- Players now
- 1/20 5% full
- 7-day average
- 0 peak 4
- Rank
- #5,119 ▲ 1434 this week
- Wiped
- 7d 13h ago · 2 Oct, 19:10 UTC
- Next wipe
- – too few wipes seen yet
- Team limit
- quad no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 20 on average | 2 | |
|---|---|---|
| Standing#5,119 on player hours | 77 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance96 server fps on average | 100 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumup 1,434 places this week | 64 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
2 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
- usual gap
- 5.1 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 3
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 2 Oct | Fri 19:10 | 4 | running |
| 27 Sep | Sun 16:55 | 1 | 5.1 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 27 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 23% of all ranked servers, #329 of the quad servers. Ranked on player hours over the last seven days.
Intel
- Address
- 157.85.85.130:26023
- Region
- –
- Max players
- 20
- Group limit
- quad
- Wipe schedule
- –
- Last wipe
- 2 Oct 2026, 19:10 UTC
- Hostname
- –
- First seen
- 27 Sep 2026
Server tags
what each tag it publishes means ·mp20,ptrak,$r?,v2634,gmsoftcore,cs167398,ts4,^o^z| Game | gmsoftcore | Game mode You play softcore here, under an easier ruleset. |
mp20 | Max players The server holds 20. | |
ts4 | Group limit You can have at most 4 in a team. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167398 | Build Build 167398. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. | |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1永久PVE 永不清档 初创服务器EA · quad · monthly · 3 on averageUnranked7/100
- 2Asgard 2服 中国|官方|二倍|软核新手服 10.10更EA · quad · biweekly · 2 on averageUnranked3/233
- 3wuduan serverquad · 1 on averageUnranked1/20
- 4[RU] Aterust 1EU · quad · 1 on averageUnranked0/100
- 5[EA] Softcore 1quad · monthly · 148 on averageUnranked166/350
- 6[EU] Facepunch Softcore 1EU · quad · monthly · 124 on averageUnranked84/400
Briefing
quick answers, from the figures on this page01Ranking of Da Hood among Rust servers: what is it?
The rank for Da Hood is #5,119 on seven-day player hours, in the top 23% of ranked servers. Its place in quad: #329.
02Current population on Da Hood: how busy is it?
Right now, 1 players occupy the 20 slots on Da Hood. The seven-day average is 0 players, with a peak of 4. Between the last 48 hours, 18:00 UTC saw the highest average: 0 players.
03Version of Rust on Da Hood: which one?
The Rust build on Da Hood is network protocol 2634 and build 167398, on Linux. Steam updates your game so your protocol matches; that is required to join.
04Is the performance on Da Hood good?
For the last 48 hours, average server fps was 96, with a minimum of 41. Entities reached 116,708 - buildings, deployables and the rest. Peak memory: 3,401 MB. Low fps plus a growing entity count equals lag for players.
05What is the host location for Da Hood?
For Da Hood, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 157.85.85.130:26023.
06Current online status and reliability of Da Hood: what is the data?
Live status: Da Hood is up. The last restart happened around 1 hours ago, according to uptime. 168 of 168 hours up in the last 7 full days; that is 100%. Its first appearance in Rust Server Now data was on 27 September 2026.
07How should you read the tags on Da Hood?
For the in-game browser, Da Hood declares the following tags: gmsoftcore (Game mode): You play softcore here, under an easier ruleset; mp20 (Max players): The server holds 20; ts4 (Group limit): You can have at most 4 in a team; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: plugins or settings make the difference. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.
08Where does Da Hood show up in Rust Server Now lists and filters?
The Rust Server Now lists that carry Da Hood are: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
09Da Hood wipes on what schedule?
Too few wipes are recorded for Da Hood to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. This world is 7 days 13 hours old.
10What happens on wipe day for Da Hood?
The average busiest point of its recent wipes was 2 players. 25 hours after the latest wipe, the crowd peaked. The crowd held above half that peak until the next wipe in 0% of its recent wipes. If not, it dropped below half by day 3.
11The map for Da Hood: which one?
For Da Hood, the map is procedural at size 4,500 with seed 1768763, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
12The rules and settings of Da Hood: what are they?
No gather rate appears in the name Da Hood. A maximum of 4 players per group is set (quad). This server runs softcore, Facepunch's lighter mode: part of your loot stays with you. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it under Modded. Plugins in use: Oxide. Valve's VAC anti-cheat is active.
13To join Da Hood, what must you do?
In Rust, press F1 and run client.connect 157.85.85.130:26023; or use Launch Rust on this page to connect through Steam.
