HARDZONE PVE|Quest|Skills|RaidBases|12.09
- Players now
- 14/200 7% full
- 7-day average
- 9 peak 28
- Rank
- #1,193 ▲ 234 this week
- Wiped
- 9d 16h ago · 1 Oct, 18:09 UTC
- Next wipe
- 4d 7h Thu 15 Oct, 18:09 UTC
- Team limit
- 10 max biweekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population9 of 200 on average | 4 | |
|---|---|---|
| Standing#1,193 on player hours | 95 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance91 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 234 places this week | 60 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 23 players.
Daily average and peak, UTC.
Wipe record
1 on recordIts biweekly schedule tag · low confidence
- wipe-day peak
- 24 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 18:09 | 24 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- 4250
- Seed
- –
- Address
- 185.189.255.248:35300
- Region
- –
- Max players
- 200
- Group limit
- 10 max
- Wipe schedule
- biweekly
- Last wipe
- 1 Oct 2026, 18:09 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp200,ptrak,jp0,$r?,v2634,^b,^v,^p,gmvanilla,cs167398,ts10,^o^z| Game | gmvanilla | Game mode Survival in vanilla form. |
mp200 | Max players Slot count: 200. | |
ts10 | Group limit Teams cap at 10. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167398 | Build Game build: 167398. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. | |
| Wipe schedule | ^b | Biweekly Wipes on a two-week cycle. |
| Difficulty | ^v | Vanilla No altered rates, kits or rules - exactly what Facepunch ships. |
| Gameplay | ^p | PvE No player-versus-player combat; the world is the threat. |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded listing: plugins or settings make the difference. | |
| Other | jp0 | Custom tag The owner or a plugin added this tag; it isn't a standard Rust one. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 225 on averageUnranked114/2000
- 2[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 220 on averageUnranked249/2000
- 3TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 73 on averageUnranked82/100
- 4Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 66 on averageUnranked28/250
- 5Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 64 on averageUnranked26/200
- 6【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 14+ · biweekly · 61 on averageUnranked92/200
Briefing
quick answers, from the figures on this page01Ranking of HARDZONE PVE|Quest|Skills|RaidBases|12.09 among Rust servers: what is it?
In the top 5% of all ranked servers, HARDZONE PVE|Quest|Skills|RaidBases|12.09 holds #1,193 for player hours over the last seven days.
02Current population on HARDZONE PVE|Quest|Skills|RaidBases|12.09: how busy is it?
The current population on HARDZONE PVE|Quest|Skills|RaidBases|12.09 is 14, against 200 slots. Averaging 9 players over seven days, it peaked at 28. Between the last 48 hours, 18:00 UTC saw the highest average: 22 players.
03The Rust version for HARDZONE PVE|Quest|Skills|RaidBases|12.09: what is it?
Version for HARDZONE PVE|Quest|Skills|RaidBases|12.09: Rust network protocol 2634 and build 167398 on Windows. To join, your game must share the protocol; Steam takes care of updating it.
04How smooth is the performance on HARDZONE PVE|Quest|Skills|RaidBases|12.09?
For the last 48 hours, average server fps was 91, with a minimum of 37. Entities reached 168,032 - buildings, deployables and the rest. The maximum memory used was 6,066 MB. Players feel lag when fps drops and entities climb.
05Location of HARDZONE PVE|Quest|Skills|RaidBases|12.09: where?
There is no region published by HARDZONE PVE|Quest|Skills|RaidBases|12.09. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 185.189.255.248:35300.
06Current online status and reliability of HARDZONE PVE|Quest|Skills|RaidBases|12.09: what is the data?
HARDZONE PVE|Quest|Skills|RaidBases|12.09 reports online at this moment. About 5 hours ago was its last restart, based on reported uptime. It was up 100% of the time over the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Now first saw it.
07How should you read the tags on HARDZONE PVE|Quest|Skills|RaidBases|12.09?
gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): Slot count: 200; ts10 (Group limit): Teams cap at 10; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^b (Biweekly): Wipes on a two-week cycle; ^v (Vanilla): No altered rates, kits or rules - exactly what Facepunch ships; ^p (PvE): No player-versus-player combat; the world is the threat; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference; jp0 (Custom tag): The owner or a plugin added this tag; it isn't a standard Rust one: that is the tag set HARDZONE PVE|Quest|Skills|RaidBases|12.09 publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Where does HARDZONE PVE|Quest|Skills|RaidBases|12.09 show up in Rust Server Now lists and filters?
HARDZONE PVE|Quest|Skills|RaidBases|12.09 appears on the following Rust Server Now lists: Modded Rust servers and Rust PvE servers, ranked by population. These filters bring it up on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Players now: At least 10.
09On what timetable does HARDZONE PVE|Quest|Skills|RaidBases|12.09 wipe?
The prediction follows its tag: too few of HARDZONE PVE|Quest|Skills|RaidBases|12.09's wipes are on record to confirm the schedule. Thursday 15 October at 18:09 UTC is when the next wipe is due. 9 days 16 hours have passed since its current world began. A wipe schedule of every two weeks appears in its tags.
10On wipe day, what changes for HARDZONE PVE|Quest|Skills|RaidBases|12.09?
The average busiest point of its recent wipes was 24 players. 1 hours after the latest wipe, the crowd peaked.
11Map selection on HARDZONE PVE|Quest|Skills|RaidBases|12.09: what is it?
A procedural map of size 4,250, generated by the game, is in use on HARDZONE PVE|Quest|Skills|RaidBases|12.09.
12Which rules apply on HARDZONE PVE|Quest|Skills|RaidBases|12.09, and what settings?
No gather rate appears in the name HARDZONE PVE|Quest|Skills|RaidBases|12.09. A maximum of 10 players per group is set. pve is the game mode, no combat between players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. Vanilla is its own label: no altered rates, kits or rules - exactly what Facepunch ships. The VAC anti-cheat from Valve is on.
13What is the process to join HARDZONE PVE|Quest|Skills|RaidBases|12.09?
In Rust, press F1 and run client.connect 185.189.255.248:35300; or use Launch Rust on this page to connect through Steam. The server's website: https://hardzonepve.gamestores.app/.