Rust Server Now
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Offlinechecked 9d ago · scouted since 29 Sep 2026

MyLocalTest

Community
Join server
Evaluation 31 Bronze #16,557 on player hours
Players now
0/1
0% full
7-day average
0
peak –
Rank
#16,557
▼ 5901 this week
Wiped
9d 1h
ago · 1 Oct, 11:41 UTC
Next wipe
–
no rhythm it keeps
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population–Standing30Uptime–Performance–Wipe hold–Momentum32
Populationno average yet –
Standing#16,557 on player hours 30
Uptime0 of the last 48 hours –
Performanceno direct query answered –
Wipe holdtoo few wipes seen –
Momentumdown 5,901 places this week 32

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

No hourly history yet.

Hourly average and peak, UTC.

Wipe record

3 on record
Next wipe

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.9 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
DateTimePeakLasted
1 Oct Thu 11:41 0 running
30 Sep Wed 09:00 1 1.1 days
29 Sep Tue 18:20 1 0.6 days

Performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep1 Oct3 Oct4 Oct6 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
–
Seed
–
Address
150.228.63.234:28015
Region
–
Max players
1
Group limit
8, the default
Wipe schedule
–
Last wipe
1 Oct 2026, 11:41 UTC
Hostname
–
First seen
29 Sep 2026

Server tags

what each tag it publishes means · mp1,ptrak,$r?,v2634,gmrust,cs166235,ts8
GamegmrustGame mode Standard Rust survival is the game mode.
mp1Max players The server holds 1.
ts8Group limit Teams max out at 8, the game's default.
v2634Protocol Your game must run protocol 2634.
cs166235Build Game build: 166235.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code Region code: none.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Population
01Ranking of MyLocalTest among Rust servers: what is it?

The rank for MyLocalTest is #16,557 on seven-day player hours, in the top 70% of ranked servers.

02What is the player count on MyLocalTest?

Offline: MyLocalTest last responded 9 days 1 hours ago.

Server Info
03What Rust version is MyLocalTest on?

The Rust build on MyLocalTest is network protocol 2634 and build 166235, on Windows. Joining requires your game to be on the same protocol; Steam handles the update.

04Where can you find MyLocalTest physically?

No region is published by MyLocalTest. Rust Server Now does not verify machine locations; it only shows where a server says it is. 150.228.63.234:28015 is its address.

05How reliable is MyLocalTest, and is it online?

Right now MyLocalTest shows as offline; last seen 9 days 1 hours ago. 0 of 168 hours up in the last 7 full days; that is 0%. 29 September 2026 is when Rust Server Now first saw it.

Lists & Tags
06How should you read the tags on MyLocalTest?

The server browser reads these tags from MyLocalTest: gmrust (Game mode): Standard Rust survival is the game mode; mp1 (Max players): The server holds 1; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs166235 (Build): Game build: 166235; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): Region code: none. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.

07Where does MyLocalTest show up in Rust Server Now lists and filters?

MyLocalTest appears on the following Rust Server Now lists: Rust community servers, live. It appears on the server list when you apply these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe data
08On what timetable does MyLocalTest wipe?

Wipes on MyLocalTest happen irregularly, leaving no next wipe to forecast. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. It has been running its current world for 9 days 1 hours.

09On wipe day, what changes for MyLocalTest?

1 players on average marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

Server Rules
10What map is running on MyLocalTest?

A procedural map, generated by the game, is in use on MyLocalTest.

11The rules and settings of MyLocalTest: what are they?

The name MyLocalTest does not state a gather rate. Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

How to join
12What is the process to join MyLocalTest?

In Rust, press F1 and run client.connect 150.228.63.234:28015; or use Launch Rust on this page to connect through Steam.