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Offlinechecked 8h ago · scouted since 8 Oct 2026

typical TESTING

Community
Join server
Evaluation 38 Bronze #16,020 on player hours
Players now
0/40
0% full
7-day average
0
peak –
Rank
#16,020
top 71%
Wiped
3d 9h
ago · 7 Oct, 07:25 UTC
Next wipe
–
not predictable yet
Team limit
8
no published schedule

Evaluation

six readings of the figures on this page, 0 to 100 each
Population0Standing29Uptime23Performance100Wipe hold–Momentum–
Population0 of 40 on average 0
Standing#16,020 on player hours 29
Uptime11 of the last 48 hours 23
Performance240 server fps on average 100
Wipe holdtoo few wipes seen –
Momentumno rank a week ago –

The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.

Population

AveragePeak
0123422:0000:0002:0005:0007:0009:00

Hourly average and peak, UTC.

Wipe record

0 on record
Next wipe

Not enough wipes seen yet to tell. Every server wipes at the monthly force wipe.

DateTimePeakLasted
No wipe seen yet.

Performance

010020030040022:0000:0002:0005:0007:0009:00

48 hours: hourly readings. 30 to 90 days: a point a day, measured since 8 Oct. Low fps and a climbing entity count mean lag.

Rank history

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct9 Oct10 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Intel

No map picture published
Map
Procedural Map
Size
1000
Seed
1
Open on RustMaps
Address
15.204.83.240:21000
Region
–
Max players
40
Group limit
8, the default
Wipe schedule
–
Last wipe
7 Oct 2026, 07:25 UTC
Hostname
–
First seen
8 Oct 2026

Server tags

what each tag it publishes means · mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8
GamegmrustGame mode Standard Rust survival is the game mode.
mp40Max players Slot count: 40.
ts8Group limit Teams max out at 8, the game's default.
v2634Protocol Your game must run protocol 2634.
cs167398Build Game build: 167398.
ptrakNetworking The network layer is RakNet, standard for Rust.
$r?Region code No region set.

Flag meanings are Facepunch's.

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Briefing

quick answers, from the figures on this page
Player counts
01What is the rank position of typical TESTING?

In the top 71% of all ranked servers, typical TESTING holds #16,020 for player hours over the last seven days.

02How many players are on typical TESTING right now?

Offline: typical TESTING last responded 8 hours ago. It has averaged 0 players across the last seven days.

Server details
03The Rust version for typical TESTING: what is it?

Version for typical TESTING: Rust network protocol 2634 and build 167398 on Linux. To join, your game must share the protocol; Steam takes care of updating it.

04Is the performance on typical TESTING good?

Average server fps for the last 48 hours was 240; the lowest was 240. Entities reached 4,283 - buildings, deployables and the rest. The maximum memory used was 615 MB. Players feel lag when fps drops and entities climb.

05Location of typical TESTING: where?

No region is published by typical TESTING. What Rust Server Now shows is a server's stated location, not where its machine is actually located. You reach it at 15.204.83.240:21000.

06Uptime and current status of typical TESTING: what are they?

Right now typical TESTING shows as offline; last seen 8 hours ago. The last restart happened around 3 hours ago, according to uptime. 12% uptime over the last 1 full day: 3 of 24 hours online. Its first appearance in Rust Server Now data was on 8 October 2026.

Server Tags
07How should you read the tags on typical TESTING?

For the in-game browser, typical TESTING declares the following tags: gmrust (Game mode): Standard Rust survival is the game mode; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams max out at 8, the game's default; v2634 (Protocol): Your game must run protocol 2634; cs167398 (Build): Game build: 167398; ptrak (Networking): The network layer is RakNet, standard for Rust; $r? (Region code): No region set. At the top of this page you also see the current players, the queue and when the world was created, all drawn from the tags.

08On which Rust Server Now lists does typical TESTING appear?

The Rust Server Now lists that carry typical TESTING are: Rust community servers, live. It appears on the server list when you apply these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Wipe Schedule
09On what timetable does typical TESTING wipe?

Too few wipes are recorded for typical TESTING to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 3 days 9 hours have passed since its current world began.

Server Rules
10What map is running on typical TESTING?

A procedural map of size 1,000 with seed 1, generated by the game, is in use on typical TESTING. Size and seed together determine the map, which can be viewed on RustMaps from this page.

11The rules and settings of typical TESTING: what are they?

No gather rate appears in the name typical TESTING. 8 players per group is the default and the limit here. survival is the game mode, normal Rust: gather, build, raid. Fighting and raiding between players is allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Join Info
12What is the process to join typical TESTING?

To connect, open Rust, press F1, and enter client.connect 15.204.83.240:21000. You can also click Launch Rust here to open the game via Steam and join.