Aussie PvE | Modded | AU/OCE
- Players now
- 0/100 0% full
- 7-day average
- 0 peak 1
- Rank
- #15,679 ▼ 6221 this week
- Wiped
- 2d 21h ago · 7 Oct, 06:20 UTC
- Next wipe
- – no rhythm it keeps
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 100 on average | 0 | |
|---|---|---|
| Standing#15,679 on player hours | 31 | |
| Uptime47 of the last 48 hours | 98 | |
| Performance111 server fps on average | 100 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumdown 6,221 places this week | 30 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
3 on recordIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1.5
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 7 Oct | Wed 06:20 | 1 | running |
| 1 Oct FW | Thu 21:25 | 1 | 5.4 days |
| 24 Sep | Thu 04:05 | 1 | 7.7 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 23 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 157.211.49.86:28115
- Region
- –
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 7 Oct 2026, 06:20 UTC
- Hostname
- –
- First seen
- 23 Sep 2026
Server tags
what each tag it publishes means ·mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp100 | Max players Slot count: 100. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs166652 | Build This server runs build 166652. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code The region code is blank. | |
| Mods and access | ^o | Oxide This server uses Oxide (uMod) for plugins. |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1[AUS] Rust in PeaceOC · groups of 8+ · 2 on averageUnranked2/50
- 2New Zealand MAP|Tugboats|Deepsea|Low Upkeep|2Min NightsOC · groups of 8+ · monthly · 1 on averageUnranked2/100
- 3Rustafied.com - AU LongOC · groups of 16+ · monthly · 234 on averageUnranked206/250
- 4Rustafied.com - AU MainOC · groups of 16+ · weekly · 137 on averageUnranked248/300
- 5Rustafied.com - AU MondayOC · groups of 16+ · weekly · 102 on averageUnranked24/100
- 6Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 87 on averageUnranked41/100
Briefing
quick answers, from the figures on this page01Where does Aussie PvE | Modded | AU/OCE sit in the rankings?
In the top 69% of all ranked servers, Aussie PvE | Modded | AU/OCE holds #15,679 for player hours over the last seven days.
02How many players are on Aussie PvE | Modded | AU/OCE right now?
Right now, 0 players occupy the 100 slots on Aussie PvE | Modded | AU/OCE. The seven-day average is 0 players, with a peak of 1.
03The Rust version for Aussie PvE | Modded | AU/OCE: what is it?
Rust network protocol 2634 and build 166652 on Windows is what Aussie PvE | Modded | AU/OCE runs. Joining requires your game to be on the same protocol; Steam handles the update.
04How smooth is the performance on Aussie PvE | Modded | AU/OCE?
For the last 48 hours, average server fps was 111, with a minimum of 78. Entities peaked at 213,282, including buildings, deployables and all other world objects. Peak memory: 6,060 MB. Low fps plus a growing entity count equals lag for players.
05What is the host location for Aussie PvE | Modded | AU/OCE?
No region tag is published by Aussie PvE | Modded | AU/OCE, yet its name indicates Oceania. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 157.211.49.86:28115.
06How reliable is Aussie PvE | Modded | AU/OCE, and is it online?
Aussie PvE | Modded | AU/OCE reports online at this moment. The last restart happened around 2 days 19 hours ago, according to uptime. 102 of 168 hours up in the last 7 full days; that is 61%. Its first appearance in Rust Server Now data was on 23 September 2026.
07What is the meaning of each tag on Aussie PvE | Modded | AU/OCE?
gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Protocol 2634: match it to join; cs166652 (Build): This server runs build 166652; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: plugins or changed settings apply: that is the tag set Aussie PvE | Modded | AU/OCE publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08On which Rust Server Now lists does Aussie PvE | Modded | AU/OCE appear?
The Rust Server Now lists that carry Aussie PvE | Modded | AU/OCE are: Oceania Rust servers, live and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
09Aussie PvE | Modded | AU/OCE wipes on what schedule?
No next wipe can be predicted: Aussie PvE | Modded | AU/OCE wipes at irregular times. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world for 2 days 21 hours.
10On wipe day, what changes for Aussie PvE | Modded | AU/OCE?
1 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 17 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. In the other cases, the crowd fell below half by day 1.5.
11What map is running on Aussie PvE | Modded | AU/OCE?
A procedural map of size 4,500 with seed 1349656997, generated by the game, is in use on Aussie PvE | Modded | AU/OCE. Size and seed together determine the map, which can be viewed on RustMaps from this page.
12Which rules apply on Aussie PvE | Modded | AU/OCE, and what settings?
No gather rate appears in the name Aussie PvE | Modded | AU/OCE. 8 players per group is the default and the limit here. This server runs survival, normal Rust: gather, build, raid. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. The VAC anti-cheat from Valve is on.
13To join Aussie PvE | Modded | AU/OCE, what must you do?
Press F1 in Rust and enter client.connect 157.211.49.86:28115, or click Launch Rust here to open Rust via Steam and join.
