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Offlinechecked 3d ago · scouted since 13 Sep 2026

After the war... What happened?

Modded oxidesoftcore
Join server
Evaluation 25 Bronze #15,998 on player hours
Players now
0/40
0% full
7-day average
0
peak –
Rank
#15,998
▼ 1539 this week
Wiped
36d 10h
ago · 4 Sep, 01:32 UTC
Next wipe
–
not predictable yet
Team limit
quad
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing30Uptime–Performance–Wipe hold–Momentum45
Population0 of 40 on average 0
Standing#15,998 on player hours 30
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumdown 1,539 places this week 45

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep2 Oct6 Oct10 Oct

Top 70% of all ranked servers, #638 of the quad servers. Ranked on player hours over the last seven days.

Intel

Map of After the war... What happened?
Map
Procedural Map
Size
3000
Seed
50000
Open on RustMaps
Address
157.85.86.51:26079
Region
–
Max players
40
Group limit
quad
Wipe schedule
–
Last wipe
4 Sep 2026, 01:32 UTC
Hostname
–
First seen
13 Sep 2026
In its own words
You wake on the shoreline with no name, no past, and no memory of ever coming here. Only one thing feels certain: this has happened before. Across the island, the remains of Cobalt Corporation continue operating as if their personnel never truly left. Scientists patrol restricted zones, automated weapons defend abandoned facilities, and sealed laboratories contain experiments that seem less like research and more like containment. Old documents refer to the island only as a controlled site and repeatedly mention something called the Reset Protocol. Every month, without exception, the protocol activates. Structures vanish, stockpiles disappear, resources return, and the island is restored to a predetermined state. Survivors awaken again along the coast with their memories stripped away, believing they have arrived for the first time. Cobalt called the memory loss a necessary side effect. Other records suggest it was the entire purpose. Something on this island cannot be allowed to remember, and Cobalt may no longer know whether that something is buried beneath the monuments, locked inside their laboratories, or walking the beaches with a rock and torch in its hands. Lately, however, the Reset has begun to fail. You remember flashes of places you have never visited, deaths you have never suffered, and a voice over an emergency frequency repeating the same warning before the signal cuts out: when the next wipe comes, do not let them make you forget again.,

Server tags

what each tag it publishes means · mp40,ptrak,$r?,v2633,gmsoftcore,cs165217,ts4,^o^z
GamegmsoftcoreGame mode You play softcore here, under an easier ruleset.
mp40Max players Slot count: 40.
ts4Group limit 4 is the team cap.
v2633Protocol Protocol 2633: match it to join.
cs165217Build Game build: 165217.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code The region code is blank.
Mods and access^oOxide This server uses Oxide (uMod) for plugins.
^zModded Modded listing: plugins or settings make the difference.

Flag meanings are Facepunch's.

Similar servers

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  4. 4
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Briefing

quick answers, from the figures on this page
Population
01Where does After the war... What happened? sit in the rankings?

In the top 70% of all ranked servers, After the war... What happened? holds #15,998 for player hours over the last seven days. Ranked against quad, it sits at #638.

02Current population on After the war... What happened?: how busy is it?

After the war... What happened? was last seen 3 days 17 hours ago and is offline at this moment. It has averaged 0 players across the last seven days.

About Server
03What Rust version is After the war... What happened? on?

Rust network protocol 2633 and build 165217 on Linux is what After the war... What happened? runs. To join, your game must share the protocol; Steam takes care of updating it.

04Where can you find After the war... What happened? physically?

No region is published by After the war... What happened?. What Rust Server Now shows is a server's stated location, not where its machine is actually located. 157.85.86.51:26079 is its address.

05Current online status and reliability of After the war... What happened?: what is the data?

Live status: After the war... What happened? is down; last seen 3 days 17 hours ago. 91 of 168 hours up in the last 7 full days; that is 54%. Its first appearance in Rust Server Now data was on 13 September 2026.

Lists & Tags
06How should you read the tags on After the war... What happened??

gmsoftcore (Game mode): You play softcore here, under an easier ruleset; mp40 (Max players): Slot count: 40; ts4 (Group limit): 4 is the team cap; v2633 (Protocol): Protocol 2633: match it to join; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference: that is the tag set After the war... What happened? publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

07On which Rust Server Now lists does After the war... What happened? appear?

These Rust Server Now lists include After the war... What happened?: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Wipe Info
08After the war... What happened? wipes on what schedule?

After the war... What happened? does not have enough wipes on record to establish its rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 36 days 10 hours old.

Rules & Settings
09What map is running on After the war... What happened??

A procedural map of size 3,000 with seed 50000, generated by the game, is in use on After the war... What happened?. Size and seed together determine the map, which can be viewed on RustMaps from this page.

10The rules and settings of After the war... What happened?: what are they?

The name After the war... What happened? does not state a gather rate. 4 players is the cap for a group (quad). This server runs softcore, Facepunch's lighter mode: part of your loot stays with you. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Valve's VAC anti-cheat is active.

Join Info
11What is the process to join After the war... What happened??

Press F1 in Rust and enter client.connect 157.85.86.51:26079, or click Launch Rust here to open Rust via Steam and join.