- Players now
- 1/5 20% full
- 7-day average
- 1 peak 1
- Rank
- #13,855 top 61%
- Wiped
- 1d 14h ago · 8 Oct, 11:53 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population1 of 5 on average | 20 | |
|---|---|---|
| Standing#13,855 on player hours | 39 | |
| Uptime1 of the last 48 hours | 2 | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 151.135.85.123:28015
- Region
- –
- Max players
- 5
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 8 Oct 2026, 11:53 UTC
- Hostname
- –
- First seen
- 8 Oct 2026
Server tags
what each tag it publishes means ·mp5,ptrak,$r?,v2634,gmrust,cs167231,ts8| Game | gmrust | Game mode Survival in the standard Rust format. |
mp5 | Max players Slot count: 5. | |
ts8 | Group limit Teams max out at 8, the game's default. | |
v2634 | Protocol Your game must run protocol 2634. | |
cs167231 | Build Game build: 167231. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 476 on averageUnranked241/250
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 471 on averageUnranked170/200
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 454 on averageUnranked217/250
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 418 on averageUnranked464/475
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 380 on averageUnranked131/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 334 on averageUnranked175/250
Briefing
quick answers, from the figures on this page01Where does Rust Harita Test sit in the rankings?
The rank for Rust Harita Test is #13,855 on seven-day player hours, in the top 61% of ranked servers.
02Current population on Rust Harita Test: how busy is it?
Rust Harita Test was last seen 37 hours ago and is offline at this moment. Its seven-day average is 1 players; the peak is 1. Its busiest point in the last 48 hours was 12:00 UTC, averaging 1 players.
03Version of Rust on Rust Harita Test: which one?
The Rust build on Rust Harita Test is network protocol 2634 and build 167231, on Windows. Joining requires your game to be on the same protocol; Steam handles the update.
04What is the host location for Rust Harita Test?
For Rust Harita Test, no region is published. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. For this server, the address is 151.135.85.123:28015.
05Current online status and reliability of Rust Harita Test: what is the data?
Currently offline: Rust Harita Test; last seen 37 hours ago. Availability hit 0% across the last 1 full day. It ran 0 of 24 hours. First seen by Rust Server Now on 8 October 2026.
06How should you read the tags on Rust Harita Test?
gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Slot count: 5; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs167231 (Build): Game build: 167231; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none: that is the tag set Rust Harita Test publishes for the game's server browser. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
07On which Rust Server Now lists does Rust Harita Test appear?
Rust Harita Test appears on the following Rust Server Now lists: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
08On what timetable does Rust Harita Test wipe?
The record for Rust Harita Test holds too few wipes to reveal a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. 38 hours have passed since its current world began.
09The map for Rust Harita Test: which one?
A procedural map, generated by the game, is in use on Rust Harita Test.
10The rules and settings of Rust Harita Test: what are they?
You will not find a gather rate in the name Rust Harita Test. The game's default group limit of 8 players applies. This server runs survival, normal Rust: gather, build, raid. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
11To join Rust Harita Test, what must you do?
To connect, open Rust, press F1, and enter client.connect 151.135.85.123:28015. You can also click Launch Rust here to open the game via Steam and join.