- Players now
- 0/90 0% full
- 7-day average
- 0 peak 1
- Rank
- #10,785 ▼ 2522 this week
- Wiped
- 8d 8h ago · 2 Oct, 23:18 UTC
- Next wipe
- 5d 15h Fri 16 Oct, 23:18 UTC
- Team limit
- 8 biweekly
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 90 on average | 0 | |
|---|---|---|
| Standing#10,785 on player hours | 52 | |
| Uptime46 of the last 48 hours | 96 | |
| Performance120 server fps on average | 100 | |
| Wipe hold0% of wipes kept half their crowd | 0 | |
| Momentumdown 2,522 places this week | 38 |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
2 on recordEvery other Friday at 23:18 UTC · low confidence
- usual gap
- 14 days between real wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
| Date | Time | Peak | Lasted |
|---|---|---|---|
| 2 Oct | Fri 23:18 | 1 | running |
| 19 Sep | Sat 00:44 | 4 | 13.9 days |
Performance
48 hours: hourly readings. 30 to 90 days: a point a day, measured since 17 Sep. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Address
- 15.204.68.243:28015
- Region
- –
- Max players
- 90
- Group limit
- 8, the default
- Wipe schedule
- biweekly
- Last wipe
- 2 Oct 2026, 23:18 UTC
- Hostname
- –
- First seen
- 13 Sep 2026
Server tags
what each tag it publishes means ·mp90,ptrak,$r?,v2634,^b,^v,gmrust,cs167231,ts8,^o^z| Game | gmrust | Game mode Survival in the standard Rust format. |
mp90 | Max players Capacity: 90. | |
ts8 | Group limit The default applies: 8 to a team. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs167231 | Build Build 167231. | |
ptrak | Networking Network layer: RakNet, the game's default. | |
$r? | Region code Region code: none. | |
| Wipe schedule | ^b | Biweekly Wipes on a two-week cycle. |
| Difficulty | ^v | Vanilla Vanilla in the full sense: nothing about rates, kits or rules is changed. |
| Mods and access | ^o | Oxide Oxide (uMod) provides the plugin framework here. |
^z | Modded Modded listing: plugins or settings make the difference. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 28 on averageUnranked18/100
- 2СЛАБЫЕ РЫЦАРИ X1|Vanilla+|NoBPWipe|02.10EU · groups of 50+ · 1x · biweekly · 15 on averageUnranked9/200
- 3[JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 14 on averageUnranked9/100
- 435+ВЗРОСЛЫЙ RUSTx2 MAINEU · groups of 8+ · biweekly · 9 on averageUnranked10/125
- 5RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 7 on averageUnranked8/200
- 6Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS outgroups of 8+ · biweekly · 5 on averageUnranked3/50
Briefing
quick answers, from the figures on this page01Ranking of HOODARUST among Rust servers: what is it?
In the top 48% of all ranked servers, HOODARUST holds #10,785 for player hours over the last seven days.
02How many players are on HOODARUST right now?
The current population on HOODARUST is 0, against 90 slots. Its seven-day average is 0 players; the peak is 1.
03What Rust version is HOODARUST on?
The Rust build on HOODARUST is network protocol 2634 and build 167231, on Linux. Steam updates your game so your protocol matches; that is required to join.
04How smooth is the performance on HOODARUST?
For the last 48 hours, average server fps was 120, with a minimum of 92. 119,392 entities at peak, counting buildings and deployables. Memory usage reached 3,632 MB at its highest. The lag players notice comes from low fps and rising entity counts.
05Where can you find HOODARUST physically?
No region is published by HOODARUST. The location Rust Server Now displays is the one a server claims, not a physical machine lookup. You reach it at 15.204.68.243:28015.
06Uptime and current status of HOODARUST: what are they?
Right now HOODARUST shows as online. Reported uptime puts the last restart at roughly 22 hours ago. 152 of 168 hours up in the last 7 full days; that is 90%. Its first appearance in Rust Server Now data was on 13 September 2026.
07The tags on HOODARUST: what do they mean?
For the in-game browser, HOODARUST declares the following tags: gmrust (Game mode): Survival in the standard Rust format; mp90 (Max players): Capacity: 90; ts8 (Group limit): The default applies: 8 to a team; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs167231 (Build): Build 167231; ptrak (Networking): Network layer: RakNet, the game's default; $r? (Region code): Region code: none; ^b (Biweekly): Wipes on a two-week cycle; ^v (Vanilla): Vanilla in the full sense: nothing about rates, kits or rules is changed; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: plugins or settings make the difference. Its queue, its current player count and the world's creation time sit in the tags as well, shown at the top of this page.
08Where does HOODARUST show up in Rust Server Now lists and filters?
These Rust Server Now lists include HOODARUST: Modded Rust servers. Under these filters, it appears on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
09HOODARUST wipes on what schedule?
Wipes on HOODARUST follow a every other Friday at 23:18 UTC rhythm. Friday 16 October at 23:18 UTC is when the next wipe is due. 8 days 8 hours have passed since its current world began. Its tags show a wipe every two weeks.
10On wipe day, what changes for HOODARUST?
2 players on average marked the busiest point of its recent wipes. The latest wipe saw its peak 12 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. In the other cases, the crowd fell below half by day 2.
11What map is running on HOODARUST?
For HOODARUST, the map is procedural at size 4,500 with seed 684219735, generated by the game. The map is reproducible from its size and seed, and can be seen on RustMaps from this page.
12Which rules apply on HOODARUST, and what settings?
The name HOODARUST does not state a gather rate. The game's default group limit of 8 players applies. This server runs survival, normal Rust: gather, build, raid. PvP and raiding are enabled. The server browser lists it as Modded: plugins or settings change the game. You will find Oxide plugins running here. It uses the term vanilla for itself: vanilla in the full sense: nothing about rates, kits or rules is changed. The VAC anti-cheat from Valve is on.
13What is the process to join HOODARUST?
To connect, open Rust, press F1, and enter client.connect 15.204.68.243:28015. You can also click Launch Rust here to open the game via Steam and join.
