- Players now
- 0/50 0% full
- 7-day average
- 0 peak 3
- Rank
- #6,467 ▲ 3181 this week
- Wiped
- 8d 21h ago · 2 Oct, 00:49 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 0 | |
|---|---|---|
| Standing#6,467 on player hours | 71 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance30 server fps on average | 50 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 3,181 places this week | 75 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 3 players.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 2 Oct | Fri 00:49 | 2 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 173.170.243.109:28015
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 2 Oct 2026, 00:49 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp50 | Max players Capacity: 50. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167398 | Build This server runs build 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code No region set. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 455 on averageUnranked507/525
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 440 on averageUnranked440/500
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 417 on averageUnranked402/475
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 404 on averageUnranked435/475
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 345 on averageUnranked276/370
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 321 on averageUnranked378/500
Briefing
quick answers, from the figures on this page01What is the rank position of The Rust Experiment?
In the top 29% of all ranked servers, The Rust Experiment holds #6,467 for player hours over the last seven days.
02What is the player count on The Rust Experiment?
0 of 50 slots are filled on The Rust Experiment at this moment. The seven-day average is 0 players, with a peak of 3. Between the last 48 hours, 07:00 UTC saw the highest average: 2 players.
03The Rust version for The Rust Experiment: what is it?
Version for The Rust Experiment: Rust network protocol 2634 and build 167398 on Windows. To join, your game must share the protocol; Steam takes care of updating it.
04Performance of The Rust Experiment: is it smooth?
For the last 48 hours, average server fps was 30, with a minimum of 30. Entities peaked at 64,772, including buildings, deployables and all other world objects. The maximum memory used was 1,969 MB. The lag players notice comes from low fps and rising entity counts.
05Location of The Rust Experiment: where?
No region is published by The Rust Experiment. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 173.170.243.109:28015.
06Uptime and current status of The Rust Experiment: what are they?
The Rust Experiment reports online at this moment. About 4 hours ago was its last restart, based on reported uptime. It was up 100% of the time over the last 7 full days: 168 of 168 hours. Its first appearance in Rust Server Now data was on 13 September 2026.
07What is the meaning of each tag on The Rust Experiment?
gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): This server runs build 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): No region set: that is the tag set The Rust Experiment publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does The Rust Experiment appear?
These Rust Server Now lists include The Rust Experiment: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09On what timetable does The Rust Experiment wipe?
The record for The Rust Experiment holds too few wipes to reveal a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world for 8 days 21 hours.
10On wipe day, what changes for The Rust Experiment?
2 players on average marked the busiest point of its recent wipes. 26 hours after the latest wipe, the crowd peaked.
11Map selection on The Rust Experiment: what is it?
For The Rust Experiment, the map is procedural at size 3,500 with seed 609568408, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
12The rules and settings of The Rust Experiment: what are they?
The name The Rust Experiment does not state a gather rate. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
13Joining The Rust Experiment: what are the steps?
In Rust, press F1 and run client.connect 173.170.243.109:28015; or use Launch Rust on this page to connect through Steam.
