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Offlinechecked 9d ago · scouted since 25 Sep 2026

Test Server

Community
Join server
Evaluation 60 Bronze #14,559 on player hours
Players now
0/?
0% full
7-day average
0
peak –
Rank
#14,559
▼ 1782 this week
Wiped
9d 14h
ago · 1 Oct, 22:07 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population–Standing37Uptime–Performance–Wipe hold100Momentum44
Populationno average yet –
Standing#14,559 on player hours 37
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe hold100% of wipes kept half their crowd 100
Momentumdown 1,782 places this week 44

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

3 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.6 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
2 Oct Fri 07:38 1 running
30 Sep Wed 02:43 0 2.2 days
25 Sep Fri 01:50 1 5 days

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep28 Sep1 Oct3 Oct6 Oct9 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Custom map, no picture published
Map
Custom Map
Size
–
Seed
–
Address
177.188.250.135:28015
Region
–
Max players
–
Group limit
8, the default
Wipe schedule
–
Last wipe
1 Oct 2026, 22:07 UTC
Hostname
–
First seen
25 Sep 2026

Server tags

what each tag it publishes means · mp0,ptrak,$r?,v2634,gmrust,cs166586,ts8
GamegmrustGame mode Standard Rust survival is the game mode.
mp0Max players Capacity: 0.
ts8Group limit The default applies: 8 to a team.
v2634Protocol Your game must run protocol 2634.
cs166586Build Game build: 166586.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code Region code: none.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01What is the rank position of Test Server?

The rank for Test Server is #14,559 on seven-day player hours, in the top 63% of ranked servers.

02What is the player count on Test Server?

Right now Test Server is not online; its last appearance was 9 days 3 hours ago.

Server Info
03Version of Rust on Test Server: which one?

Version for Test Server: Rust network protocol 2634 and build 166586 on Windows. To join, your game must share the protocol; Steam takes care of updating it.

04Where can you find Test Server physically?

For Test Server, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 177.188.250.135:28015.

05Uptime and current status of Test Server: what are they?

Right now Test Server shows as offline; last seen 9 days 3 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours. First seen by Rust Server Now on 25 September 2026.

Tags & Lists
06How should you read the tags on Test Server?

For the in-game browser, Test Server declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp0 (Max players): Capacity: 0; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Your game must run protocol 2634; cs166586 (Build): Game build: 166586; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

07On which Rust Server Now lists does Test Server appear?

Test Server appears on the following Rust Server Now lists: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe Info
08Test Server wipes on what schedule?

Test Server wipes on no fixed pattern, so the next wipe cannot be predicted. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 9 days 14 hours have passed since its current world began.

09What happens on wipe day for Test Server?

The average busiest point of its recent wipes was 1 players. The latest wipe saw its peak 0 hours in. Half that peak was held until the next wipe in 100% of its recent wipes.

Settings & Rules
10Which rules apply on Test Server, and what settings?

The name Test Server does not state a gather rate. 8 players per group is the default and the limit here. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Community is its browser category: it is a community server. VAC, Valve's anti-cheat, is enabled.

Join Info
11What is the process to join Test Server?

In Rust, press F1 and run client.connect 177.188.250.135:28015; or use Launch Rust on this page to connect through Steam.