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Onlinechecked 10m ago · scouted since 13 Sep 2026

[AU] Rust Aus PvE | Monthly | High Gather

Modded vanillacarbon
Join server
Evaluation 44 Bronze #15,993 on player hours
Players now
0/100
0% full
7-day average
0
peak –
Rank
#15,993
▼ 4452 this week
Wiped
8d 3h
ago · 2 Oct, 05:35 UTC
Next wipe
26d 9h
Thu 5 Nov, 19:00 UTC
Team limit
8
monthly

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing30Uptime98Performance100Wipe hold0Momentum36
Population0 of 100 on average 0
Standing#15,993 on player hours 30
Uptime47 of the last 48 hours 98
Performance208 server fps on average 100
Wipe hold0% of wipes kept half their crowd 0
Momentumdown 4,452 places this week 36

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Wipe record

3 on record
Next wipe
Thursday 5 November19:00 UTC · in 26d 9h

The force wipe · high confidence

usual gap
5.9 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctWed 30 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
2 Oct Fri 05:35 1 running
30 Sep Wed 09:27 1 1.8 days
20 Sep Sun 11:44 1 9.9 days

Performance

010020030040010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of [AU] Rust Aus PvE | Monthly | High Gather
Map
Procedural Map
Size
4000
Seed
1
Open on RustMaps
Address
169.155.124.63:19200
Region
–
Max players
100
Group limit
8, the default
Wipe schedule
monthly
Last wipe
2 Oct 2026, 05:35 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp100,ptrak,$r?,v2634,^z,^y,^m,^v,gmrust,cs166586,ts8
GamegmrustGame mode Survival in the standard Rust format.
mp100Max players The server holds 100.
ts8Group limit Teams max out at 8, the game's default.
v2634Protocol Game protocol 2634 - same version required to connect.
cs166586Build Game build: 166586.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code Region code: none.
Wipe schedule^mMonthly Wipes monthly, on the same cycle as the Facepunch force wipe.
Difficulty^vVanilla Vanilla in the full sense: nothing about rates, kits or rules is changed.
Mods and access^zModded Modded category: plugins or changed settings apply.
^yCarbon Plugin framework: Carbon.

Flag meanings are Facepunch's.

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  5. 5
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Briefing

quick answers, from the figures on this page
Current Players
01Where does [AU] Rust Aus PvE | Monthly | High Gather sit in the rankings?

The rank for [AU] Rust Aus PvE | Monthly | High Gather is #15,993 on seven-day player hours, in the top 70% of ranked servers.

02What is the player count on [AU] Rust Aus PvE | Monthly | High Gather?

0 of 100 slots are filled on [AU] Rust Aus PvE | Monthly | High Gather at this moment. The average population for the last seven days is 0.

Server Info
03The Rust version for [AU] Rust Aus PvE | Monthly | High Gather: what is it?

The Rust build on [AU] Rust Aus PvE | Monthly | High Gather is network protocol 2634 and build 166586, on Linux. Steam updates your game so your protocol matches; that is required to join.

04How smooth is the performance on [AU] Rust Aus PvE | Monthly | High Gather?

Average server fps for the last 48 hours was 208; the lowest was 133. Entities peaked at 93,782, including buildings, deployables and all other world objects. Peak memory: 3,928 MB. The lag players notice comes from low fps and rising entity counts.

05What is the host location for [AU] Rust Aus PvE | Monthly | High Gather?

No region tag is published by [AU] Rust Aus PvE | Monthly | High Gather, yet its name indicates Oceania. What Rust Server Now shows is a server's stated location, not where its machine is actually located. For this server, the address is 169.155.124.63:19200.

06Current online status and reliability of [AU] Rust Aus PvE | Monthly | High Gather: what is the data?

[AU] Rust Aus PvE | Monthly | High Gather reports online at this moment. The last restart happened around 7 days 20 hours ago, according to uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. First seen by Rust Server Now on 13 September 2026.

Server Tags
07How should you read the tags on [AU] Rust Aus PvE | Monthly | High Gather?

For the in-game browser, [AU] Rust Aus PvE | Monthly | High Gather declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): The server holds 100; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166586 (Build): Game build: 166586; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^m (Monthly): Wipes monthly, on the same cycle as the Facepunch force wipe; ^v (Vanilla): Vanilla in the full sense: nothing about rates, kits or rules is changed; ^z (Modded): Modded category: plugins or changed settings apply; ^y (Carbon): Plugin framework: Carbon. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08On which Rust Server Now lists does [AU] Rust Aus PvE | Monthly | High Gather appear?

[AU] Rust Aus PvE | Monthly | High Gather appears on the following Rust Server Now lists: Oceania Rust servers, live and Modded Rust servers. It appears on the server list when you apply these filters: Region: Oceania; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Wipe Schedule
09[AU] Rust Aus PvE | Monthly | High Gather wipes on what schedule?

The only wipe for [AU] Rust Aus PvE | Monthly | High Gather is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. This world is 8 days 3 hours old. The tags list monthly wipes.

10What does [AU] Rust Aus PvE | Monthly | High Gather look like on wipe day?

1 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 15 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. If not, it dropped below half by day 1.

Settings & Rules
11The map for [AU] Rust Aus PvE | Monthly | High Gather: which one?

A procedural map of size 4,000 with seed 1, generated by the game, is in use on [AU] Rust Aus PvE | Monthly | High Gather. Size and seed together determine the map, which can be viewed on RustMaps from this page.

12The rules and settings of [AU] Rust Aus PvE | Monthly | High Gather: what are they?

You will not find a gather rate in the name [AU] Rust Aus PvE | Monthly | High Gather. The game's default group limit of 8 players applies. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. You will find Carbon plugins running here. It uses the term vanilla for itself: vanilla in the full sense: nothing about rates, kits or rules is changed. The VAC anti-cheat from Valve is on.

How to join
13To join [AU] Rust Aus PvE | Monthly | High Gather, what must you do?

In Rust, press F1 and run client.connect 169.155.124.63:19200; or use Launch Rust on this page to connect through Steam.