- Players now
- 0/100 0% full
- 7-day average
- 0 peak 1
- Rank
- #12,066 top 53%
- Wiped
- 4d 22h ago · 4 Oct, 20:48 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 100 on average | 0 | |
|---|---|---|
| Standing#12,066 on player hours | 47 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 4 Oct. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 15.204.83.240:28015
- Region
- –
- Max players
- 100
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 4 Oct 2026, 20:48 UTC
- Hostname
- –
- First seen
- 4 Oct 2026
Server tags
what each tag it publishes means ·mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp100 | Max players Capacity: 100. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Protocol 2634: match it to join. | |
cs166652 | Build Game build: 166652. | |
ptrak | Networking The network layer is RakNet, standard for Rust. | |
$r? | Region code The region code is blank. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 482 on averageUnranked589/600
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 476 on averageUnranked643/675
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 465 on averageUnranked533/575
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 419 on averageUnranked361/350
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 388 on averageUnranked422/480
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 338 on averageUnranked464/475
Briefing
quick answers, from the figures on this page01What is the rank position of typical tst?
The rank for typical tst is #12,066 on seven-day player hours, in the top 53% of ranked servers.
02What is the player count on typical tst?
Right now typical tst is not online; its last appearance was 2 days 14 hours ago. Averaging 0 players over seven days, it peaked at 1.
03What Rust version is typical tst on?
Rust network protocol 2634 and build 166652 on Linux is what typical tst runs. Steam updates your game so your protocol matches; that is required to join.
04Location of typical tst: where?
No region is published by typical tst. Rust Server Now does not verify machine locations; it only shows where a server says it is. You reach it at 15.204.83.240:28015.
05Current online status and reliability of typical tst: what is the data?
Live status: typical tst is down; last seen 2 days 14 hours ago. It was up 9% of the time over the last 4 full days: 9 of 96 hours. 4 October 2026 is when Rust Server Now first saw it.
06What is the meaning of each tag on typical tst?
gmrust (Game mode): Standard Rust survival is the game mode; mp100 (Max players): Capacity: 100; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Protocol 2634: match it to join; cs166652 (Build): Game build: 166652; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): The region code is blank: that is the tag set typical tst publishes for the game's server browser. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07On which Rust Server Now lists does typical tst appear?
typical tst appears on the following Rust Server Now lists: Rust community servers, live. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
08typical tst wipes on what schedule?
The record for typical tst holds too few wipes to reveal a rhythm. A monthly force wipe hits every Rust server; the next one is Thursday 5 November at 19:00 UTC. It has been running its current world for 4 days 22 hours.
09What map is running on typical tst?
A procedural map of size 1,000 with seed 6738, generated by the game, is in use on typical tst. You can look at the map on RustMaps from this page: identical size and seed reproduce it.
10The rules and settings of typical tst: what are they?
You will not find a gather rate in the name typical tst. Up to 8 players can group, which is the game's default. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
11Joining typical tst: what are the steps?
To connect, open Rust, press F1, and enter client.connect 15.204.83.240:28015. You can also click Launch Rust here to open the game via Steam and join.
