- Players now
- 0/50 0% full
- 7-day average
- 0 peak –
- Rank
- #16,006 ▲ 891 this week
- Wiped
- 270d 6h ago · 13 Jan, 04:24 UTC
- Next wipe
- – not predictable yet
- Team limit
- teams off no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 0 | |
|---|---|---|
| Standing#16,006 on player hours | 30 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance112 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 891 places this week | 53 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- 3500
- Seed
- –
- Address
- 173.225.104.202:28145
- Region
- – · us4
- Max players
- 50
- Group limit
- teams off
- Wipe schedule
- –
- Last wipe
- 13 Jan 2026, 04:24 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$rus4,v2617,gmhardcore,cs140534,ts0| Game | gmhardcore | Game mode A harsher ruleset, hardcore. |
mp50 | Max players The server holds 50. | |
ts0 | Group limit Team play is turned off. | |
v2617 | Protocol Game protocol 2617 - same version required to connect. | |
cs140534 | Build Build 140534. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$rus4 | Region code Region code: us4. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Reddit.com/r/PlayRust - EU HardcoreEU · no group limit · 22 on averageUnranked13/200
- 2[US East] Facepunch Hardcore 1NA · no group limit · monthly · 13 on averageUnranked10/400
- 3[EU] Facepunch Hardcore 1EU · no group limit · monthly · 10 on averageUnranked12/400
- 4RAGE RUST • ХАРДКОР • МОСКВАEU · no group limit · monthly · 6 on averageUnranked4/50
- 5Rustafied.com - AU HardcoreOC · no group limit · weekly · 5 on averageUnranked9/100
- 6Rustopia.gg - US Hardcore TrioNA · no group limit · weekly · 5 on averageUnranked3/75
Briefing
quick answers, from the figures on this page01Ranking of Beatwood Fan Club among Rust servers: what is it?
The rank for Beatwood Fan Club is #16,006 on seven-day player hours, in the top 70% of ranked servers.
02What is the player count on Beatwood Fan Club?
The current population on Beatwood Fan Club is 0, against 50 slots. The average population for the last seven days is 0.
03What Rust version is Beatwood Fan Club on?
The Rust build on Beatwood Fan Club is network protocol 2617 and build 140534, on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04Performance of Beatwood Fan Club: is it smooth?
For the last 48 hours, average server fps was 112, with a minimum of 71. Entities reached 77,481 - buildings, deployables and the rest. Memory usage reached 2,672 MB at its highest. Low fps plus a growing entity count equals lag for players.
05Where can you find Beatwood Fan Club physically?
With its region code as us4, Beatwood Fan Club publishes no region. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 173.225.104.202:28145.
06Current online status and reliability of Beatwood Fan Club: what is the data?
Live status: Beatwood Fan Club is up. The last restart happened around 12 days 22 hours ago, according to uptime. 168 of 168 hours up in the last 7 full days; that is 100%. 13 September 2026 is when Rust Server Now first saw it.
07What is the meaning of each tag on Beatwood Fan Club?
For the in-game browser, Beatwood Fan Club declares the following tags: gmhardcore (Game mode): A harsher ruleset, hardcore; mp50 (Max players): The server holds 50; ts0 (Group limit): Team play is turned off; v2617 (Protocol): Game protocol 2617 - same version required to connect; cs140534 (Build): Build 140534; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $rus4 (Region code): Region code: us4. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does Beatwood Fan Club show up in Rust Server Now lists and filters?
These Rust Server Now lists include Beatwood Fan Club: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
09On what timetable does Beatwood Fan Club wipe?
The record for Beatwood Fan Club holds too few wipes to reveal a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 270 days 6 hours old.
10Map selection on Beatwood Fan Club: what is it?
The map on Beatwood Fan Club is procedural, size 3,500, generated by the game.
11Which rules apply on Beatwood Fan Club, and what settings?
No gather rate appears in the name Beatwood Fan Club. You will find no published group limit. This server runs hardcore, Facepunch's most difficult mode. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
12To join Beatwood Fan Club, what must you do?
In Rust, press F1 and run client.connect 173.225.104.202:28145; or use Launch Rust on this page to connect through Steam.