Launch Rust here to open the game via Steam and join. The server's website: https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3.
