Rust Server Now
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Onlinechecked 14m ago · scouted since 13 Sep 2026

PVE - The Last of Us

Modded oxide
Join server
Evaluation 50 Bronze #7,028 on player hours
Players now
0/50
0% full
7-day average
0
peak 2
Rank
#7,028
▼ 2726 this week
Wiped
4d 3h
ago · 5 Oct, 17:35 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing69Uptime98Performance50Wipe hold50Momentum31
Population0 of 50 on average 0
Standing#7,028 on player hours 69
Uptime47 of the last 48 hours 98
Performance30 server fps on average 50
Wipe hold50% of wipes kept half their crowd 50
Momentumdown 2,726 places this week 31

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.511.5221:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Wipe record

3 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.6 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
50%
else halves by day 5

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctSat 26 Sep
01234+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
5 Oct Mon 17:35 1 running
2 Oct Fri 13:50 2 3.2 days
26 Sep Sat 13:21 3 6 days

Performance

01020304021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of PVE - The Last of Us
Map
Procedural Map
Size
3500
Seed
1060201724
Open on RustMaps
Address
167.160.93.2:28015
Region
–
Max players
50
Group limit
8, the default
Wipe schedule
–
Last wipe
5 Oct 2026, 17:35 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp50,ptrak,$r?,v2634,gmvanilla,cs166586,ts8,^o^z
GamegmvanillaGame mode You play vanilla survival here.
mp50Max players Slot count: 50.
ts8Group limit Teams max out at 8, the game's default.
v2634Protocol Your game must run protocol 2634.
cs166586Build This server runs build 166586.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code The region code is blank.
Mods and access^oOxide This server uses Oxide (uMod) for plugins.
^zModded Modded category: plugins or changed settings apply.

Flag meanings are Facepunch's.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1
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    68/175
  2. 2
    Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 34 on average
    Unranked
    22/100
  3. 3Unranked
    51/60
  4. 4
    Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 26 on average
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  5. 5
    [NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 22 on average
    Unranked
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  6. 6
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Briefing

quick answers, from the figures on this page
Player counts
01What is the rank position of PVE - The Last of Us?

In the top 31% of all ranked servers, PVE - The Last of Us holds #7,028 for player hours over the last seven days.

02Current population on PVE - The Last of Us: how busy is it?

0 of 50 slots are filled on PVE - The Last of Us at this moment. Averaging 0 players over seven days, it peaked at 2. The 48-hour peak time is 03:00 UTC, when it averaged 2 players.

Server Info
03The Rust version for PVE - The Last of Us: what is it?

Rust network protocol 2634 and build 166586 on Windows is what PVE - The Last of Us runs. To join, your game must share the protocol; Steam takes care of updating it.

04Performance of PVE - The Last of Us: is it smooth?

Server fps over the last 48 hours: 30 average, 30 lowest. Entities reached 73,936 - buildings, deployables and the rest. Memory usage reached 5,516 MB at its highest. Low fps plus a growing entity count equals lag for players.

05Location of PVE - The Last of Us: where?

No region tag is published by PVE - The Last of Us, yet its name indicates North America. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 167.160.93.2:28015 is its address.

06Uptime and current status of PVE - The Last of Us: what are they?

Right now PVE - The Last of Us shows as online. The last restart happened around 4 days 1 hours ago, according to uptime. 168 of 168 hours up in the last 7 full days; that is 100%. First seen by Rust Server Now on 13 September 2026.

Lists & Tags
07How should you read the tags on PVE - The Last of Us?

For the in-game browser, PVE - The Last of Us declares the following tags: gmvanilla (Game mode): You play vanilla survival here; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs166586 (Build): This server runs build 166586; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: plugins or changed settings apply. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

08Where does PVE - The Last of Us show up in Rust Server Now lists and filters?

These Rust Server Now lists include PVE - The Last of Us: Modded Rust servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe Schedule
09On what timetable does PVE - The Last of Us wipe?

Wipes on PVE - The Last of Us happen irregularly, leaving no next wipe to forecast. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 4 days 3 hours have passed since its current world began.

10On wipe day, what changes for PVE - The Last of Us?

On average, 2 players was the busiest its recent wipes got. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. If not, it dropped below half by day 5.

Server Rules
11The map for PVE - The Last of Us: which one?

For PVE - The Last of Us, the map is procedural at size 3,500 with seed 1060201724, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.

12Which rules apply on PVE - The Last of Us, and what settings?

The name PVE - The Last of Us does not state a gather rate. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. You can fight and raid other players. Plugins or settings change the game, so the browser lists it under Modded. You will find Oxide plugins running here. The VAC anti-cheat from Valve is on.

Joining Steps
13What is the process to join PVE - The Last of Us?

In Rust, press F1 and run client.connect 167.160.93.2:28015; or use Launch Rust on this page to connect through Steam.