- Players now
- 0/5 0% full
- 7-day average
- 0 peak 1
- Rank
- #13,431 top 59%
- World resets
- 7× new worlds this week
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 5 on average | 2 | |
|---|---|---|
| Standing#13,431 on player hours | 41 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Reset record
7 on record| Date | Time | Peak | Lasted |
|---|---|---|---|
| 8 Oct | Thu 12:09 | 0 before | – |
| 8 Oct | Thu 12:03 | 0 before | – |
| 8 Oct | Thu 11:55 | 0 before | – |
| 8 Oct | Thu 11:37 | 0 before | – |
| 8 Oct | Thu 03:15 | 0 before | – |
| 8 Oct | Thu 02:48 | 0 before | – |
| 8 Oct | Thu 02:11 | 0 before | – |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Custom Map
- Size
- –
- Seed
- –
- Address
- 153.67.137.118:28415
- Region
- –
- Max players
- 5
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- resets constantly
- Hostname
- –
- First seen
- 8 Oct 2026
Server tags
what each tag it publishes means ·mp5,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp5 | Max players The server holds 5. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs167231 | Build Game build: 167231. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code Region code: none. | |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded category: plugins or changed settings apply. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Pickle Rust EU MonthlyEU · no group limit · 50 on averageUnranked54/100
- 2EU Hub 01EU · groups of 1000+ · 5 on averageUnranked13/3300
- 3RustServer_11418groups of 8+ · 2 on averageUnranked4/50
- 4La Cueva Corp. | Eventosgroups of 8+ · 2 on averageUnranked1/100
- 5My Untitled Rust Servergroups of 8+ · 2 on averageUnranked0/50
- 6RatAttacK: No Honorgroups of 8+ · 2 on averageUnranked0/50
Briefing
quick answers, from the figures on this page01Where does LGS map test sit in the rankings?
The rank for LGS map test is #13,431 on seven-day player hours, in the top 59% of ranked servers.
02Current population on LGS map test: how busy is it?
Offline: LGS map test last responded 2 days 2 hours ago. The seven-day average is 0 players, with a peak of 1.
03The Rust version for LGS map test: what is it?
The Rust build on LGS map test is network protocol 2634 and build 167231, on Linux. Joining requires your game to be on the same protocol; Steam handles the update.
04What is the host location for LGS map test?
There is no region published by LGS map test. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 153.67.137.118:28415.
05Uptime and current status of LGS map test: what are they?
Currently offline: LGS map test; last seen 2 days 2 hours ago. It stayed online for 0% of the last 1 full day. That is 0 out of 24 hours. First seen by Rust Server Now on 8 October 2026.
06How should you read the tags on LGS map test?
The server browser reads these tags from LGS map test: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): The server holds 5; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Protocol 2634: match it to join; cs167231 (Build): Game build: 167231; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded category: plugins or changed settings apply. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07Where does LGS map test show up in Rust Server Now lists and filters?
These Rust Server Now lists include LGS map test: Modded Rust servers. It appears on the server list when you apply these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
08LGS map test wipes on what schedule?
A new world appears on LGS map test every few hours; with no wipe schedule, none of those resets is recorded as a wipe.
09Which rules apply on LGS map test, and what settings?
No gather rate appears in the name LGS map test. Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. VAC, Valve's anti-cheat, is enabled.
10What is the process to join LGS map test?
Press F1 in Rust and enter client.connect 153.67.137.118:28415, or click Launch Rust here to open Rust via Steam and join.