- Players now
- 0/20 0% full
- 7-day average
- 0 peak –
- Rank
- #16,957 ▼ 1070 this week
- Wiped
- 16d 16h ago · 23 Sep, 09:30 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#16,957 on player hours | 29 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 1,070 places this week | 47 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 185.16.213.70:28015
- Region
- – · us4
- Max players
- 20
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 23 Sep 2026, 09:30 UTC
- Hostname
- –
- First seen
- 27 Sep 2026
Server tags
what each tag it publishes means ·mp20,ptrak,$rus4,v2602,^p,gmrust,cs132924,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp20 | Max players Capacity: 20. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2602 | Protocol Your game must run protocol 2602. | |
cs132924 | Build This server runs build 132924. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$rus4 | Region code us4 is the region code here. | |
| Gameplay | ^p | PvE No player-versus-player combat; the world is the threat. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[EU] RustEZ Pure PvE | Low Decay | No Killing | No RaidingEU · groups of 8+ · monthly · 77 on averageUnranked31/200
- 2[US] RustEZ Pure PvE | Low Decay | No Killing | No RaidingNA · groups of 8+ · monthly · 69 on averageUnranked70/200
- 3ABYSS | PvE | US | Vanilla | Noob FriendlyNA · groups of 8+ · monthly · 57 on averageUnranked81/200
- 4【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍EA · groups of 30+ · monthly · 34 on averageUnranked6/200
- 5Stillwater Shores PVE | PVPNA · groups of 30+ · monthly · 26 on averageUnranked33/100
- 6[PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendlygroups of 8+ · monthly · 25 on averageUnranked33/150
Briefing
quick answers, from the figures on this page01Ranking of Devblog 301 LAN among Rust servers: what is it?
The rank for Devblog 301 LAN is #16,957 on seven-day player hours, in the top 71% of ranked servers.
02Current population on Devblog 301 LAN: how busy is it?
Offline: Devblog 301 LAN last responded 12 days 3 hours ago.
03What Rust version is Devblog 301 LAN on?
Rust network protocol 2602 and build 132924 on Windows is what Devblog 301 LAN runs. Steam updates your game so your protocol matches; that is required to join.
04Location of Devblog 301 LAN: where?
For Devblog 301 LAN, the published region is absent. us4 is the region code. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 185.16.213.70:28015.
05Current online status and reliability of Devblog 301 LAN: what is the data?
Currently offline: Devblog 301 LAN; last seen 12 days 3 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours. Its first appearance in Rust Server Now data was on 27 September 2026.
06What is the meaning of each tag on Devblog 301 LAN?
gmrust (Game mode): Standard Rust survival is the game mode; mp20 (Max players): Capacity: 20; ts8 (Group limit): Team cap 8, which is the game default; v2602 (Protocol): Your game must run protocol 2602; cs132924 (Build): This server runs build 132924; ptrak (Networking): Network layer: RakNet, the game's default; $rus4 (Region code): us4 is the region code here; ^p (PvE): No player-versus-player combat; the world is the threat: that is the tag set Devblog 301 LAN publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07On which Rust Server Now lists does Devblog 301 LAN appear?
These Rust Server Now lists include Devblog 301 LAN: Rust community servers, live and Rust PvE servers, ranked by population. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
08Devblog 301 LAN wipes on what schedule?
Too few wipes are recorded for Devblog 301 LAN to show a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world for 16 days 16 hours.
09The map for Devblog 301 LAN: which one?
Procedural map: Devblog 301 LAN uses one generated by the game.
10Which rules apply on Devblog 301 LAN, and what settings?
No gather rate appears in the name Devblog 301 LAN. 8 players per group is the default and the limit here. This server runs pve, no combat between players. Community is its browser category: it is a community server. The VAC anti-cheat from Valve is off.
11To join Devblog 301 LAN, what must you do?
Press F1 in Rust and enter client.connect 185.16.213.70:28015, or click Launch Rust here to open Rust via Steam and join.