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Onlinechecked 6m ago · scouted since 22 Sep 2026

Testserver

Vanilla vanillapremium
Join server Website
Evaluation 44 Bronze #15,985 on player hours
Players now
0/?
0% full
7-day average
0
peak –
Rank
#15,985
▼ 1830 this week
Wiped
8d 15h
ago · 1 Oct, 16:53 UTC
Next wipe
–
no rhythm it keeps
Team limit
16 max
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population–Standing30Uptime98Performance50Wipe hold0Momentum44
Populationno average yet –
Standing#15,985 on player hours 30
Uptime47 of the last 48 hours 98
Performance30 server fps on average 50
Wipe hold0% of wipes kept half their crowd 0
Momentumdown 1,830 places this week 44

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Wipe record

3 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.8 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
1 Oct Thu 16:53 1 running
28 Sep Mon 16:02 1 3 days
26 Sep Sat 00:41 1 2.6 days

Performance

01020304009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 22 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep26 Sep29 Sep3 Oct6 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of Testserver
Map
Rustafied Custom Map
Size
3750
Seed
738648976
Custom map
download
Address
168.100.162.11:28075
Region
–
Max players
–
Group limit
16 max
Wipe schedule
–
Last wipe
1 Oct 2026, 16:53 UTC
Hostname
–
First seen
22 Sep 2026

Server tags

what each tag it publishes means · mp0,ptrak,$r?,v2634,^v,^t,gmrust,cs166493,^q,ts16,rustmaps
GamegmrustGame mode Survival in the standard Rust format.
mp0Max players The server holds 0.
ts16Group limit 16 is the team cap.
v2634Protocol Game protocol 2634 - same version required to connect.
cs166493Build Game build: 166493.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code No region set.
Difficulty^vVanilla Pure Facepunch Rust: rates, kits and rules unchanged.
Gameplay^tTutorial on You can take Facepunch's tutorial here if you're new.
Mods and access^qPremium Entry requires Rust's premium status.
OtherrustmapsCustom tag A custom tag, not one of the standard Rust set, applied by the owner or a plugin.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Player counts
01Where does Testserver sit in the rankings?

In the top 70% of all ranked servers, Testserver holds #15,985 for player hours over the last seven days.

02What is the player count on Testserver?

0 is the current population on Testserver. 0 players is the seven-day average.

Server details
03The Rust version for Testserver: what is it?

Version for Testserver: Rust network protocol 2634 and build 166493 on Linux. To join, your game must share the protocol; Steam takes care of updating it.

04How smooth is the performance on Testserver?

Average server fps for the last 48 hours was 30; the lowest was 30. 92,723 entities at peak, counting buildings and deployables. The maximum memory used was 4,742 MB. Players feel lag when fps drops and entities climb.

05Location of Testserver: where?

For Testserver, no region is published. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 168.100.162.11:28075.

06How reliable is Testserver, and is it online?

Live status: Testserver is up. About 8 days 14 hours ago was its last restart, based on reported uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. 22 September 2026 is when Rust Server Now first saw it.

Lists & Tags
07How should you read the tags on Testserver?

For the in-game browser, Testserver declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): The server holds 0; ts16 (Group limit): 16 is the team cap; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166493 (Build): Game build: 166493; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set; ^v (Vanilla): Pure Facepunch Rust: rates, kits and rules unchanged; ^t (Tutorial on): You can take Facepunch's tutorial here if you're new; ^q (Premium): Entry requires Rust's premium status; rustmaps (Custom tag): A custom tag, not one of the standard Rust set, applied by the owner or a plugin. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08On which Rust Server Now lists does Testserver appear?

The Rust Server Now lists that carry Testserver are: Rust tutorial servers (live), Rust community servers, live and Vanilla Rust servers, ranked live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe Info
09On what timetable does Testserver wipe?

Testserver wipes on no fixed pattern, so the next wipe cannot be predicted. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 8 days 15 hours old.

10On wipe day, what changes for Testserver?

On average, 1 players was the busiest its recent wipes got. With 1 more in the queue, the latest wipe peaked 1 hours after the wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. In the other cases, the crowd fell below half by day 1.

Server Rules
11Map selection on Testserver: what is it?

Custom map of size 3,750: Testserver uses one, and the published map file can be downloaded from this page.

12The rules and settings of Testserver: what are they?

You will not find a gather rate in the name Testserver. 16 players is the cap for a group. This server runs survival, normal Rust: gather, build, raid. You can fight and raid other players. You will find it listed under Community in the server browser; it is a community server. It uses the term vanilla for itself: pure Facepunch Rust: rates, kits and rules unchanged. Entry requires Rust's premium status. The VAC anti-cheat from Valve is on.

Join Info
13To join Testserver, what must you do?

Press F1 in Rust and enter client.connect 168.100.162.11:28075, or click Launch Rust here to open Rust via Steam and join. Entry requires Rust's premium status. https://www.rustafied.com/ is where its website lives.