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Onlinechecked 13m ago · scouted since 13 Sep 2026

Dev

Modded NA oxide
Join server
Evaluation 66 Bronze #15,985 on player hours
Players now
0/?
0% full
7-day average
0
peak –
Rank
#15,985
▼ 3306 this week
Wiped
56d 12h
ago · 14 Aug, 20:13 UTC
Next wipe
6d 11h
Fri 16 Oct, 20:13 UTC
Team limit
8
weekly

Evaluation

six readings of the figures on this page, 0 to 100 each
Population–Standing30Uptime96Performance97Wipe hold–Momentum40
Populationno average yet –
Standing#15,985 on player hours 30
Uptime46 of the last 48 hours 96
Performance58 server fps on average 97
Wipe holdtoo few wipes seen –
Momentumdown 3,306 places this week 40

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123409:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe
Friday 16 October20:13 UTC · in 6d 11h

Weekly: 7 days after its last wipe

DateTimePeakLasted
No wipe seen yet.

Performance

02040608009:0018:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 70% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.

Intel

Map of Dev
Map
Custom Map
Size
4250
Seed
1337
Address
168.100.162.12:29015
Region
NA
Max players
–
Group limit
8, the default
Wipe schedule
weekly
Last wipe
14 Aug 2026, 20:13 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp0,ptrak,$r?,v2633,^w,NA,gmrust,cs165217,ts8,^o^z
GamegmrustGame mode Standard Rust survival is the game mode.
mp0Max players Slot count: 0.
ts8Group limit Teams max out at 8, the game's default.
v2633Protocol Your game must run protocol 2633.
cs165217Build This server runs build 165217.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code Region code: none.
Wipe schedule^wWeekly A wipe every week.
Mods and access^oOxide Plugin framework: Oxide (uMod).
^zModded Modded category: plugins or changed settings apply.
RegionNANorth America The browser files it under North America.

Flag meanings are Facepunch's.

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  3. 3
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  4. 4
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  5. 5
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  6. 6
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Briefing

quick answers, from the figures on this page
Current Players
01What is the rank position of Dev?

The seven-day player-hour rank for Dev is #15,985, top 70% of all ranked servers and #1,578 in North America.

02What is the player count on Dev?

The live count on Dev reads 0 players. It has averaged 0 players across the last seven days.

About Server
03Version of Rust on Dev: which one?

The Rust build on Dev is network protocol 2633 and build 165217, on Linux. To join, your game must share the protocol; Steam takes care of updating it.

04How smooth is the performance on Dev?

Average server fps for the last 48 hours was 58; the lowest was 52. Entities reached 186,492 - buildings, deployables and the rest. The maximum memory used was 6,409 MB. Low fps plus a growing entity count equals lag for players.

05Location of Dev: where?

Dev declares North America as its location via the NA tag. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 168.100.162.12:29015.

06Uptime and current status of Dev: what are they?

Dev reports online at this moment. Reported uptime puts the last restart at roughly 9 days 14 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. Its first appearance in Rust Server Now data was on 13 September 2026.

Lists & Tags
07How should you read the tags on Dev?

For the in-game browser, Dev declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp0 (Max players): Slot count: 0; ts8 (Group limit): Teams max out at 8, the game's default; v2633 (Protocol): Your game must run protocol 2633; cs165217 (Build): This server runs build 165217; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): Region code: none; ^w (Weekly): A wipe every week; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply; NA (North America): The browser files it under North America. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08On which Rust Server Now lists does Dev appear?

Dev appears on the following Rust Server Now lists: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Wipe Info
09Dev wipes on what schedule?

The estimate for Dev's next wipe comes from weekly: 7 days after its last wipe. Friday 16 October at 20:13 UTC is when the next wipe is due. 56 days 12 hours have passed since its current world began. Its tags state a weekly wipe schedule.

Rules & Settings
10The map for Dev: which one?

The map on Dev is procedural, size 4,250 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it. You will see the map name as: Custom Map.

11Which rules apply on Dev, and what settings?

The name Dev does not state a gather rate. 8 players per group is the default and the limit here. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Joining Steps
12To join Dev, what must you do?

Press F1 in Rust and enter client.connect 168.100.162.12:29015, or click Launch Rust here to open Rust via Steam and join.