- Players now
- 0/16 0% full
- 7-day average
- 0 peak –
- Rank
- #15,131 ▲ 365 this week
- Wiped
- 17d 23h ago · 23 Sep, 05:36 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Populationno average yet | – | |
|---|---|---|
| Standing#15,131 on player hours | 34 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 365 places this week | 51 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 23 Sep | Wed 05:12 | 1 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 161.13.116.81:28015
- Region
- –
- Max players
- 16
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 23 Sep 2026, 05:36 UTC
- Hostname
- –
- First seen
- 23 Sep 2026
Server tags
what each tag it publishes means ·mp16,ptrak,$r?,v2631,gmrust,cs158021,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp16 | Max players Capacity: 16. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2631 | Protocol Protocol 2631: match it to join. | |
cs158021 | Build Game build: 158021. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code No region set. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 450 on averageUnranked252/250
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 434 on averageUnranked157/200
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 407 on averageUnranked181/200
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 392 on averageUnranked453/500
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 339 on averageUnranked148/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 318 on averageUnranked154/200
Briefing
quick answers, from the figures on this page01What is the rank position of TroubleChute?
The rank for TroubleChute is #15,131 on seven-day player hours, in the top 66% of ranked servers.
02Current population on TroubleChute: how busy is it?
Right now TroubleChute is not online; its last appearance was 17 days 23 hours ago.
03The Rust version for TroubleChute: what is it?
The Rust build on TroubleChute is network protocol 2631 and build 158021, on Windows. Steam updates your game so your protocol matches; that is required to join.
04What is the host location for TroubleChute?
There is no region published by TroubleChute. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 161.13.116.81:28015.
05How reliable is TroubleChute, and is it online?
Live status: TroubleChute is down; last seen 17 days 23 hours ago. 0 of 168 hours up in the last 7 full days; that is 0%. Its first appearance in Rust Server Now data was on 23 September 2026.
06How should you read the tags on TroubleChute?
gmrust (Game mode): Standard Rust survival is the game mode; mp16 (Max players): Capacity: 16; ts8 (Group limit): Team cap 8, which is the game default; v2631 (Protocol): Protocol 2631: match it to join; cs158021 (Build): Game build: 158021; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set: that is the tag set TroubleChute publishes for the game's server browser. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
07On which Rust Server Now lists does TroubleChute appear?
The Rust Server Now lists that carry TroubleChute are: Rust community servers, live. It appears on the server list when you apply these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
08TroubleChute wipes on what schedule?
TroubleChute does not have enough wipes on record to establish its rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. It has been running its current world for 17 days 23 hours.
09On wipe day, what changes for TroubleChute?
On average, 1 players was the busiest its recent wipes got. The latest wipe saw its peak 0 hours in.
10Map selection on TroubleChute: what is it?
A procedural map, generated by the game, is in use on TroubleChute.
11Which rules apply on TroubleChute, and what settings?
The name TroubleChute does not state a gather rate. The game's default group limit of 8 players applies. This server runs survival, normal Rust: gather, build, raid. You can fight and raid other players. Community is its browser category: it is a community server. VAC, Valve's anti-cheat, is enabled.
12Joining TroubleChute: what are the steps?
To connect, open Rust, press F1, and enter client.connect 161.13.116.81:28015. You can also click Launch Rust here to open the game via Steam and join.