- Players now
- 1/30 3% full
- 7-day average
- 0 peak 1
- Rank
- #12,204 top 54%
- Wiped
- 11h ago · 11 Oct, 22:42 UTC
- Next wipe
- 24d 8h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 monthly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 30 on average | 1 | |
|---|---|---|
| Standing#12,204 on player hours | 46 | |
| Uptime12 of the last 48 hours | 25 | |
| Performance27 server fps on average | 45 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
0 on recordThe force wipe
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 11 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 54% of all ranked servers, top 81% in EU. Ranked on player hours over the last seven days.
Intel
- Address
- 185.180.2.48:28720
- Region
- EU
- Max players
- 30
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 11 Oct 2026, 22:42 UTC
- Hostname
- –
- First seen
- 11 Oct 2026
Server tags
what each tag it publishes means ·mp30,ptrak,$r?,v2634,^m,^r,^k,EU,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp30 | Max players Capacity: 30. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167398 | Build This server runs build 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. | |
| Wipe schedule | ^m | Monthly Monthly wipes, timed to Facepunch's force wipe. |
| Gameplay | ^r | Roleplay This server runs roleplay. |
^k | Build server Base building and design practice. | |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded listing: plugins or settings make the difference. | |
| Region | EU | Europe The browser files it under Europe. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 19 on averageUnranked58/100
- 2[EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 9 on averageUnranked8/50
- 3[EU]FreeFields/Creative/Building/SandboxEU · groups of 8+ · monthly · 5 on averageUnranked6/40
- 4UTC | BUILDING | CREATIVE | BUILD | ПАЛЯНИЦЯ | EU | UAEU · groups of 8+ · monthly · 3 on averageUnranked11/40
- 5[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 89 on averageUnranked178/999
- 6Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on averageUnranked40/100
Briefing
quick answers, from the figures on this page01Where does CZ/SK Virtual-Life PVE sit in the rankings?
The seven-day player-hour rank for CZ/SK Virtual-Life PVE is #12,204, top 54% of all ranked servers and #2,315 in Europe.
02Current population on CZ/SK Virtual-Life PVE: how busy is it?
The current population on CZ/SK Virtual-Life PVE is 1, against 30 slots. Averaging 0 players over seven days, it peaked at 1. Its busiest point in the last 48 hours was 00:00 UTC, averaging 1 players.
03What Rust version is CZ/SK Virtual-Life PVE on?
The Rust build on CZ/SK Virtual-Life PVE is network protocol 2634 and build 167398, on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04Performance of CZ/SK Virtual-Life PVE: is it smooth?
For the last 48 hours, average server fps was 27, with a minimum of 20. Entities peaked at 105,635, including buildings, deployables and all other world objects. Memory usage reached 3,683 MB at its highest. Players feel lag when fps drops and entities climb.
05Where can you find CZ/SK Virtual-Life PVE physically?
With a EU tag, CZ/SK Virtual-Life PVE places itself in Europe. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 185.180.2.48:28720.
06Uptime and current status of CZ/SK Virtual-Life PVE: what are they?
Live status: CZ/SK Virtual-Life PVE is up. Reported uptime puts the last restart at roughly 5 hours ago. Its first appearance in Rust Server Now data was on 11 October 2026.
07How should you read the tags on CZ/SK Virtual-Life PVE?
gmrust (Game mode): Standard Rust survival is the game mode; mp30 (Max players): Capacity: 30; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): This server runs build 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^r (Roleplay): This server runs roleplay; ^k (Build server): Base building and design practice; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: plugins or settings make the difference; EU (Europe): The browser files it under Europe: that is the tag set CZ/SK Virtual-Life PVE publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08Where does CZ/SK Virtual-Life PVE show up in Rust Server Now lists and filters?
These Rust Server Now lists include CZ/SK Virtual-Life PVE: Best EU Rust servers, Modded Rust servers, Best Rust build servers and Roleplay Rust servers. Under these filters, it appears on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Roleplay ^r, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
09CZ/SK Virtual-Life PVE wipes on what schedule?
The estimate for CZ/SK Virtual-Life PVE's next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has been running its current world for 11 hours. A monthly wipe schedule is published in its tags.
10The map for CZ/SK Virtual-Life PVE: which one?
For CZ/SK Virtual-Life PVE, the map is procedural at size 4,250 with seed 23577, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
11The rules and settings of CZ/SK Virtual-Life PVE: what are they?
No gather rate appears in the name CZ/SK Virtual-Life PVE. The game's default group limit of 8 players applies. build & creative is the game mode, a building sandbox where gathering is off. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
12To join CZ/SK Virtual-Life PVE, what must you do?
In Rust, press F1 and run client.connect 185.180.2.48:28720; or use Launch Rust on this page to connect through Steam.
