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Onlinechecked 7m ago · scouted since 13 Sep 2026

10x Development

Modded NA 10x oxide
Join server
Evaluation 50 Bronze #15,476 on player hours
Players now
0/?
0% full
7-day average
0
peak 1
Rank
#15,476
▼ 8553 this week
Wiped
8d 0h
ago · 1 Oct, 17:45 UTC
Next wipe
5d 23h
Thu 15 Oct, 17:45 UTC
Team limit
32 max
weekly

Evaluation

six readings of the figures on this page, 0 to 100 each
Population–Standing32Uptime96Performance100Wipe hold0Momentum22
Populationno average yet –
Standing#15,476 on player hours 32
Uptime46 of the last 48 hours 96
Performance67 server fps on average 100
Wipe hold0% of wipes kept half their crowd 0
Momentumdown 8,553 places this week 22

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Wipe record

3 on record
Next wipe
Thursday 15 October17:45 UTC · in 5d 23h

Its weekly schedule tag · low confidence

usual gap
7.8 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 3

The first 48 hours of its last wipes

Thu 1 OctMon 21 SepWed 16 Sep
01234+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
1 Oct FW Thu 17:45 0 running
21 Sep Mon 18:37 1 10 days
16 Sep Wed 04:14 4 5.6 days

Performance

02040608019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 68% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Intel

Map of 10x Development
Map
Vitality Custom Map
Size
5500
Seed
1337
Address
168.100.163.159:28010
Region
NA
Max players
–
Group limit
32 max
Wipe schedule
weekly
Last wipe
1 Oct 2026, 17:45 UTC
Hostname
10x.atlasrust.us
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp0,ptrak,$r?,v2634,^w,NA,gmrust,cs166652,ts32,^o^z,modded
GamegmrustGame mode Survival in the standard Rust format.
mp0Max players The server holds 0.
ts32Group limit You can have at most 32 in a team.
v2634Protocol Your game must run protocol 2634.
cs166652Build Game build: 166652.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code Region code: none.
Wipe schedule^wWeekly A wipe every week.
Mods and access^oOxide Plugin framework: Oxide (uMod).
^zModded Modded category: plugins or changed settings apply.
moddedModded Modded category: plugins or changed settings apply.
RegionNANorth America In the server browser it appears under North America.

Flag meanings are Facepunch's.

Similar servers

the same kind of game, then region, group limit, rate and wipes
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  3. 3
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  5. 5
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  6. 6
    Helix 10x No BPs | Loot++ | PvP | Shop | Kits | EventsNA · groups of 20+ · 10x · weekly · 3 on average
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Briefing

quick answers, from the figures on this page
Player counts
01Ranking of 10x Development among Rust servers: what is it?

The seven-day player-hour rank for 10x Development is #15,476, top 68% of all ranked servers and #1,532 in North America.

02How many players are on 10x Development right now?

The live count on 10x Development reads 0 players. The seven-day average is 0 players, with a peak of 1.

Server Info
03Version of Rust on 10x Development: which one?

The Rust build on 10x Development is network protocol 2634 and build 166652, on Linux. Joining requires your game to be on the same protocol; Steam handles the update.

04Is the performance on 10x Development good?

Server fps over the last 48 hours: 67 average, 67 lowest. Entities reached 108,126 - buildings, deployables and the rest. Peak memory: 5,366 MB. The lag players notice comes from low fps and rising entity counts.

05Location of 10x Development: where?

10x Development declares North America as its location via the NA tag. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 168.100.163.159:28010.

06How reliable is 10x Development, and is it online?

10x Development reports online at this moment. The last restart happened around 3 days 11 hours ago, according to uptime. It was up 100% of the time over the last 7 full days: 168 of 168 hours. First seen by Rust Server Now on 13 September 2026.

Server Tags
07What is the meaning of each tag on 10x Development?

The server browser reads these tags from 10x Development: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): The server holds 0; ts32 (Group limit): You can have at most 32 in a team; v2634 (Protocol): Your game must run protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^w (Weekly): A wipe every week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply; modded (Modded): Modded category: plugins or changed settings apply; NA (North America): In the server browser it appears under North America. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08Who is the operator of 10x Development?

10x Development and 5 other servers we track share a atlasrust.us hostname, so they are most likely run by the same operator.

09On which Rust Server Now lists does 10x Development appear?

10x Development appears on the following Rust Server Now lists: Best 10x Rust servers, Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 10x.

Wipe data
1010x Development wipes on what schedule?

Its tag drives the prediction because too few of 10x Development's wipes are recorded to confirm the schedule. Expect the next wipe on Thursday 15 October at 17:45 UTC. 8 days have passed since its current world began. A weekly wipe schedule is published in its tags.

11What does 10x Development look like on wipe day?

On average, 2 players was the busiest its recent wipes got. With 1 more in the queue, the latest wipe peaked 0 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, the crowd fell below half by day 3.

Rules & Settings
12The map for 10x Development: which one?

The map on 10x Development is procedural, size 5,500 with seed 1337, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page. You will see the map name as: Vitality Custom Map.

13Which rules apply on 10x Development, and what settings?

Its name carries a 10x gather rate for 10x Development. 32 players is the cap for a group. survival is the game mode, normal Rust: gather, build, raid. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

How to join
14What is the process to join 10x Development?

In Rust, press F1 and run client.connect 168.100.163.159:28010; or use Launch Rust on this page to connect through Steam.