Always Small Maps 2x less decay
- Players now
- 0/100 0% full
- 7-day average
- 0 peak 3
- Rank
- #5,882 ▲ 15 this week
- Wiped
- 3h ago · 10 Oct, 01:38 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 100 on average | 0 | |
|---|---|---|
| Standing#5,882 on player hours | 74 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance239 server fps on average | 100 | |
| Wipe hold50% of wipes kept half their crowd | 50 | |
| Momentumup 15 places this week | 50 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 3 players.
Daily average and peak, UTC.
Wipe record
7 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.7 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 50% else halves by day 2
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 10 Oct | Sat 01:38 | 0 before | running |
| 1 Oct FW | Thu 21:14 | 2 | – |
| 25 Sep | Fri 23:39 | 3 | 5.9 days |
| 25 Sep | Fri 16:11 | 3 | 0.3 days |
| 24 Sep | Thu 16:44 | 1 | 1 days |
| 24 Sep | Thu 08:50 | 1 | 0.3 days |
| 19 Sep | Sat 22:11 | 1 | 4.4 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 18 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 173.90.239.20:28015
- Region
- –
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 10 Oct 2026, 01:38 UTC
- Hostname
- –
- First seen
- 18 Sep 2026
Server tags
what each tag it publishes means ·mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y| Game | gmrust | Game mode Survival in the standard Rust format. |
mp100 | Max players The server holds 100. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167398 | Build Game build: 167398. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^z | Modded Modded category: plugins or changed settings apply. |
^y | Carbon Carbon is the plugin framework in use. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 688 on averageUnranked408/450
- 2Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 565 on averageUnranked189/200
- 3MIRAGE RUST | MONTHLY 2x | VANILLA+ | Wipe 01.10EU · groups of 300+ · 2x · monthly · 370 on averageUnranked128/500
- 4Magic Rust #27 — Vanilla 2x (Monthly) | PyccкийEU · groups of 150+ · 2x · monthly · 362 on averageUnranked176/300
- 5Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 337 on averageUnranked160/200
- 6EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 325 on averageUnranked104/150
Briefing
quick answers, from the figures on this page01Ranking of Always Small Maps 2x less decay among Rust servers: what is it?
In the top 26% of all ranked servers, Always Small Maps 2x less decay holds #5,882 for player hours over the last seven days.
02Current population on Always Small Maps 2x less decay: how busy is it?
0 of 100 slots are filled on Always Small Maps 2x less decay at this moment. Averaging 0 players over seven days, it peaked at 3. Between the last 48 hours, 22:00 UTC saw the highest average: 3 players.
03Version of Rust on Always Small Maps 2x less decay: which one?
Version for Always Small Maps 2x less decay: Rust network protocol 2634 and build 167398 on Windows. Steam updates your game so your protocol matches; that is required to join.
04Performance of Always Small Maps 2x less decay: is it smooth?
Average server fps for the last 48 hours was 239; the lowest was 220. 45,318 entities at peak, counting buildings and deployables. Memory usage reached 2,327 MB at its highest. Players feel lag when fps drops and entities climb.
05Location of Always Small Maps 2x less decay: where?
There is no region published by Always Small Maps 2x less decay. What Rust Server Now shows is a server's stated location, not where its machine is actually located. For this server, the address is 173.90.239.20:28015.
06Uptime and current status of Always Small Maps 2x less decay: what are they?
Live status: Always Small Maps 2x less decay is up. The last restart happened around 1 hours ago, according to uptime. It was up 100% of the time over the last 7 full days: 168 of 168 hours. 18 September 2026 is when Rust Server Now first saw it.
07The tags on Always Small Maps 2x less decay: what do they mean?
gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): The server holds 100; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Carbon is the plugin framework in use: that is the tag set Always Small Maps 2x less decay publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08On which Rust Server Now lists does Always Small Maps 2x less decay appear?
These Rust Server Now lists include Always Small Maps 2x less decay: 2× Rust servers, ranked live and Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: 2x.
09On what timetable does Always Small Maps 2x less decay wipe?
No next wipe can be predicted: Always Small Maps 2x less decay wipes at irregular times. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 3 hours have passed since its current world began.
10What does Always Small Maps 2x less decay look like on wipe day?
3 players on average marked the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. In the other cases, the crowd fell below half by day 2.
11The map for Always Small Maps 2x less decay: which one?
A procedural map of size 3,000 with seed 1305954996, generated by the game, is in use on Always Small Maps 2x less decay. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
12Which rules apply on Always Small Maps 2x less decay, and what settings?
2x gather: that is the rate Always Small Maps 2x less decay puts in its name. The game's default group limit of 8 players applies. survival is the game mode, normal Rust: gather, build, raid. You can fight and raid other players. Modded is its browser category: plugins or settings change the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.
13Joining Always Small Maps 2x less decay: what are the steps?
To connect, open Rust, press F1, and enter client.connect 173.90.239.20:28015. You can also click Launch Rust here to open the game via Steam and join.
