- Players now
- 1/20 5% full
- 7-day average
- 0 peak 1
- Rank
- #11,585 top 51%
- World resets
- 6× new worlds this week
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 20 on average | 2 | |
|---|---|---|
| Standing#11,585 on player hours | 49 | |
| Uptime9 of the last 48 hours | 19 | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Reset record
6 on record| Date | Time | Peak | Lasted |
|---|---|---|---|
| 11 Oct | Sun 21:24 | 0 before | – |
| 11 Oct | Sun 21:03 | 0 before | – |
| 11 Oct | Sun 17:50 | 1 before | – |
| 11 Oct | Sun 13:08 | 0 before | – |
| 11 Oct | Sun 12:43 | 1 before | – |
| 11 Oct | Sun 11:56 | 1 before | – |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 178.208.104.115:28035
- Region
- –
- Max players
- 20
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- resets constantly
- Hostname
- –
- First seen
- 11 Oct 2026
Server tags
what each tag it publishes means ·mp20,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y| Game | gmrust | Game mode Survival in the standard Rust format. |
mp20 | Max players The server holds 20. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167398 | Build Game build: 167398. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^z | Modded Modded category: plugins or changed settings apply. |
^y | Carbon Plugin framework: Carbon. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1X4C.RU — Классический СерверEU · groups of 8+ · 99 on averageUnranked81/500
- 2Pickle Rust EU MonthlyEU · no group limit · 50 on averageUnranked47/100
- 3EU Hub 01EU · groups of 1000+ · 10 on averageUnranked11/3300
- 4Rust Server - Pinehosting.comgroups of 8+ · monthly · 2 on averageUnranked0/50
- 5My Untitled Rust Servergroups of 8+ · 2 on averageUnranked0/50
- 6Gridicated 1 Grid Servergroups of 8+ · 1 on averageUnranked2/50
Briefing
quick answers, from the figures on this page01What is the rank position of Event Test Server?
The rank for Event Test Server is #11,585 on seven-day player hours, in the top 51% of ranked servers.
02How many players are on Event Test Server right now?
Event Test Server was last seen 1 hours ago and is offline at this moment. Its seven-day average is 0 players; the peak is 1. Between the last 48 hours, 11:00 UTC saw the highest average: 1 players.
03Version of Rust on Event Test Server: which one?
Version for Event Test Server: Rust network protocol 2634 and build 167398 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04Where can you find Event Test Server physically?
There is no region published by Event Test Server. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 178.208.104.115:28035 is its address.
05Uptime and current status of Event Test Server: what are they?
Currently offline: Event Test Server; last seen 1 hours ago. Its first appearance in Rust Server Now data was on 11 October 2026.
06How should you read the tags on Event Test Server?
For the in-game browser, Event Test Server declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): The server holds 20; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Protocol 2634: match it to join; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Plugin framework: Carbon. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07Where does Event Test Server show up in Rust Server Now lists and filters?
These Rust Server Now lists include Event Test Server: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
08On what timetable does Event Test Server wipe?
No wipe schedule: Event Test Server builds a fresh world every few hours, and those resets do not count as wipes.
09What map is running on Event Test Server?
Procedural map: Event Test Server uses one generated by the game.
10Which rules apply on Event Test Server, and what settings?
You will not find a gather rate in the name Event Test Server. 8 players per group is the default and the limit here. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its browser category: plugins or settings change the game. You will find Carbon plugins running here. The VAC anti-cheat from Valve is on.
11Joining Event Test Server: what are the steps?
Press F1 in Rust and enter client.connect 178.208.104.115:28035, or click Launch Rust here to open Rust via Steam and join.