- Players now
- 1/1 100% full
- 7-day average
- 1 peak 1
- Rank
- #6,747 ▲ 4309 this week
- World resets
- 7× new worlds this week
- Next wipe
- – not predictable yet
- Team limit
- teams off no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 1 on average | 98 | |
|---|---|---|
| Standing#6,747 on player hours | 70 | |
| Uptime4 of the last 48 hours | 8 | |
| Performance220 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 4,309 places this week | 82 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Reset record
7 on record| Date | Time | Peak | Lasted |
|---|---|---|---|
| 9 Oct | Fri 22:33 | 1 before | – |
| 8 Oct | Thu 23:59 | 1 before | – |
| 6 Oct | Tue 23:13 | 1 before | – |
| 5 Oct | Mon 22:24 | 1 before | – |
| 4 Oct | Sun 21:41 | 1 before | – |
| 4 Oct | Sun 18:27 | 1 | 1.2 days |
| 4 Oct | Sun 11:22 | 1 | 0.3 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 3 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 30% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- 3000
- Seed
- –
- Address
- 157.85.91.179:26703
- Region
- –
- Max players
- 1
- Group limit
- teams off
- Wipe schedule
- –
- Last wipe
- resets constantly
- Hostname
- –
- First seen
- 3 Oct 2026
Server tags
what each tag it publishes means ·mp1,ptrak,$r?,v2634,gmhardcore,cs167398,ts0,^o^z| Game | gmhardcore | Game mode A harsher ruleset, hardcore. |
mp1 | Max players Slot count: 1. | |
ts0 | Group limit No teams here. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167398 | Build This server runs build 167398. | |
ptrak | Networking RakNet handles the network layer here, as standard for the game. | |
$r? | Region code No region set. | |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Pickle Rust EU MonthlyEU · no group limit · 50 on averageUnranked47/100
- 2Moggedgroups of 8+ · 28 on averageUnranked0/100
- 3EU Hub 01EU · groups of 1000+ · 5 on averageUnranked2/3300
- 4My Untitled Rust Servergroups of 8+ · 2 on averageUnranked1/50
- 5RustServer_11418groups of 8+ · 2 on averageUnranked4/50
- 6La Cueva Corp. | Eventosgroups of 8+ · 2 on averageUnranked1/100
Briefing
quick answers, from the figures on this page01Ranking of Shockbyte among Rust servers: what is it?
In the top 30% of all ranked servers, Shockbyte holds #6,747 for player hours over the last seven days.
02Current population on Shockbyte: how busy is it?
1 of 1 slots are filled on Shockbyte at this moment. Its seven-day average is 1 players; the peak is 1. The 48-hour peak time is 23:00 UTC, when it averaged 1 players.
03Version of Rust on Shockbyte: which one?
Rust network protocol 2634 and build 167398 on Linux is what Shockbyte runs. To join, your game must share the protocol; Steam takes care of updating it.
04How smooth is the performance on Shockbyte?
Average server fps for the last 48 hours was 220; the lowest was 213. Entities reached 45,725 - buildings, deployables and the rest. Memory usage reached 1,277 MB at its highest. Players feel lag when fps drops and entities climb.
05Where can you find Shockbyte physically?
No region is published by Shockbyte. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 157.85.91.179:26703.
06Uptime and current status of Shockbyte: what are they?
Shockbyte reports online at this moment. About 1 hours ago was its last restart, based on reported uptime. 16 of 144 hours up in the last 6 full days; that is 11%. 3 October 2026 is when Rust Server Now first saw it.
07How should you read the tags on Shockbyte?
For the in-game browser, Shockbyte declares the following tags: gmhardcore (Game mode): A harsher ruleset, hardcore; mp1 (Max players): Slot count: 1; ts0 (Group limit): No teams here; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): This server runs build 167398; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: plugins or changed settings apply. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Where does Shockbyte show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry Shockbyte are: Modded Rust servers. Under these filters, it appears on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 24 hours.
09On what timetable does Shockbyte wipe?
Every few hours Shockbyte starts a new world, which leaves no wipe schedule to track and no reset that qualifies as a wipe.
10Map selection on Shockbyte: what is it?
A procedural map of size 3,000, generated by the game, is in use on Shockbyte.
11Which rules apply on Shockbyte, and what settings?
No gather rate appears in the name Shockbyte. No group limit is published. This server runs hardcore, The hardest mode Facepunch offers. You can fight and raid other players. Plugins or settings change the game, so the browser lists it under Modded. You will find Oxide plugins running here. The VAC anti-cheat from Valve is on.
12What is the process to join Shockbyte?
Press F1 in Rust and enter client.connect 157.85.91.179:26703, or click Launch Rust here to open Rust via Steam and join. The server is full currently, meaning you may have to wait in a queue.