Rust Server Now
55,739 playing Find a server
Onlinechecked 9m ago · scouted since 18 Sep 2026

Always Small Maps 2x less decay

Modded 2x carbon
Join server
Evaluation 62 Bronze #5,882 on player hours
Players now
0/100
0% full
7-day average
0
peak 3
Rank
#5,882
▲ 15 this week
Wiped
3h
ago · 10 Oct, 01:38 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing74Uptime98Performance100Wipe hold50Momentum50
Population0 of 100 on average 0
Standing#5,882 on player hours 74
Uptime47 of the last 48 hours 98
Performance239 server fps on average 100
Wipe hold50% of wipes kept half their crowd 50
Momentumup 15 places this week 50

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeakWipe
0123405:0014:0023:0009:0018:0003:00Wiped Sat 10 Oct, 01:38 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 3 players.

Wipe record

7 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.7 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
3
players, last three wipes
crowd held
50%
else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctFri 25 SepFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
10 Oct Sat 01:38 0 before running
1 Oct FW Thu 21:14 2 –
25 Sep Fri 23:39 3 5.9 days
25 Sep Fri 16:11 3 0.3 days
24 Sep Thu 16:44 1 1 days
24 Sep Thu 08:50 1 0.3 days
19 Sep Sat 22:11 1 4.4 days

Performance

Server fpsWipe
010020030040005:0014:0023:0009:0018:0003:00Wiped Sat 10 Oct, 01:38 UTCWIPE

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 18 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of Always Small Maps 2x less decay
Map
Procedural Map
Size
3000
Seed
1305954996
Open on RustMaps
Address
173.90.239.20:28015
Region
–
Max players
100
Group limit
8, the default
Wipe schedule
–
Last wipe
10 Oct 2026, 01:38 UTC
Hostname
–
First seen
18 Sep 2026
In its own words
We get it! Sometimes the maps are just to large! We always try to use maps no larger than 3500 This map is 3000 in size Smooth servers with anti cheat tools installed Relax and have fun!! 2X Extra Scrap My mini commands / mymini /fmini /nomini

Server tags

what each tag it publishes means · mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
GamegmrustGame mode Survival in the standard Rust format.
mp100Max players The server holds 100.
ts8Group limit Teams max out at 8, the game's default.
v2634Protocol Game protocol 2634 - same version required to connect.
cs167398Build Game build: 167398.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code The region code is blank.
Mods and access^zModded Modded category: plugins or changed settings apply.
^yCarbon Carbon is the plugin framework in use.

Flag meanings are Facepunch's.

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  5. 5
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  6. 6
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Briefing

quick answers, from the figures on this page
Population
01Ranking of Always Small Maps 2x less decay among Rust servers: what is it?

In the top 26% of all ranked servers, Always Small Maps 2x less decay holds #5,882 for player hours over the last seven days.

02Current population on Always Small Maps 2x less decay: how busy is it?

0 of 100 slots are filled on Always Small Maps 2x less decay at this moment. Averaging 0 players over seven days, it peaked at 3. Between the last 48 hours, 22:00 UTC saw the highest average: 3 players.

Server Info
03Version of Rust on Always Small Maps 2x less decay: which one?

Version for Always Small Maps 2x less decay: Rust network protocol 2634 and build 167398 on Windows. Steam updates your game so your protocol matches; that is required to join.

04Performance of Always Small Maps 2x less decay: is it smooth?

Average server fps for the last 48 hours was 239; the lowest was 220. 45,318 entities at peak, counting buildings and deployables. Memory usage reached 2,327 MB at its highest. Players feel lag when fps drops and entities climb.

05Location of Always Small Maps 2x less decay: where?

There is no region published by Always Small Maps 2x less decay. What Rust Server Now shows is a server's stated location, not where its machine is actually located. For this server, the address is 173.90.239.20:28015.

06Uptime and current status of Always Small Maps 2x less decay: what are they?

Live status: Always Small Maps 2x less decay is up. The last restart happened around 1 hours ago, according to uptime. It was up 100% of the time over the last 7 full days: 168 of 168 hours. 18 September 2026 is when Rust Server Now first saw it.

Tags & Lists
07The tags on Always Small Maps 2x less decay: what do they mean?

gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): The server holds 100; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Carbon is the plugin framework in use: that is the tag set Always Small Maps 2x less decay publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

08On which Rust Server Now lists does Always Small Maps 2x less decay appear?

These Rust Server Now lists include Always Small Maps 2x less decay: 2× Rust servers, ranked live and Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: 2x.

Wipe data
09On what timetable does Always Small Maps 2x less decay wipe?

No next wipe can be predicted: Always Small Maps 2x less decay wipes at irregular times. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 3 hours have passed since its current world began.

10What does Always Small Maps 2x less decay look like on wipe day?

3 players on average marked the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. In the other cases, the crowd fell below half by day 2.

Settings & Rules
11The map for Always Small Maps 2x less decay: which one?

A procedural map of size 3,000 with seed 1305954996, generated by the game, is in use on Always Small Maps 2x less decay. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.

12Which rules apply on Always Small Maps 2x less decay, and what settings?

2x gather: that is the rate Always Small Maps 2x less decay puts in its name. The game's default group limit of 8 players applies. survival is the game mode, normal Rust: gather, build, raid. You can fight and raid other players. Modded is its browser category: plugins or settings change the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

How to join
13Joining Always Small Maps 2x less decay: what are the steps?

To connect, open Rust, press F1, and enter client.connect 173.90.239.20:28015. You can also click Launch Rust here to open the game via Steam and join.