- Players now
- 0/125 0% full
- 7-day average
- 0 peak 3
- Rank
- #5,615 ▲ 3419 this week
- Wiped
- 6d 18h ago · 3 Oct, 16:01 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 125 on average | 0 | |
|---|---|---|
| Standing#5,615 on player hours | 75 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance102 server fps on average | 100 | |
| Wipe holdtoo few wipes seen | – | |
| Momentumup 3,419 places this week | 80 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Wipe record
1 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3 players, last three wipes
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 3 Oct | Sat 12:20 | 3 | running |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 3 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 157.85.86.90:28015
- Region
- –
- Max players
- 125
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 3 Oct 2026, 16:01 UTC
- Hostname
- –
- First seen
- 3 Oct 2026
Server tags
what each tag it publishes means ·mp125,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp125 | Max players Capacity: 125. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167398 | Build This server runs build 167398. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. | |
| Difficulty | ^v | Vanilla No altered rates, kits or rules - exactly what Facepunch ships. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 465 on averageUnranked585/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 461 on averageUnranked432/425
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 440 on averageUnranked438/450
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 420 on averageUnranked233/275
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 370 on averageUnranked343/380
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 329 on averageUnranked365/425
Briefing
quick answers, from the figures on this page01Where does The Dead Zone sit in the rankings?
The rank for The Dead Zone is #5,615 on seven-day player hours, in the top 25% of ranked servers.
02What is the player count on The Dead Zone?
Right now, 0 players occupy the 125 slots on The Dead Zone. Its seven-day average is 0 players; the peak is 3. Between the last 48 hours, 16:00 UTC saw the highest average: 1 players.
03Version of Rust on The Dead Zone: which one?
The Rust build on The Dead Zone is network protocol 2634 and build 167398, on Linux. Steam updates your game so your protocol matches; that is required to join.
04Performance of The Dead Zone: is it smooth?
Average server fps for the last 48 hours was 102; the lowest was 83. Entities reached 161,971 - buildings, deployables and the rest. Peak memory: 4,162 MB. The lag players notice comes from low fps and rising entity counts.
05What is the host location for The Dead Zone?
For The Dead Zone, no region is published. Rust Server Now does not verify machine locations; it only shows where a server says it is. 157.85.86.90:28015 is its address.
06Current online status and reliability of The Dead Zone: what is the data?
The Dead Zone reports online at this moment. The last restart happened around 16 hours ago, according to uptime. Over the last 6 full days, 144 of 144 hours were online, or 100%. Its first appearance in Rust Server Now data was on 3 October 2026.
07What is the meaning of each tag on The Dead Zone?
gmrust (Game mode): Standard Rust survival is the game mode; mp125 (Max players): Capacity: 125; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Protocol 2634: match it to join; cs167398 (Build): This server runs build 167398; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^v (Vanilla): No altered rates, kits or rules - exactly what Facepunch ships: that is the tag set The Dead Zone publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
08Where does The Dead Zone show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry The Dead Zone are: Rust community servers, live and Vanilla Rust servers, ranked live. It appears on the server list when you apply these filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.
09The Dead Zone wipes on what schedule?
The record for The Dead Zone holds too few wipes to reveal a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 6 days 18 hours.
10On wipe day, what changes for The Dead Zone?
3 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 29 hours in.
11What map is running on The Dead Zone?
The map on The Dead Zone is procedural, size 5,400 with seed 567367, generated by the game. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
12The rules and settings of The Dead Zone: what are they?
You will not find a gather rate in the name The Dead Zone. The game's default group limit of 8 players applies. This server runs survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser; it is a community server. It uses the term vanilla for itself: no altered rates, kits or rules - exactly what Facepunch ships. VAC, Valve's anti-cheat, is enabled.
13Joining The Dead Zone: what are the steps?
In Rust, press F1 and run client.connect 157.85.86.90:28015; or use Launch Rust on this page to connect through Steam.
