- Players now
- 1/10 10% full
- 7-day average
- 0 peak –
- Rank
- #13,806 ▼ 2246 this week
- Wiped
- 8d 17h ago · 1 Oct, 11:09 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#13,806 on player hours | 40 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 2,246 places this week | 42 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 175.38.78.203:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 11:09 UTC
- Hostname
- –
- First seen
- 1 Oct 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmrust,cs166465,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp10 | Max players The server holds 10. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs166465 | Build Game build: 166465. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 474 on averageUnranked229/250
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 470 on averageUnranked136/200
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 452 on averageUnranked182/200
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 419 on averageUnranked455/475
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 378 on averageUnranked134/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 333 on averageUnranked176/225
Briefing
quick answers, from the figures on this page01Where does Local Staging Test sit in the rankings?
The rank for Local Staging Test is #13,806 on seven-day player hours, in the top 60% of ranked servers.
02How many players are on Local Staging Test right now?
Local Staging Test was last seen 7 days 18 hours ago and is offline at this moment.
03What Rust version is Local Staging Test on?
Rust network protocol 2634 and build 166465 on Windows is what Local Staging Test runs. Joining requires your game to be on the same protocol; Steam handles the update.
04Where can you find Local Staging Test physically?
For Local Staging Test, no region is published. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 175.38.78.203:28015.
05Current online status and reliability of Local Staging Test: what is the data?
Currently offline: Local Staging Test; last seen 7 days 18 hours ago. It was up 0% of the time over the last 7 full days: 0 of 168 hours. 1 October 2026 is when Rust Server Now first saw it.
06The tags on Local Staging Test: what do they mean?
The server browser reads these tags from Local Staging Test: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): The server holds 10; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Protocol 2634: match it to join; cs166465 (Build): Game build: 166465; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07On which Rust Server Now lists does Local Staging Test appear?
These Rust Server Now lists include Local Staging Test: Rust community servers, live. It appears on the server list when you apply these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
08On what timetable does Local Staging Test wipe?
Local Staging Test does not have enough wipes on record to establish its rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. 8 days 17 hours have passed since its current world began.
09Map selection on Local Staging Test: what is it?
Procedural map: Local Staging Test uses one generated by the game.
10The rules and settings of Local Staging Test: what are they?
The name Local Staging Test does not state a gather rate. Up to 8 players can group, which is the game's default. This server runs survival, normal Rust: gather, build, raid. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
11What is the process to join Local Staging Test?
Press F1 in Rust and enter client.connect 175.38.78.203:28015, or click Launch Rust here to open Rust via Steam and join.