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Offlinechecked 1d ago · scouted since 13 Sep 2026

Eddie Catflap's 16 Islands v31

Modded OC oxide
Join server Website
Evaluation 54 Bronze #9,221 on player hours
Players now
0/80
0% full
7-day average
1
peak 1
Rank
#9,221
▲ 4789 this week
Wiped
2d 17h
ago · 7 Oct, 04:12 UTC
Next wipe
11d 6h
Wed 21 Oct, 04:12 UTC
Team limit
8
biweekly

Evaluation

six readings of the figures on this page, 0 to 100 each
Population1Standing60Uptime12Performance74Wipe hold100Momentum76
Population1 of 80 on average 1
Standing#9,221 on player hours 60
Uptime6 of the last 48 hours 12
Performance44 server fps on average 74
Wipe hold100% of wipes kept half their crowd 100
Momentumup 4,789 places this week 76

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
00.250.50.75106:0007:0008:0009:0010:0011:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Wipe record

2 on record
Next wipe
Wednesday 21 October04:12 UTC · in 11d 6h

Its biweekly schedule tag · low confidence

usual gap
10 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 7 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
7 Oct Wed 04:12 1 running
27 Sep Sun 04:32 1 10 days

Performance

02040608006:0007:0008:0009:0010:0011:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 40% of all ranked servers, top 74% in OC. Ranked on player hours over the last seven days.

Intel

Map of Eddie Catflap's 16 Islands v31
Map
Custom Map
Size
6000
Seed
1337
Address
157.211.1.239:28145
Region
OC
Max players
80
Group limit
8, the default
Wipe schedule
biweekly
Last wipe
7 Oct 2026, 04:12 UTC
Hostname
–
First seen
13 Sep 2026

Server tags

what each tag it publishes means · mp80,ptrak,$r?,v2634,^b,OC,gmrust,cs166652,ts8,^o^z
GamegmrustGame mode Standard Rust survival is the game mode.
mp80Max players The server holds 80.
ts8Group limit The default applies: 8 to a team.
v2634Protocol Your game must run protocol 2634.
cs166652Build Game build: 166652.
ptrakNetworking RakNet handles the network layer here, as standard for the game.
$r?Region code No region set.
Wipe schedule^bBiweekly Every fortnight it wipes.
Mods and access^oOxide This server uses Oxide (uMod) for plugins.
^zModded Modded listing: plugins or settings make the difference.
RegionOCOceania The browser files it under Oceania.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Current Players
01Where does Eddie Catflap's 16 Islands v31 sit in the rankings?

In Oceania, Eddie Catflap's 16 Islands v31 is #168; globally, #9,221 on player hours over the last seven days, in the top 40% of ranked servers.

02What is the player count on Eddie Catflap's 16 Islands v31?

Eddie Catflap's 16 Islands v31 was last seen 33 hours ago and is offline at this moment. The seven-day average is 1 players, with a peak of 1. Between the last 48 hours, 08:00 UTC saw the highest average: 1 players.

Server details
03Version of Rust on Eddie Catflap's 16 Islands v31: which one?

The Rust build on Eddie Catflap's 16 Islands v31 is network protocol 2634 and build 166652, on Windows. To join, your game must share the protocol; Steam takes care of updating it.

04How smooth is the performance on Eddie Catflap's 16 Islands v31?

Server fps over the last 48 hours: 44 average, 22 lowest. Entities peaked at 153,013, including buildings, deployables and all other world objects. The maximum memory used was 3,276 MB. Low fps plus a growing entity count equals lag for players.

05What is the host location for Eddie Catflap's 16 Islands v31?

The location Eddie Catflap's 16 Islands v31 lists is Oceania, indicated by the OC tag. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 157.211.1.239:28145.

06How reliable is Eddie Catflap's 16 Islands v31, and is it online?

Currently offline: Eddie Catflap's 16 Islands v31; last seen 33 hours ago. Reported uptime puts the last restart at roughly 5 hours ago. Over the last 7 full days, 14 of 168 hours were online, or 8%. Its first appearance in Rust Server Now data was on 13 September 2026.

Lists & Tags
07How should you read the tags on Eddie Catflap's 16 Islands v31?

gmrust (Game mode): Standard Rust survival is the game mode; mp80 (Max players): The server holds 80; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Your game must run protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet handles the network layer here, as standard for the game; $r? (Region code): No region set; ^b (Biweekly): Every fortnight it wipes; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Modded listing: plugins or settings make the difference; OC (Oceania): The browser files it under Oceania: that is the tag set Eddie Catflap's 16 Islands v31 publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

08Where does Eddie Catflap's 16 Islands v31 show up in Rust Server Now lists and filters?

These Rust Server Now lists include Eddie Catflap's 16 Islands v31: Oceania Rust servers, live and Modded Rust servers. It appears on the server list when you apply these filters: Region: Oceania; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

Wipe data
09Eddie Catflap's 16 Islands v31 wipes on what schedule?

The prediction follows its tag: too few of Eddie Catflap's 16 Islands v31's wipes are on record to confirm the schedule. Expect the next wipe on Wednesday 21 October at 04:12 UTC. 2 days 17 hours have passed since its current world began. Its tags show a wipe every two weeks.

10What happens on wipe day for Eddie Catflap's 16 Islands v31?

1 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 0 hours in. Half that peak was held until the next wipe in 100% of its recent wipes.

Settings & Rules
11What map is running on Eddie Catflap's 16 Islands v31?

For Eddie Catflap's 16 Islands v31, the map is procedural at size 6,000 with seed 1337, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page. You will see the map name as: Custom Map.

12The rules and settings of Eddie Catflap's 16 Islands v31: what are they?

The name Eddie Catflap's 16 Islands v31 does not state a gather rate. The game's default group limit of 8 players applies. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Plugins in use: Oxide. The VAC anti-cheat from Valve is on.

Joining Steps
13What is the process to join Eddie Catflap's 16 Islands v31?

Press F1 in Rust and enter client.connect 157.211.1.239:28145, or click Launch Rust here to open Rust via Steam and join. The server's website: https://discord.com/invite/twAFAAyspD.