- Players now
- 0/? 0% full
- 7-day average
- 0 peak –
- Rank
- #15,985 ▼ 3306 this week
- Wiped
- 56d 12h ago · 14 Aug, 20:13 UTC
- Next wipe
- 6d 11h Fri 16 Oct, 20:13 UTC
- Team limit
- 8 weekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,985 on player hours | 30 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance58 server fps on average | 97 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 3,306 places this week | 40 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordWeekly: 7 days after its last wipe
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.
Intel
- Address
- 168.100.162.12:29015
- Region
- NA
- Max players
- –
- Group limit
- 8, the default
- Wipe schedule
- weekly
- Last wipe
- 14 Aug 2026, 20:13 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp0,ptrak,$r?,v2633,^w,NA,gmrust,cs165217,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp0 | Max players Slot count: 0. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2633 | Protocol Your game must run protocol 2633. | |
cs165217 | Build This server runs build 165217. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code Region code: none. | |
| Wipe schedule | ^w | Weekly A wipe every week. |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded category: plugins or changed settings apply. | |
| Region | NA | North America The browser files it under North America. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 25 on averageUnranked18/100
- 2Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 16 on averageUnranked34/150
- 3Goober GamingNA · groups of 8+ · weekly · 1 on averageUnranked0/50
- 4Rustoria.co - US MainNA · groups of 16+ · weekly · 215 on averageUnranked321/375
- 5Rusty Moose |US Main|NA · groups of 12+ · weekly · 203 on averageUnranked286/300
- 6Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 185 on averageUnranked17/250
Briefing
quick answers, from the figures on this page01What is the rank position of Dev?
The seven-day player-hour rank for Dev is #15,985, top 70% of all ranked servers and #1,578 in North America.
02What is the player count on Dev?
The live count on Dev reads 0 players. It has averaged 0 players across the last seven days.
03Version of Rust on Dev: which one?
The Rust build on Dev is network protocol 2633 and build 165217, on Linux. To join, your game must share the protocol; Steam takes care of updating it.
04How smooth is the performance on Dev?
Average server fps for the last 48 hours was 58; the lowest was 52. Entities reached 186,492 - buildings, deployables and the rest. The maximum memory used was 6,409 MB. Low fps plus a growing entity count equals lag for players.
05Location of Dev: where?
Dev declares North America as its location via the NA tag. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 168.100.162.12:29015.
06Uptime and current status of Dev: what are they?
Dev reports online at this moment. Reported uptime puts the last restart at roughly 9 days 14 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. Its first appearance in Rust Server Now data was on 13 September 2026.
07How should you read the tags on Dev?
For the in-game browser, Dev declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp0 (Max players): Slot count: 0; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Your game must run protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^w (Weekly): A wipe every week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply; NA (North America): The browser files it under North America. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does Dev appear?
Dev appears on the following Rust Server Now lists: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
09Dev wipes on what schedule?
The estimate for Dev's next wipe comes from weekly: 7 days after its last wipe. Friday 16 October at 20:13 UTC is when the next wipe is due. 56 days 12 hours have passed since its current world began. Its tags state a weekly wipe schedule.
10The map for Dev: which one?
The map on Dev is procedural, size 4,250 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it. You will see the map name as: Custom Map.
11Which rules apply on Dev, and what settings?
The name Dev does not state a gather rate. 8 players per group is the default and the limit here. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
12To join Dev, what must you do?
Press F1 in Rust and enter client.connect 168.100.162.12:29015, or click Launch Rust here to open Rust via Steam and join.
