- Players now
- 1/8 12% full
- 7-day average
- 0 peak –
- Rank
- #14,211 ▼ 5107 this week
- Wiped
- 34d 2h ago · 6 Sep, 05:24 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#14,211 on player hours | 39 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 5,107 places this week | 32 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 178.90.175.122:28015
- Region
- –
- Max players
- 8
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 6 Sep 2026, 05:24 UTC
- Hostname
- –
- First seen
- 26 Sep 2026
Server tags
what each tag it publishes means ·mp8,ptrak,$r?,v2633,gmrust,cs163207,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp8 | Max players Capacity: 8. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2633 | Protocol Your game must run protocol 2633. | |
cs163207 | Build This server runs build 163207. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 467 on averageUnranked432/450
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 465 on averageUnranked264/300
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 446 on averageUnranked285/250
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 419 on averageUnranked315/350
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 373 on averageUnranked260/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 331 on averageUnranked227/275
Briefing
quick answers, from the figures on this page01What is the rank position of Local Debug (no EAC)?
The rank for Local Debug (no EAC) is #14,211 on seven-day player hours, in the top 61% of ranked servers.
02How many players are on Local Debug (no EAC) right now?
Local Debug (no EAC) was last seen 13 days 22 hours ago and is offline at this moment.
03What Rust version is Local Debug (no EAC) on?
Version for Local Debug (no EAC): Rust network protocol 2633 and build 163207 on Windows. Steam updates your game so your protocol matches; that is required to join.
04What is the host location for Local Debug (no EAC)?
No region is published by Local Debug (no EAC). Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 178.90.175.122:28015.
05Current online status and reliability of Local Debug (no EAC): what is the data?
Right now Local Debug (no EAC) shows as offline; last seen 13 days 22 hours ago. 0 of 168 hours up in the last 7 full days; that is 0%. 26 September 2026 is when Rust Server Now first saw it.
06How should you read the tags on Local Debug (no EAC)?
The server browser reads these tags from Local Debug (no EAC): gmrust (Game mode): Survival in the standard Rust format; mp8 (Max players): Capacity: 8; ts8 (Group limit): The default applies: 8 to a team; v2633 (Protocol): Your game must run protocol 2633; cs163207 (Build): This server runs build 163207; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07On which Rust Server Now lists does Local Debug (no EAC) appear?
The Rust Server Now lists that carry Local Debug (no EAC) are: Rust community servers, live. It appears on the server list when you apply these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08On what timetable does Local Debug (no EAC) wipe?
The record for Local Debug (no EAC) holds too few wipes to reveal a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 34 days 2 hours have passed since its current world began.
09Map selection on Local Debug (no EAC): what is it?
Procedural map: Local Debug (no EAC) uses one generated by the game.
10The rules and settings of Local Debug (no EAC): what are they?
No gather rate appears in the name Local Debug (no EAC). Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. PvP and raiding are enabled. Community is its browser category: it is a community server. VAC, Valve's anti-cheat, is disabled.
11Joining Local Debug (no EAC): what are the steps?
Press F1 in Rust and enter client.connect 178.90.175.122:28015, or click Launch Rust here to open Rust via Steam and join.