- Players now
- 0/2 0% full
- 7-day average
- 0 peak 2
- Rank
- #7,033 ▲ 1405 this week
- World resets
- 5× new worlds this week
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 2 on average | 6 | |
|---|---|---|
| Standing#7,033 on player hours | 69 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance238 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 1,405 places this week | 60 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Reset record
10 on record| Date | Time | Peak | Lasted |
|---|---|---|---|
| 9 Oct | Fri 22:55 | 1 before | – |
| 9 Oct | Fri 21:19 | 1 before | – |
| 9 Oct | Fri 21:00 | 1 before | – |
| 9 Oct | Fri 18:44 | 1 before | – |
| 9 Oct | Fri 17:17 | 0 before | – |
| 1 Oct FW | Thu 18:33 | 2 | 7.9 days |
| 15 Sep | Tue 19:32 | 1 | 16 days |
| 14 Sep | Mon 18:51 | 2 | 1 days |
| 14 Sep | Mon 09:19 | 2 | 0.4 days |
| 13 Sep | Sun 12:53 | 2 | 0.9 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 157.85.95.14:25931
- Region
- –
- Max players
- 2
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- resets constantly
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp2 | Max players Capacity: 2. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167398 | Build Game build: 167398. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code No region set. | |
| Mods and access | ^o | Oxide Plugin framework: Oxide (uMod). |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Pickle Rust EU MonthlyEU · no group limit · 50 on averageUnranked56/100
- 2La Cueva Corp. | Eventosgroups of 8+ · 2 on averageUnranked0/100
- 3Sadiq Faisca Grimm Juninho Sangroups of 8+ · monthly · 2 on averageUnranked3/100
- 4RustServer_11418groups of 8+ · 2 on averageUnranked2/50
- 5My Untitled Rust Servergroups of 8+ · 2 on averageUnranked5/50
- 6Gridicated 1 Grid Servergroups of 8+ · 2 on averageUnranked0/50
Briefing
quick answers, from the figures on this page01What is the rank position of Map Testing?
In the top 31% of all ranked servers, Map Testing holds #7,033 for player hours over the last seven days.
02What is the player count on Map Testing?
0 of 2 slots are filled on Map Testing at this moment. Averaging 0 players over seven days, it peaked at 2. Between the last 48 hours, 20:00 UTC saw the highest average: 1 players.
03Version of Rust on Map Testing: which one?
The Rust build on Map Testing is network protocol 2634 and build 167398, on Linux. Steam updates your game so your protocol matches; that is required to join.
04Performance of Map Testing: is it smooth?
For the last 48 hours, average server fps was 238, with a minimum of 166. Entities reached 4,006 - buildings, deployables and the rest. The maximum memory used was 2,973 MB. The lag players notice comes from low fps and rising entity counts.
05What is the host location for Map Testing?
No region is published by Map Testing. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. 157.85.95.14:25931 is its address.
06How reliable is Map Testing, and is it online?
Live status: Map Testing is up. The last restart happened around 7 minutes ago, according to uptime. It was up 95% of the time over the last 7 full days: 160 of 168 hours. First seen by Rust Server Now on 13 September 2026.
07How should you read the tags on Map Testing?
The server browser reads these tags from Map Testing: gmrust (Game mode): Standard Rust survival is the game mode; mp2 (Max players): Capacity: 2; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Protocol 2634: match it to join; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: plugins or settings make the difference. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08On which Rust Server Now lists does Map Testing appear?
The Rust Server Now lists that carry Map Testing are: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
09Map Testing wipes on what schedule?
A new world appears on Map Testing every few hours; with no wipe schedule, none of those resets is recorded as a wipe.
10Map selection on Map Testing: what is it?
For Map Testing, the map is procedural at size 3,000 with seed 163057, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it. You will see the map name as: Custom Map.
11Which rules apply on Map Testing, and what settings?
No gather rate appears in the name Map Testing. The game's default group limit of 8 players applies. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Plugins in use: Oxide. Valve's VAC anti-cheat is active.
12To join Map Testing, what must you do?
Press F1 in Rust and enter client.connect 157.85.95.14:25931, or click Launch Rust here to open Rust via Steam and join.
