- Players now
- 0/2 0% full
- 7-day average
- 0 peak –
- Rank
- #15,454 not ranked yet
- Wiped
- 22d 17h ago · 17 Sep, 02:49 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,454 on player hours | – | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestIntel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 176.210.20.162:28015
- Region
- –
- Max players
- 2
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 17 Sep 2026, 02:49 UTC
- Hostname
- –
- First seen
- 19 Sep 2026
Server tags
what each tag it publishes means ·mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp2 | Max players Capacity: 2. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2633 | Protocol Your game must run protocol 2633. | |
cs163794 | Build This server runs build 163794. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 480 on averageUnranked573/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 475 on averageUnranked573/600
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 463 on averageUnranked529/550
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked370/400
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 386 on averageUnranked386/450
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 338 on averageUnranked440/500
Briefing
quick answers, from the figures on this page01Where does Local Unity 6 Test sit in the rankings?
In the top – of all ranked servers, Local Unity 6 Test holds #15,454 for player hours over the last seven days.
02How many players are on Local Unity 6 Test right now?
Right now Local Unity 6 Test is not online; its last appearance was 20 days 16 hours ago.
03The Rust version for Local Unity 6 Test: what is it?
Version for Local Unity 6 Test: Rust network protocol 2633 and build 163794 on Windows. To join, your game must share the protocol; Steam takes care of updating it.
04Where can you find Local Unity 6 Test physically?
No region is published by Local Unity 6 Test. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 176.210.20.162:28015.
05How reliable is Local Unity 6 Test, and is it online?
Currently offline: Local Unity 6 Test; last seen 20 days 16 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours. Its first appearance in Rust Server Now data was on 19 September 2026.
06What is the meaning of each tag on Local Unity 6 Test?
gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Capacity: 2; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Your game must run protocol 2633; cs163794 (Build): This server runs build 163794; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank: that is the tag set Local Unity 6 Test publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07On which Rust Server Now lists does Local Unity 6 Test appear?
Local Unity 6 Test appears on the following Rust Server Now lists: Rust community servers, live. It appears on the server list when you apply these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08Local Unity 6 Test wipes on what schedule?
Local Unity 6 Test does not have enough wipes on record to establish its rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 22 days 17 hours old.
09The map for Local Unity 6 Test: which one?
Procedural map: Local Unity 6 Test uses one generated by the game.
10Which rules apply on Local Unity 6 Test, and what settings?
You will not find a gather rate in the name Local Unity 6 Test. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Community is its browser category: it is a community server. The VAC anti-cheat from Valve is off.
11Joining Local Unity 6 Test: what are the steps?
To connect, open Rust, press F1, and enter client.connect 176.210.20.162:28015. You can also click Launch Rust here to open the game via Steam and join.