PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1
- Players now
- 0/20 0% full
- 7-day average
- 0 peak –
- Rank
- #15,960 ▲ 579 this week
- Wiped
- 8d 3h ago · 1 Oct, 20:18 UTC
- Next wipe
- 26d 19h Thu 5 Nov, 19:00 UTC
- Team limit
- 100 max no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 20 on average | 0 | |
|---|---|---|
| Standing#15,960 on player hours | 30 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 579 places this week | 52 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
1 on recordThe force wipe · high confidence
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 20:18 | 0 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Custom Mods / FPS+ / 4 Max
- Size
- –
- Seed
- –
- Address
- 180.149.231.164:28015
- Region
- –
- Max players
- 20
- Group limit
- 100 max
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 20:18 UTC
- Hostname
- –
- First seen
- 23 Sep 2026
Server tags
what each tag it publishes means ·mp20,ptrak,$r?,v2634,gmrust,cs166494,ts100,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp20 | Max players Capacity: 20. | |
ts100 | Group limit Teams cap at 100. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166494 | Build This server runs build 166494. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code No region set. | |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 689 on averageUnranked697/800
- 2Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 574 on averageUnranked380/475
- 3MIRAGE RUST | MONTHLY 2x | VANILLA+ | Wipe 01.10EU · groups of 300+ · 2x · monthly · 374 on averageUnranked237/500
- 4Magic Rust #27 — Vanilla 2x (Monthly) | PyccкийEU · groups of 150+ · 2x · monthly · 368 on averageUnranked210/300
- 5Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 361 on averageUnranked188/200
- 6EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 326 on averageUnranked298/345
Briefing
quick answers, from the figures on this page01Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 sit in the rankings?
The rank for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 is #15,960 on seven-day player hours, in the top 70% of ranked servers.
02Current population on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1: how busy is it?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 was last seen 3 days 7 hours ago and is offline at this moment. 0 players is the seven-day average.
03What Rust version is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 on?
Version for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1: Rust network protocol 2634 and build 166494 on Windows. To join, your game must share the protocol; Steam takes care of updating it.
04What is the host location for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1?
No region is published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 180.149.231.164:28015.
05How reliable is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1, and is it online?
Currently offline: PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1; last seen 3 days 7 hours ago. It was up 30% of the time over the last 7 full days: 50 of 168 hours. 23 September 2026 is when Rust Server Now first saw it.
06How should you read the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1?
gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Capacity: 20; ts100 (Group limit): Teams cap at 100; v2634 (Protocol): Your game must run protocol 2634; cs166494 (Build): This server runs build 166494; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply: that is the tag set PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07On which Rust Server Now lists does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 appear?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 appears on the following Rust Server Now lists: 2× Rust servers, ranked live and Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.
08On what timetable does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 wipe?
Once a month, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1 wipes with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world is 8 days 3 hours old.
09On wipe day, what changes for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1?
0 players on average marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
10Which rules apply on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1, and what settings?
Its name carries a 2x gather rate for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1. The group limit is 100 players. This server runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its browser category: plugins or settings change the game. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.
11To join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 2/1, what must you do?
In Rust, press F1 and run client.connect 180.149.231.164:28015; or use Launch Rust on this page to connect through Steam.