- Players now
- 1/1 100% full
- 7-day average
- 0 peak 1
- Rank
- #13,596 top 60%
- Wiped
- 2d 13h ago · 7 Oct, 19:50 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 1 on average | 31 | |
|---|---|---|
| Standing#13,596 on player hours | 40 | |
| Uptime1 of the last 48 hours | 2 | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 169.0.215.43:28015
- Region
- –
- Max players
- 1
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 7 Oct 2026, 19:50 UTC
- Hostname
- –
- First seen
- 7 Oct 2026
Server tags
what each tag it publishes means ·mp1,ptrak,$r?,v2634,gmrust,cs167058,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp1 | Max players The server holds 1. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167058 | Build Game build: 167058. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code No region set. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 466 on averageUnranked524/550
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 463 on averageUnranked349/325
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 443 on averageUnranked383/375
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 419 on averageUnranked265/325
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 372 on averageUnranked328/340
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 330 on averageUnranked300/350
Briefing
quick answers, from the figures on this page01Ranking of offline_test_server among Rust servers: what is it?
The rank for offline_test_server is #13,596 on seven-day player hours, in the top 60% of ranked servers.
02How many players are on offline_test_server right now?
offline_test_server was last seen 44 hours ago and is offline at this moment. Its seven-day average is 0 players; the peak is 1. Its busiest point in the last 48 hours was 12:00 UTC, averaging 0 players.
03The Rust version for offline_test_server: what is it?
Version for offline_test_server: Rust network protocol 2634 and build 167058 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04Where can you find offline_test_server physically?
There is no region published by offline_test_server. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 169.0.215.43:28015.
05How reliable is offline_test_server, and is it online?
Currently offline: offline_test_server; last seen 44 hours ago. 1 of 48 hours up in the last 2 full days; that is 2%. First seen by Rust Server Now on 7 October 2026.
06The tags on offline_test_server: what do they mean?
For the in-game browser, offline_test_server declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp1 (Max players): The server holds 1; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Protocol 2634: match it to join; cs167058 (Build): Game build: 167058; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07On which Rust Server Now lists does offline_test_server appear?
The Rust Server Now lists that carry offline_test_server are: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
08On what timetable does offline_test_server wipe?
Too few wipes are recorded for offline_test_server to show a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world for 2 days 13 hours.
09The map for offline_test_server: which one?
A procedural map, generated by the game, is in use on offline_test_server.
10Which rules apply on offline_test_server, and what settings?
You will not find a gather rate in the name offline_test_server. The game's default group limit of 8 players applies. This server runs survival, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser; it is a community server. The VAC anti-cheat from Valve is on.
11Joining offline_test_server: what are the steps?
Press F1 in Rust and enter client.connect 169.0.215.43:28015, or click Launch Rust here to open Rust via Steam and join.