- Players now
- 0/50 0% full
- 7-day average
- 0 peak 2
- Rank
- #6,852 ▼ 1502 this week
- Wiped
- 8d 23h ago · 1 Oct, 21:37 UTC
- Next wipe
- 25d 21h Thu 5 Nov, 19:00 UTC
- Team limit
- 8 monthly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 50 on average | 0 | |
|---|---|---|
| Standing#6,852 on player hours | 70 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance52 server fps on average | 87 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 1,502 places this week | 39 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
1 on recordThe force wipe · high confidence
- wipe-day peak
- 3 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 18:07 | 3 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 160.251.208.9:28015
- Region
- –
- Max players
- 50
- Group limit
- 8, the default
- Wipe schedule
- monthly
- Last wipe
- 1 Oct 2026, 21:37 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,^m,gmrust,cs166494,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp50 | Max players Capacity: 50. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166494 | Build This server runs build 166494. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. | |
| Wipe schedule | ^m | Monthly Every month it wipes, together with Facepunch's force wipe. |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[JP] DON-tacos PvEEA · groups of 8+ · monthly · 16 on averageUnranked11/100
- 2【萌新PVP】2倍|月清|上班族|种植|50%维护|养老EA · groups of 8+ · monthly · 3 on averageUnranked1/100
- 3『夜猫子』PVP1000倍/全解/传送/秒造/礼包/NPC爆枪EA · groups of 8+ · monthly · 3 on averageUnranked2/188
- 4[纯净生存404]十倍养老 无权无商EA · groups of 8+ · monthly · 2 on averageUnranked2/32
- 5西双版纳PVE-PVP混合服【事件】【金融】【工业EA · groups of 8+ · monthly · 2 on averageUnranked1/100
- 6『夜猫子』2倍1废/独狼/SOLO/无法组队/官清EA · groups of 8+ · monthly · 2 on averageUnranked2/188
Briefing
quick answers, from the figures on this page01What is the rank position of Raccoon Isle | JAPAN PvE?
The rank for Raccoon Isle | JAPAN PvE is #6,852 on seven-day player hours, in the top 30% of ranked servers.
02Current population on Raccoon Isle | JAPAN PvE: how busy is it?
0 of 50 slots are filled on Raccoon Isle | JAPAN PvE at this moment. The seven-day average is 0 players, with a peak of 2. Its busiest point in the last 48 hours was 12:00 UTC, averaging 2 players.
03The Rust version for Raccoon Isle | JAPAN PvE: what is it?
Rust network protocol 2634 and build 166494 on Linux is what Raccoon Isle | JAPAN PvE runs. Joining requires your game to be on the same protocol; Steam handles the update.
04How smooth is the performance on Raccoon Isle | JAPAN PvE?
For the last 48 hours, average server fps was 52, with a minimum of 35. Entities reached 149,626 - buildings, deployables and the rest. Peak memory: 4,234 MB. Players feel lag when fps drops and entities climb.
05Where can you find Raccoon Isle | JAPAN PvE physically?
No region tag is published by Raccoon Isle | JAPAN PvE, yet its name indicates Asia. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 160.251.208.9:28015.
06Uptime and current status of Raccoon Isle | JAPAN PvE: what are they?
Live status: Raccoon Isle | JAPAN PvE is up. About 23 hours ago was its last restart, based on reported uptime. It was up 100% of the time over the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Now first saw it.
07How should you read the tags on Raccoon Isle | JAPAN PvE?
The server browser reads these tags from Raccoon Isle | JAPAN PvE: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity: 50; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Your game must run protocol 2634; cs166494 (Build): This server runs build 166494; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank; ^m (Monthly): Every month it wipes, together with Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded category: plugins or changed settings apply. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08Where does Raccoon Isle | JAPAN PvE show up in Rust Server Now lists and filters?
Raccoon Isle | JAPAN PvE appears on the following Rust Server Now lists: Modded Rust servers. Under these filters, it appears on the server list: Region: Asia; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
09On what timetable does Raccoon Isle | JAPAN PvE wipe?
Raccoon Isle | JAPAN PvE takes a single wipe each month, the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives as its next wipe, wiping every Rust server. It has been running its current world for 8 days 23 hours. A monthly wipe schedule is published in its tags.
10What happens on wipe day for Raccoon Isle | JAPAN PvE?
The average busiest point of its recent wipes was 3 players. 18 hours after the latest wipe, the crowd peaked.
11What map is running on Raccoon Isle | JAPAN PvE?
For Raccoon Isle | JAPAN PvE, the map is procedural at size 5,000 with seed 1151759046, generated by the game. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12The rules and settings of Raccoon Isle | JAPAN PvE: what are they?
No gather rate appears in the name Raccoon Isle | JAPAN PvE. Up to 8 players can group, which is the game's default. This server runs survival, gather, build and raid in the standard game. You can fight and raid other players. Modded is its browser category: plugins or settings change the game. Oxide plugins are running. Valve's VAC anti-cheat is active.
13Joining Raccoon Isle | JAPAN PvE: what are the steps?
Press F1 in Rust and enter client.connect 160.251.208.9:28015, or click Launch Rust here to open Rust via Steam and join.
