- Players now
- 0/15 0% full
- 7-day average
- 0 peak –
- Rank
- #16,006 top 70%
- Wiped
- 3d 15h ago · 6 Oct, 20:07 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 15 on average | 0 | |
|---|---|---|
| Standing#16,006 on player hours | 30 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 178.176.189.70:28015
- Region
- –
- Max players
- 15
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 6 Oct 2026, 20:07 UTC
- Hostname
- –
- First seen
- 6 Oct 2026
Server tags
what each tag it publishes means ·mp15,ptrak,$r?,v2634,gmrust,cs166652,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp15 | Max players Slot count: 15. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs166652 | Build This server runs build 166652. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code No region set. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 465 on averageUnranked590/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 459 on averageUnranked533/525
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 437 on averageUnranked517/500
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 421 on averageUnranked236/250
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 368 on averageUnranked361/380
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 328 on averageUnranked420/450
Briefing
quick answers, from the figures on this page01Where does ScoobyDoo sit in the rankings?
In the top 70% of all ranked servers, ScoobyDoo holds #16,006 for player hours over the last seven days.
02Current population on ScoobyDoo: how busy is it?
ScoobyDoo was last seen 3 days 14 hours ago and is offline at this moment. It has averaged 0 players across the last seven days.
03The Rust version for ScoobyDoo: what is it?
Rust network protocol 2634 and build 166652 on Windows is what ScoobyDoo runs. Steam updates your game so your protocol matches; that is required to join.
04Where can you find ScoobyDoo physically?
No region is published by ScoobyDoo. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 178.176.189.70:28015 is its address.
05Current online status and reliability of ScoobyDoo: what is the data?
Right now ScoobyDoo shows as offline; last seen 3 days 14 hours ago. 0 of 72 hours up in the last 3 full days; that is 0%. 6 October 2026 is when Rust Server Now first saw it.
06What is the meaning of each tag on ScoobyDoo?
The server browser reads these tags from ScoobyDoo: gmrust (Game mode): Survival in the standard Rust format; mp15 (Max players): Slot count: 15; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166652 (Build): This server runs build 166652; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07Where does ScoobyDoo show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry ScoobyDoo are: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
08On what timetable does ScoobyDoo wipe?
ScoobyDoo does not have enough wipes on record to establish its rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. This world is 3 days 15 hours old.
09The map for ScoobyDoo: which one?
Procedural map: ScoobyDoo uses one generated by the game.
10Which rules apply on ScoobyDoo, and what settings?
You will not find a gather rate in the name ScoobyDoo. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. PvP and raiding are enabled. You will find it listed under Community in the server browser; it is a community server. The VAC anti-cheat from Valve is on.
11What is the process to join ScoobyDoo?
In Rust, press F1 and run client.connect 178.176.189.70:28015; or use Launch Rust on this page to connect through Steam.