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Offlinechecked 1d ago · scouted since 16 Sep 2026

Testserver

Community
Join server
Evaluation 39 Bronze #14,510 on player hours
Players now
1/10
10% full
7-day average
1
peak 1
Rank
#14,510
▼ 371 this week
Wiped
1d 14h
ago · 8 Oct, 07:08 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population8Standing36Uptime2Performance–Wipe hold100Momentum49
Population1 of 10 on average 8
Standing#14,510 on player hours 36
Uptime1 of the last 48 hours 2
Performanceno direct query answered –
Wipe hold100% of wipes kept half their crowd 100
Momentumdown 371 places this week 49

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Wipe record

3 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
10.5 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Tue 22 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
8 Oct Thu 07:08 1 before running
22 Sep Tue 13:11 1 15.7 days
17 Sep Thu 07:42 1 5.2 days

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct9 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Custom map, no picture published
Map
Custom Map
Size
–
Seed
–
Address
158.174.22.56:28015
Region
–
Max players
10
Group limit
8, the default
Wipe schedule
–
Last wipe
8 Oct 2026, 07:08 UTC
Hostname
–
First seen
16 Sep 2026

Server tags

what each tag it publishes means · mp10,ptrak,$r?,v2634,gmrust,cs167058,ts8
GamegmrustGame mode Standard Rust survival is the game mode.
mp10Max players Capacity: 10.
ts8Group limit The default applies: 8 to a team.
v2634Protocol Protocol 2634: match it to join.
cs167058Build This server runs build 167058.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code The region code is blank.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Current Players
01Where does Testserver sit in the rankings?

In the top 64% of all ranked servers, Testserver holds #14,510 for player hours over the last seven days.

02Current population on Testserver: how busy is it?

Testserver was last seen 38 hours ago and is offline at this moment. The seven-day average is 1 players, with a peak of 1. Its busiest point in the last 48 hours was 07:00 UTC, averaging 1 players.

Server Info
03The Rust version for Testserver: what is it?

Version for Testserver: Rust network protocol 2634 and build 167058 on Windows. Steam updates your game so your protocol matches; that is required to join.

04Location of Testserver: where?

No region is published by Testserver. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 158.174.22.56:28015.

05Uptime and current status of Testserver: what are they?

Currently offline: Testserver; last seen 38 hours ago. 1 of 168 hours up in the last 7 full days; that is 1%. 16 September 2026 is when Rust Server Now first saw it.

Server Tags
06The tags on Testserver: what do they mean?

For the in-game browser, Testserver declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp10 (Max players): Capacity: 10; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Protocol 2634: match it to join; cs167058 (Build): This server runs build 167058; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

07Where does Testserver show up in Rust Server Now lists and filters?

These Rust Server Now lists include Testserver: Rust community servers, live. It appears on the server list when you apply these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe data
08On what timetable does Testserver wipe?

Wipes on Testserver happen irregularly, leaving no next wipe to forecast. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. It has been running its current world for 38 hours.

09On wipe day, what changes for Testserver?

1 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 0 hours in. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.

Server Rules
10Which rules apply on Testserver, and what settings?

No gather rate appears in the name Testserver. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it listed under Community in the server browser; it is a community server. VAC, Valve's anti-cheat, is enabled.

Joining Steps
11What is the process to join Testserver?

Press F1 in Rust and enter client.connect 158.174.22.56:28015, or click Launch Rust here to open Rust via Steam and join.