Friend Not Foe / PvE Community / North America
- Players now
- 0/50 0% full
- 7-day average
- 1 peak 5
- Rank
- #3,964 ▲ 46 this week
- Wiped
- 8d 11h ago · 1 Oct, 18:04 UTC
- Next wipe
- 5d 12h Thu 15 Oct, 18:04 UTC
- Team limit
- quad biweekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 50 on average | 1 | |
|---|---|---|
| Standing#3,964 on player hours | 83 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance60 server fps on average | 99 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumup 46 places this week | 51 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
2 on recordIts biweekly schedule tag · low confidence
- usual gap
- 14.1 days between real wipes
- wipe-day peak
- 5 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 18:04 | 5 | running |
| 17 Sep | Thu 16:02 | 5 | 14.1 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 17% of all ranked servers, top 39% in NA, #265 of the quad servers. Ranked on player hours over the last seven days.
Intel
- Address
- 158.69.23.51:28016
- Region
- NA
- Max players
- 50
- Group limit
- quad
- Wipe schedule
- biweekly
- Last wipe
- 1 Oct 2026, 18:04 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp50,ptrak,$r?,v2634,^b,NA,^p,gmvanilla,cs167231,ts4,^o^z| Game | gmvanilla | Game mode The mode is vanilla survival. |
mp50 | Max players Capacity: 50. | |
ts4 | Group limit 4 is the team cap. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167231 | Build Game build: 167231. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code No region set. | |
| Wipe schedule | ^b | Biweekly Wipes on a two-week cycle. |
| Gameplay | ^p | PvE You won't fight other players - the world is what kills you. |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded category: plugins or changed settings apply. | |
| Region | NA | North America The browser files it under North America. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Bates Legend -True PVE-Full Wipe 10/01-Relaxed Vanilla.NA · quad · biweekly · 3 on averageUnranked1/50
- 2Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 48 on averageUnranked30/140
- 3TIRust Chill Quad PVENA · quad · monthly · 2 on averageUnranked1/200
- 4Purrgatory PVE|NO RAID|NO KILL|NO DECAYNA · quad · monthly · 2 on averageUnranked1/50
- 5BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | RaidabNA · quad · monthly · 13 on averageUnranked10/50
- 6The Monster Den PVE|5x|Quad|Kits|Loot+|RaidableBases|PurgeNA · quad · 5x · biweekly · 7 on averageUnranked3/100
Briefing
quick answers, from the figures on this page01Where does Friend Not Foe / PvE Community / North America sit in the rankings?
In North America, Friend Not Foe / PvE Community / North America is #723; globally, #3,964 on player hours over the last seven days, in the top 17% of ranked servers. Ranked against quad, it sits at #265.
02Current population on Friend Not Foe / PvE Community / North America: how busy is it?
0 of 50 slots are filled on Friend Not Foe / PvE Community / North America at this moment. Averaging 1 players over seven days, it peaked at 5. Its busiest point in the last 48 hours was 01:00 UTC, averaging 0 players.
03What Rust version is Friend Not Foe / PvE Community / North America on?
Rust network protocol 2634 and build 167231 on Linux is what Friend Not Foe / PvE Community / North America runs. To join, your game must share the protocol; Steam takes care of updating it.
04How smooth is the performance on Friend Not Foe / PvE Community / North America?
For the last 48 hours, average server fps was 60, with a minimum of 57. Entities peaked at 80,077, including buildings, deployables and all other world objects. The maximum memory used was 2,383 MB. Low fps plus a growing entity count equals lag for players.
05Location of Friend Not Foe / PvE Community / North America: where?
The location Friend Not Foe / PvE Community / North America lists is North America, indicated by the NA tag. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 158.69.23.51:28016 is its address.
06Uptime and current status of Friend Not Foe / PvE Community / North America: what are they?
Live status: Friend Not Foe / PvE Community / North America is up. Reported uptime puts the last restart at roughly 20 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. First seen by Rust Server Now on 13 September 2026.
07What is the meaning of each tag on Friend Not Foe / PvE Community / North America?
gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Capacity: 50; ts4 (Group limit): 4 is the team cap; v2634 (Protocol): Protocol 2634: match it to join; cs167231 (Build): Game build: 167231; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set; ^b (Biweekly): Wipes on a two-week cycle; ^p (PvE): You won't fight other players - the world is what kills you; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply; NA (North America): The browser files it under North America: that is the tag set Friend Not Foe / PvE Community / North America publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08On which Rust Server Now lists does Friend Not Foe / PvE Community / North America appear?
The Rust Server Now lists that carry Friend Not Foe / PvE Community / North America are: Modded Rust servers, Rust PvE servers, ranked by population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
09Friend Not Foe / PvE Community / North America wipes on what schedule?
Its tag drives the prediction because too few of Friend Not Foe / PvE Community / North America's wipes are recorded to confirm the schedule. Thursday 15 October at 18:04 UTC is when the next wipe is due. 8 days 11 hours have passed since its current world began. A wipe schedule of every two weeks appears in its tags.
10What happens on wipe day for Friend Not Foe / PvE Community / North America?
5 players on average marked the busiest point of its recent wipes. 28 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases, the crowd fell below half by day 2.
11What map is running on Friend Not Foe / PvE Community / North America?
A procedural map of size 3,700 with seed 1013583542, generated by the game, is in use on Friend Not Foe / PvE Community / North America. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
12Which rules apply on Friend Not Foe / PvE Community / North America, and what settings?
No gather rate appears in the name Friend Not Foe / PvE Community / North America. 4 players is the cap for a group (quad). pve is the game mode, no player-versus-player combat. Modded is its browser category: plugins or settings change the game. Oxide plugins are running. The VAC anti-cheat from Valve is on.
13Joining Friend Not Foe / PvE Community / North America: what are the steps?
Press F1 in Rust and enter client.connect 158.69.23.51:28016, or click Launch Rust here to open Rust via Steam and join. The server's website: https://friendnotfoe.co.uk/.
