- Players now
- 0/10 0% full
- 7-day average
- 0 peak 2
- Rank
- #8,853 ▼ 1877 this week
- Wiped
- 5d 23h ago · 3 Oct, 23:59 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 10 on average | 1 | |
|---|---|---|
| Standing#8,853 on player hours | 61 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance236 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumdown 1,877 places this week | 39 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 3 Oct | Sat 23:59 | 2 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 39% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 157.85.95.152:20000
- Region
- –
- Max players
- 10
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 3 Oct 2026, 23:59 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp10 | Max players Slot count: 10. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs166652 | Build Game build: 166652. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code No region set. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 478 on averageUnranked391/450
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 472 on averageUnranked404/475
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 459 on averageUnranked390/425
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked427/450
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 383 on averageUnranked241/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 336 on averageUnranked323/500
Briefing
quick answers, from the figures on this page01Where does velocity test sit in the rankings?
In the top 39% of all ranked servers, velocity test holds #8,853 for player hours over the last seven days.
02What is the player count on velocity test?
0 of 10 slots are filled on velocity test at this moment. Averaging 0 players over seven days, it peaked at 2. Between the last 48 hours, 14:00 UTC saw the highest average: 1 players.
03The Rust version for velocity test: what is it?
The Rust build on velocity test is network protocol 2634 and build 166652, on Linux. Steam updates your game so your protocol matches; that is required to join.
04Performance of velocity test: is it smooth?
Average server fps for the last 48 hours was 236; the lowest was 205. Entities reached 8,291 - buildings, deployables and the rest. Memory usage reached 1,345 MB at its highest. The lag players notice comes from low fps and rising entity counts.
05Where can you find velocity test physically?
No region is published by velocity test. What Rust Server Now shows is a server's stated location, not where its machine is actually located. For this server, the address is 157.85.95.152:20000.
06Uptime and current status of velocity test: what are they?
velocity test reports online at this moment. About 5 days 21 hours ago was its last restart, based on reported uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. First seen by Rust Server Now on 13 September 2026.
07How should you read the tags on velocity test?
The server browser reads these tags from velocity test: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does velocity test show up in Rust Server Now lists and filters?
velocity test appears on the following Rust Server Now lists: Rust community servers, live. It appears on the server list when you apply these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
09On what timetable does velocity test wipe?
Too few wipes are recorded for velocity test to show a rhythm. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world for 5 days 23 hours.
10What does velocity test look like on wipe day?
On average, 2 players was the busiest its recent wipes got. The latest wipe saw its peak 2 hours in.
11Map selection on velocity test: what is it?
The map on velocity test is procedural, size 1,500 with seed 50000, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
12Which rules apply on velocity test, and what settings?
The name velocity test does not state a gather rate. Up to 8 players can group, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. The VAC anti-cheat from Valve is off.
13Joining velocity test: what are the steps?
In Rust, press F1 and run client.connect 157.85.95.152:20000; or use Launch Rust on this page to connect through Steam.
