- Players now
- 0/25 0% full
- 7-day average
- 0 peak 4
- Rank
- #4,417 ▲ 174 this week
- Wiped
- 8d 6h ago · 1 Oct, 17:59 UTC
- Next wipe
- 5d 17h Thu 15 Oct, 17:59 UTC
- Team limit
- 8 biweekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 25 on average | 2 | |
|---|---|---|
| Standing#4,417 on player hours | 81 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance97 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 174 places this week | 52 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 4 players.
Daily average and peak, UTC.
Wipe record
1 on recordIts biweekly schedule tag · low confidence
- wipe-day peak
- 3 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 17:59 | 3 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 21 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 19% of all ranked servers, top 53% in EU. Ranked on player hours over the last seven days.
Intel
- Address
- 178.63.43.239:7003
- Region
- EU
- Max players
- 25
- Group limit
- 8, the default
- Wipe schedule
- biweekly
- Last wipe
- 1 Oct 2026, 17:59 UTC
- Hostname
- –
- First seen
- 21 Sep 2026
Server tags
what each tag it publishes means ·mp25,ptrak,$r?,v2634,^z,^y,^b,EU,^p,gmrust,cs167231,^q,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp25 | Max players The server holds 25. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167231 | Build Game build: 167231. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. | |
| Wipe schedule | ^b | Biweekly Wipes on a two-week cycle. |
| Gameplay | ^p | PvE PvE: the world supplies the danger, not other players. |
| Mods and access | ^z | Modded Modded listing: plugins or settings make the difference. |
^y | Carbon Carbon is the plugin framework in use. | |
^q | Premium Rust premium status is needed to get in. | |
| Region | EU | Europe The browser files it under Europe. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 231 on averageUnranked193/2000
- 2TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 02.10EU · groups of 30+ · biweekly · 84 on averageUnranked29/100
- 3RustAria#4 [Мирный / PVE / SKINDROPS]EU · groups of 100+ · biweekly · 44 on averageUnranked12/200
- 4[ESP] TIESOLAND PVE | SKILLS | EVENTOS | HOMEEU · groups of 8+ · biweekly · 42 on averageUnranked35/50
- 5[EU/US] RustyWasteland PVE | Area51 | Zombies | RaidBasesEU · groups of 10+ · biweekly · 38 on averageUnranked37/100
- 6PvE Rust-Z {х1-х5} Quest/Eco/Zombie/EventsEU · groups of 8+ · biweekly · 35 on averageUnranked11/100
Briefing
quick answers, from the figures on this page01Where does Brutal PvE II sit in the rankings?
The seven-day player-hour rank for Brutal PvE II is #4,417, top 19% of all ranked servers and #1,510 in Europe.
02How many players are on Brutal PvE II right now?
The current population on Brutal PvE II is 0, against 25 slots. Averaging 0 players over seven days, it peaked at 4. Between the last 48 hours, 15:00 UTC saw the highest average: 4 players.
03What Rust version is Brutal PvE II on?
Version for Brutal PvE II: Rust network protocol 2634 and build 167231 on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04Performance of Brutal PvE II: is it smooth?
Server fps over the last 48 hours: 97 average, 9 lowest. 139,236 entities at peak, counting buildings and deployables. Peak memory: 5,120 MB. Players feel lag when fps drops and entities climb.
05Location of Brutal PvE II: where?
Brutal PvE II declares Europe as its location via the EU tag. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 178.63.43.239:7003.
06Uptime and current status of Brutal PvE II: what are they?
Right now Brutal PvE II shows as online. The last restart happened around 17 hours ago, according to uptime. It was up 86% of the time over the last 7 full days: 144 of 168 hours. Its first appearance in Rust Server Now data was on 21 September 2026.
07What is the meaning of each tag on Brutal PvE II?
The server browser reads these tags from Brutal PvE II: gmrust (Game mode): Survival in the standard Rust format; mp25 (Max players): The server holds 25; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167231 (Build): Game build: 167231; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^b (Biweekly): Wipes on a two-week cycle; ^p (PvE): PvE: the world supplies the danger, not other players; ^z (Modded): Modded listing: plugins or settings make the difference; ^y (Carbon): Carbon is the plugin framework in use; ^q (Premium): Rust premium status is needed to get in; EU (Europe): The browser files it under Europe. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does Brutal PvE II appear?
Brutal PvE II appears on the following Rust Server Now lists: Best EU Rust servers, Modded Rust servers and Rust PvE servers, ranked by population. It appears on the server list when you apply these filters: Region: Europe; Type: Modded; Game mode: PvE and Premium; Server tag: Biweekly ^b, PvE ^p, Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
09On what timetable does Brutal PvE II wipe?
The prediction follows its tag: too few of Brutal PvE II's wipes are on record to confirm the schedule. Thursday 15 October at 17:59 UTC is when the next wipe is due. This world is 8 days 6 hours old. The tags publish a biweekly wipe schedule.
10What does Brutal PvE II look like on wipe day?
3 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 1 hours in.
11The map for Brutal PvE II: which one?
For Brutal PvE II, the map is procedural at size 4,500 with seed 1102026, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12Which rules apply on Brutal PvE II, and what settings?
No gather rate appears in the name Brutal PvE II. Up to 8 players can group, which is the game's default. This server runs pve, fighting other players is disabled. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Carbon. Rust premium status is needed to get in. The VAC anti-cheat from Valve is on.
13To join Brutal PvE II, what must you do?
In Rust, press F1 and run client.connect 178.63.43.239:7003; or use Launch Rust on this page to connect through Steam. Rust premium status is needed to get in.
