- Players now
- 0/10 0% full
- 7-day average
- 0 peak 2
- Rank
- #12,222 top 54%
- Wiped
- 5d 13h ago · 4 Oct, 06:31 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 2 | |
|---|---|---|
| Standing#12,222 on player hours | 46 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 4 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 180.148.111.216:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 4 Oct 2026, 06:31 UTC
- Hostname
- –
- First seen
- 4 Oct 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players The server holds 10. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs166652 | Build Game build: 166652. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code No region set. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 482 on averageUnranked589/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 476 on averageUnranked643/675
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 465 on averageUnranked533/575
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 419 on averageUnranked361/350
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 388 on averageUnranked422/480
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 338 on averageUnranked464/475
Briefing
quick answers, from the figures on this page01Ranking of CTZ-Local among Rust servers: what is it?
The rank for CTZ-Local is #12,222 on seven-day player hours, in the top 54% of ranked servers.
02Current population on CTZ-Local: how busy is it?
Offline: CTZ-Local last responded 5 days 2 hours ago. Its seven-day average is 0 players; the peak is 2.
03The Rust version for CTZ-Local: what is it?
The Rust build on CTZ-Local is network protocol 2634 and build 166652, on Windows. Steam updates your game so your protocol matches; that is required to join.
04Location of CTZ-Local: where?
No region is published by CTZ-Local. What Rust Server Now shows is a server's stated location, not where its machine is actually located. For this server, the address is 180.148.111.216:28015.
05Uptime and current status of CTZ-Local: what are they?
Currently offline: CTZ-Local; last seen 5 days 2 hours ago. It was up 0% of the time over the last 4 full days: 0 of 96 hours. First seen by Rust Server Now on 4 October 2026.
06What is the meaning of each tag on CTZ-Local?
The server browser reads these tags from CTZ-Local: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): The server holds 10; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Protocol 2634: match it to join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07On which Rust Server Now lists does CTZ-Local appear?
CTZ-Local appears on the following Rust Server Now lists: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
08On what timetable does CTZ-Local wipe?
CTZ-Local does not have enough wipes on record to establish its rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 5 days 13 hours old.
09Map selection on CTZ-Local: what is it?
A procedural map of size 4,000 with seed 1234, generated by the game, is in use on CTZ-Local. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
10The rules and settings of CTZ-Local: what are they?
No gather rate appears in the name CTZ-Local. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser; it is a community server. The VAC anti-cheat from Valve is on.
11What is the process to join CTZ-Local?
To connect, open Rust, press F1, and enter client.connect 180.148.111.216:28015. You can also click Launch Rust here to open the game via Steam and join.
