- Players now
- 1/1 100% full
- 7-day average
- 0 peak –
- Rank
- #13,272 ▼ 1755 this week
- Wiped
- 36d 16h ago · 3 Sep, 23:04 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#13,272 on player hours | – | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 1,755 places this week | 43 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestIntel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 180.144.66.116:28015
- Region
- –
- Max players
- 1
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 3 Sep 2026, 23:04 UTC
- Hostname
- –
- First seen
- 20 Sep 2026
Server tags
what each tag it publishes means ·mp1,ptrak,$r?,v2633,gmrust,cs162929,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp1 | Max players Capacity: 1. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2633 | Protocol Game protocol 2633 - same version required to connect. | |
cs162929 | Build Game build: 162929. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 461 on averageUnranked589/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 452 on averageUnranked595/650
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 429 on averageUnranked617/650
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked211/200
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 359 on averageUnranked406/440
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 324 on averageUnranked439/450
Briefing
quick answers, from the figures on this page01Ranking of TestServer among Rust servers: what is it?
In the top – of all ranked servers, TestServer holds #13,272 for player hours over the last seven days.
02How many players are on TestServer right now?
TestServer was last seen 20 days 2 hours ago and is offline at this moment.
03Version of Rust on TestServer: which one?
Rust network protocol 2633 and build 162929 on Windows is what TestServer runs. To join, your game must share the protocol; Steam takes care of updating it.
04What is the host location for TestServer?
For TestServer, no region is published. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 180.144.66.116:28015.
05Uptime and current status of TestServer: what are they?
Currently offline: TestServer; last seen 20 days 2 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. 20 September 2026 is when Rust Server Now first saw it.
06How should you read the tags on TestServer?
For the in-game browser, TestServer declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Capacity: 1; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Game protocol 2633 - same version required to connect; cs162929 (Build): Game build: 162929; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07Where does TestServer show up in Rust Server Now lists and filters?
These Rust Server Now lists include TestServer: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08TestServer wipes on what schedule?
Too few wipes are recorded for TestServer to show a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 36 days 16 hours old.
09What map is running on TestServer?
Procedural map: TestServer uses one generated by the game.
10Which rules apply on TestServer, and what settings?
You will not find a gather rate in the name TestServer. Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. PvP and raiding are enabled. You will find it listed under Community in the server browser; it is a community server. Valve's VAC anti-cheat is active.
11Joining TestServer: what are the steps?
In Rust, press F1 and run client.connect 180.144.66.116:28015; or use Launch Rust on this page to connect through Steam.