- Players now
- 0/50 0% full
- 7-day average
- 0 peak 2
- Rank
- #7,028 ▼ 2726 this week
- Wiped
- 4d 3h ago · 5 Oct, 17:35 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 0 | |
|---|---|---|
| Standing#7,028 on player hours | 69 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance30 server fps on average | 50 | |
| Wipe hold50% of wipes kept half their crowd | 50 | |
| Momentumdown 2,726 places this week | 31 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
3 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4.6 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 50% else halves by day 5
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 5 Oct | Mon 17:35 | 1 | running |
| 2 Oct | Fri 13:50 | 2 | 3.2 days |
| 26 Sep | Sat 13:21 | 3 | 6 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 167.160.93.2:28015
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 5 Oct 2026, 17:35 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,gmvanilla,cs166586,ts8,^o^z| Game | gmvanilla | Game mode You play vanilla survival here. |
mp50 | Max players Slot count: 50. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166586 | Build This server runs build 166586. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 55 on averageUnranked68/175
- 2Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 34 on averageUnranked22/100
- 3[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 28 on averageUnranked51/60
- 4Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 26 on averageUnranked21/90
- 5[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 22 on averageUnranked45/100
- 6Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on averageUnranked14/150
Briefing
quick answers, from the figures on this page01What is the rank position of PVE - The Last of Us?
In the top 31% of all ranked servers, PVE - The Last of Us holds #7,028 for player hours over the last seven days.
02Current population on PVE - The Last of Us: how busy is it?
0 of 50 slots are filled on PVE - The Last of Us at this moment. Averaging 0 players over seven days, it peaked at 2. The 48-hour peak time is 03:00 UTC, when it averaged 2 players.
03The Rust version for PVE - The Last of Us: what is it?
Rust network protocol 2634 and build 166586 on Windows is what PVE - The Last of Us runs. To join, your game must share the protocol; Steam takes care of updating it.
04Performance of PVE - The Last of Us: is it smooth?
Server fps over the last 48 hours: 30 average, 30 lowest. Entities reached 73,936 - buildings, deployables and the rest. Memory usage reached 5,516 MB at its highest. Low fps plus a growing entity count equals lag for players.
05Location of PVE - The Last of Us: where?
No region tag is published by PVE - The Last of Us, yet its name indicates North America. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 167.160.93.2:28015 is its address.
06Uptime and current status of PVE - The Last of Us: what are they?
Right now PVE - The Last of Us shows as online. The last restart happened around 4 days 1 hours ago, according to uptime. 168 of 168 hours up in the last 7 full days; that is 100%. First seen by Rust Server Now on 13 September 2026.
07How should you read the tags on PVE - The Last of Us?
For the in-game browser, PVE - The Last of Us declares the following tags: gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs166586 (Build): This server runs build 166586; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: plugins or changed settings apply. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Where does PVE - The Last of Us show up in Rust Server Now lists and filters?
These Rust Server Now lists include PVE - The Last of Us: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
09On what timetable does PVE - The Last of Us wipe?
Wipes on PVE - The Last of Us happen irregularly, leaving no next wipe to forecast. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 4 days 3 hours have passed since its current world began.
10On wipe day, what changes for PVE - The Last of Us?
On average, 2 players was the busiest its recent wipes got. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. If not, it dropped below half by day 5.
11The map for PVE - The Last of Us: which one?
For PVE - The Last of Us, the map is procedural at size 3,500 with seed 1060201724, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
12Which rules apply on PVE - The Last of Us, and what settings?
The name PVE - The Last of Us does not state a gather rate. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. You can fight and raid other players. Plugins or settings change the game, so the browser lists it under Modded. You will find Oxide plugins running here. The VAC anti-cheat from Valve is on.
13What is the process to join PVE - The Last of Us?
In Rust, press F1 and run client.connect 167.160.93.2:28015; or use Launch Rust on this page to connect through Steam.
