- Players now
- 0/5 0% full
- 7-day average
- 0 peak 1
- Rank
- #15,850 ▼ 4823 this week
- Wiped
- 8d 4h ago · 1 Oct, 19:37 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 5 on average | 0 | |
|---|---|---|
| Standing#15,850 on player hours | 30 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance147 server fps on average | 100 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumdown 4,823 places this week | 35 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
3 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 3
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 1 Oct FW | Thu 19:37 | 1 | running |
| 19 Sep | Sat 10:09 | 2 | 12.4 days |
| 18 Sep | Fri 21:13 | 2 | 0.5 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 157.85.87.241:26318
- Region
- –
- Max players
- 5
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 1 Oct 2026, 19:37 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp5 | Max players The server holds 5. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs166652 | Build Build 166652. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code No region set. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 477 on averageUnranked342/375
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 472 on averageUnranked360/400
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 457 on averageUnranked319/375
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked423/450
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 382 on averageUnranked206/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 335 on averageUnranked289/450
Briefing
quick answers, from the figures on this page01Ranking of Red sun in the sky among Rust servers: what is it?
The rank for Red sun in the sky is #15,850 on seven-day player hours, in the top 70% of ranked servers.
02Current population on Red sun in the sky: how busy is it?
The current population on Red sun in the sky is 0, against 5 slots. Averaging 0 players over seven days, it peaked at 1.
03Version of Rust on Red sun in the sky: which one?
Rust network protocol 2634 and build 166652 on Linux is what Red sun in the sky runs. To join, your game must share the protocol; Steam takes care of updating it.
04Performance of Red sun in the sky: is it smooth?
For the last 48 hours, average server fps was 147, with a minimum of 114. Entities reached 64,243 - buildings, deployables and the rest. Memory usage reached 2,790 MB at its highest. Low fps plus a growing entity count equals lag for players.
05Location of Red sun in the sky: where?
For Red sun in the sky, no region is published. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 157.85.87.241:26318.
06Uptime and current status of Red sun in the sky: what are they?
Right now Red sun in the sky shows as online. About 6 days 5 hours ago was its last restart, based on reported uptime. 168 of 168 hours up in the last 7 full days; that is 100%. First seen by Rust Server Now on 13 September 2026.
07The tags on Red sun in the sky: what do they mean?
gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): The server holds 5; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): No region set: that is the tag set Red sun in the sky publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does Red sun in the sky appear?
The Rust Server Now lists that carry Red sun in the sky are: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
09Red sun in the sky wipes on what schedule?
Red sun in the sky wipes on no fixed pattern, so the next wipe cannot be predicted. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world for 8 days 4 hours.
10On wipe day, what changes for Red sun in the sky?
2 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. If not, it dropped below half by day 3.
11What map is running on Red sun in the sky?
A procedural map of size 3,500 with seed 471471404, generated by the game, is in use on Red sun in the sky. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12The rules and settings of Red sun in the sky: what are they?
The name Red sun in the sky does not state a gather rate. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The VAC anti-cheat from Valve is on.
13What is the process to join Red sun in the sky?
To connect, open Rust, press F1, and enter client.connect 157.85.87.241:26318. You can also click Launch Rust here to open the game via Steam and join.
