Rust Server Now
74,999 playing Find a server
Onlinechecked 10m ago · scouted since 13 Sep 2026

Red sun in the sky

Community
Join server
Evaluation 44 Bronze #15,850 on player hours
Players now
0/5
0% full
7-day average
0
peak 1
Rank
#15,850
▼ 4823 this week
Wiped
8d 4h
ago · 1 Oct, 19:37 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing30Uptime98Performance100Wipe hold0Momentum35
Population0 of 5 on average 0
Standing#15,850 on player hours 30
Uptime47 of the last 48 hours 98
Performance147 server fps on average 100
Wipe hold0% of wipes kept half their crowd 0
Momentumdown 4,823 places this week 35

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Wipe record

3 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.5 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 3

The first 48 hours of its last wipes

Thu 1 OctSat 19 SepFri 18 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
1 Oct FW Thu 19:37 1 running
19 Sep Sat 10:09 2 12.4 days
18 Sep Fri 21:13 2 0.5 days

Performance

05010015020000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of Red sun in the sky
Map
Procedural Map
Size
3500
Seed
471471404
Open on RustMaps
Address
157.85.87.241:26318
Region
–
Max players
5
Group limit
8, the default
Wipe schedule
–
Last wipe
1 Oct 2026, 19:37 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8
GamegmrustGame mode Survival in the standard Rust format.
mp5Max players The server holds 5.
ts8Group limit Team cap 8, which is the game default.
v2634Protocol Your game must run protocol 2634.
cs166652Build Build 166652.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code No region set.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01Ranking of Red sun in the sky among Rust servers: what is it?

The rank for Red sun in the sky is #15,850 on seven-day player hours, in the top 70% of ranked servers.

02Current population on Red sun in the sky: how busy is it?

The current population on Red sun in the sky is 0, against 5 slots. Averaging 0 players over seven days, it peaked at 1.

Server Info
03Version of Rust on Red sun in the sky: which one?

Rust network protocol 2634 and build 166652 on Linux is what Red sun in the sky runs. To join, your game must share the protocol; Steam takes care of updating it.

04Performance of Red sun in the sky: is it smooth?

For the last 48 hours, average server fps was 147, with a minimum of 114. Entities reached 64,243 - buildings, deployables and the rest. Memory usage reached 2,790 MB at its highest. Low fps plus a growing entity count equals lag for players.

05Location of Red sun in the sky: where?

For Red sun in the sky, no region is published. Rust Server Now does not verify machine locations; it only shows where a server says it is. For this server, the address is 157.85.87.241:26318.

06Uptime and current status of Red sun in the sky: what are they?

Right now Red sun in the sky shows as online. About 6 days 5 hours ago was its last restart, based on reported uptime. 168 of 168 hours up in the last 7 full days; that is 100%. First seen by Rust Server Now on 13 September 2026.

Lists & Tags
07The tags on Red sun in the sky: what do they mean?

gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): The server holds 5; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): No region set: that is the tag set Red sun in the sky publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08On which Rust Server Now lists does Red sun in the sky appear?

The Rust Server Now lists that carry Red sun in the sky are: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe Info
09Red sun in the sky wipes on what schedule?

Red sun in the sky wipes on no fixed pattern, so the next wipe cannot be predicted. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world for 8 days 4 hours.

10On wipe day, what changes for Red sun in the sky?

2 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. If not, it dropped below half by day 3.

Settings & Rules
11What map is running on Red sun in the sky?

A procedural map of size 3,500 with seed 471471404, generated by the game, is in use on Red sun in the sky. Size and seed together determine the map, which can be viewed on RustMaps from this page.

12The rules and settings of Red sun in the sky: what are they?

The name Red sun in the sky does not state a gather rate. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. The VAC anti-cheat from Valve is on.

Joining Steps
13What is the process to join Red sun in the sky?

To connect, open Rust, press F1, and enter client.connect 157.85.87.241:26318. You can also click Launch Rust here to open the game via Steam and join.