- Players now
- 1/10 10% full
- 7-day average
- 1 peak 1
- Rank
- #9,093 top 40%
- Wiped
- 6d 8h ago · 3 Oct, 23:38 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 10 on average | 10 | |
|---|---|---|
| Standing#9,093 on player hours | 60 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 159.26.105.183:28015
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 3 Oct 2026, 23:38 UTC
- Hostname
- –
- First seen
- 4 Oct 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players Capacity: 10. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166652 | Build This server runs build 166652. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. | |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 75 on averageUnranked27/999
- 2[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 65 on averageUnranked41/999
- 3[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 48 on averageUnranked64/150
- 4Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 34 on averageUnranked11/100
- 5KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 17 on averageUnranked28/100
- 6Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 16 on averageUnranked8/150
Briefing
quick answers, from the figures on this page01Ranking of Build System Dev among Rust servers: what is it?
The rank for Build System Dev is #9,093 on seven-day player hours, in the top 40% of ranked servers.
02Current population on Build System Dev: how busy is it?
Right now Build System Dev is not online; its last appearance was 5 days 15 hours ago. Averaging 1 players over seven days, it peaked at 1.
03Version of Rust on Build System Dev: which one?
Version for Build System Dev: Rust network protocol 2634 and build 166652 on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04What is the host location for Build System Dev?
There is no region published by Build System Dev. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 159.26.105.183:28015.
05How reliable is Build System Dev, and is it online?
Live status: Build System Dev is down; last seen 5 days 15 hours ago. It was up 0% of the time over the last 5 full days: 0 of 120 hours. First seen by Rust Server Now on 4 October 2026.
06How should you read the tags on Build System Dev?
For the in-game browser, Build System Dev declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs166652 (Build): This server runs build 166652; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: plugins or settings make the difference. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07Where does Build System Dev show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry Build System Dev are: Modded Rust servers and Best Rust build servers. Under these filters, it appears on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
08Build System Dev wipes on what schedule?
Build System Dev does not have enough wipes on record to establish its rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. This world is 6 days 8 hours old.
09Map selection on Build System Dev: what is it?
Procedural map: Build System Dev uses one generated by the game.
10Which rules apply on Build System Dev, and what settings?
The name Build System Dev does not state a gather rate. The game's default group limit of 8 players applies. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running. Valve's VAC anti-cheat is active.
11To join Build System Dev, what must you do?
Press F1 in Rust and enter client.connect 159.26.105.183:28015, or click Launch Rust here to open Rust via Steam and join.