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Onlinechecked 12m ago · scouted since 23 Sep 2026

Aussie PvE | Modded | AU/OCE

Modded oxide
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Evaluation 43 Bronze #15,679 on player hours
Players now
0/100
0% full
7-day average
0
peak 1
Rank
#15,679
▼ 6221 this week
Wiped
2d 21h
ago · 7 Oct, 06:20 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing31Uptime98Performance100Wipe hold0Momentum30
Population0 of 100 on average 0
Standing#15,679 on player hours 31
Uptime47 of the last 48 hours 98
Performance111 server fps on average 100
Wipe hold0% of wipes kept half their crowd 0
Momentumdown 6,221 places this week 30

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123404:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Wipe record

3 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
6.5 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 1.5

The first 48 hours of its last wipes

Wed 7 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
7 Oct Wed 06:20 1 running
1 Oct FW Thu 21:25 1 5.4 days
24 Sep Thu 04:05 1 7.7 days

Performance

05010015020004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 23 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep27 Sep30 Sep4 Oct7 Oct10 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Intel

Map of Aussie PvE | Modded | AU/OCE
Map
Procedural Map
Size
4500
Seed
1349656997
Open on RustMaps
Address
157.211.49.86:28115
Region
–
Max players
100
Group limit
8, the default
Wipe schedule
–
Last wipe
7 Oct 2026, 06:20 UTC
Hostname
–
First seen
23 Sep 2026

Server tags

what each tag it publishes means · mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
GamegmrustGame mode Standard Rust survival is the game mode.
mp100Max players Slot count: 100.
ts8Group limit Team cap 8, which is the game default.
v2634Protocol Protocol 2634: match it to join.
cs166652Build This server runs build 166652.
ptrakNetworking Network layer: RakNet, the game's default.
$r?Region code The region code is blank.
Mods and access^oOxide This server uses Oxide (uMod) for plugins.
^zModded Modded category: plugins or changed settings apply.

Flag meanings are Facepunch's.

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  3. 3
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  6. 6
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Briefing

quick answers, from the figures on this page
Population
01Where does Aussie PvE | Modded | AU/OCE sit in the rankings?

In the top 69% of all ranked servers, Aussie PvE | Modded | AU/OCE holds #15,679 for player hours over the last seven days.

02How many players are on Aussie PvE | Modded | AU/OCE right now?

Right now, 0 players occupy the 100 slots on Aussie PvE | Modded | AU/OCE. The seven-day average is 0 players, with a peak of 1.

Server details
03The Rust version for Aussie PvE | Modded | AU/OCE: what is it?

Rust network protocol 2634 and build 166652 on Windows is what Aussie PvE | Modded | AU/OCE runs. Joining requires your game to be on the same protocol; Steam handles the update.

04How smooth is the performance on Aussie PvE | Modded | AU/OCE?

For the last 48 hours, average server fps was 111, with a minimum of 78. Entities peaked at 213,282, including buildings, deployables and all other world objects. Peak memory: 6,060 MB. Low fps plus a growing entity count equals lag for players.

05What is the host location for Aussie PvE | Modded | AU/OCE?

No region tag is published by Aussie PvE | Modded | AU/OCE, yet its name indicates Oceania. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 157.211.49.86:28115.

06How reliable is Aussie PvE | Modded | AU/OCE, and is it online?

Aussie PvE | Modded | AU/OCE reports online at this moment. The last restart happened around 2 days 19 hours ago, according to uptime. 102 of 168 hours up in the last 7 full days; that is 61%. Its first appearance in Rust Server Now data was on 23 September 2026.

Tags & Lists
07What is the meaning of each tag on Aussie PvE | Modded | AU/OCE?

gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): Slot count: 100; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Protocol 2634: match it to join; cs166652 (Build): This server runs build 166652; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): The region code is blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded category: plugins or changed settings apply: that is the tag set Aussie PvE | Modded | AU/OCE publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08On which Rust Server Now lists does Aussie PvE | Modded | AU/OCE appear?

The Rust Server Now lists that carry Aussie PvE | Modded | AU/OCE are: Oceania Rust servers, live and Modded Rust servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Wipe Schedule
09Aussie PvE | Modded | AU/OCE wipes on what schedule?

No next wipe can be predicted: Aussie PvE | Modded | AU/OCE wipes at irregular times. The next force wipe falls on Thursday 5 November at 19:00 UTC, when every Rust server wipes. It has been running its current world for 2 days 21 hours.

10On wipe day, what changes for Aussie PvE | Modded | AU/OCE?

1 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 17 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. In the other cases, the crowd fell below half by day 1.5.

Settings & Rules
11What map is running on Aussie PvE | Modded | AU/OCE?

A procedural map of size 4,500 with seed 1349656997, generated by the game, is in use on Aussie PvE | Modded | AU/OCE. Size and seed together determine the map, which can be viewed on RustMaps from this page.

12Which rules apply on Aussie PvE | Modded | AU/OCE, and what settings?

No gather rate appears in the name Aussie PvE | Modded | AU/OCE. 8 players per group is the default and the limit here. This server runs survival, normal Rust: gather, build, raid. You can fight and raid other players. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are running. The VAC anti-cheat from Valve is on.

Join Info
13To join Aussie PvE | Modded | AU/OCE, what must you do?

Press F1 in Rust and enter client.connect 157.211.49.86:28115, or click Launch Rust here to open Rust via Steam and join.