- Players now
- 0/3 0% full
- 7-day average
- 0 peak –
- Rank
- #15,973 top 70%
- Wiped
- 6d 1h ago · 4 Oct, 03:40 UTC
- Next wipe
- – not predictable yet
- Team limit
- 8 no published schedule
Evaluation
six readings of the figures on this page, 0 to 100 each| Population0 of 3 on average | 0 | |
|---|---|---|
| Standing#15,973 on player hours | 30 | |
| Uptime0 of the last 48 hours | – | |
| Performanceno direct query answered | – | |
| Wipe holdtoo few wipes seen | – | |
| Momentumno rank a week ago | – |
The score is the average of the readings that have figures. Population is the seven-day average against the slots; standing is how near the top of the rank it is; uptime the hours of the last 48 on the list; performance its server fps, 60 or more counting as full; wipe hold the share of its recent wipes that kept half their crowd; momentum its rank against a week ago, 50 for no change. The tier is the rank alone: Titanium is the top 10, Master the top 50, Diamond 150, Platinum 400, Gold 1,000, Silver 2,500.
Population
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Wipe record
0 on recordNot enough wipes seen yet to tell. Every server wipes at the monthly force wipe.
| Date | Time | Peak | Lasted |
|---|---|---|---|
| No wipe seen yet. | |||
Performance
48 hours: hourly readings. 30 to 90 days: a point a day. Low fps and a climbing entity count mean lag.
Rank history
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Intel
- Map
- Procedural Map
- Size
- –
- Seed
- –
- Address
- 149.102.254.20:28015
- Region
- –
- Max players
- 3
- Group limit
- 8, the default
- Wipe schedule
- –
- Last wipe
- 4 Oct 2026, 03:40 UTC
- Hostname
- –
- First seen
- 7 Oct 2026
Server tags
what each tag it publishes means ·mp3,ptsw,$r?,v2634,gmrust,cs166652,ts8| Game | gmrust | Game mode Standard Rust survival is the game mode. |
mp3 | Max players The server holds 3. | |
ts8 | Group limit Team cap 8, which is the game default. | |
v2634 | Protocol Game protocol 2634 - same version required to connect. | |
cs166652 | Build Build 166652. | |
ptsw | Networking It runs on 'sw' for its network layer. | |
$r? | Region code No region set. |
Flag meanings are Facepunch's.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 473 on averageUnranked225/250
- 2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 469 on averageUnranked145/200
- 3Rustoria.co - EU LongEU · groups of 14+ · monthly · 451 on averageUnranked184/200
- 4Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 419 on averageUnranked466/475
- 5Magic Rust — Long | Kлaccикa x1 | PyccкийEU · groups of 150+ · 1x · monthly · 377 on averageUnranked136/300
- 6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 333 on averageUnranked176/225
Briefing
quick answers, from the figures on this page01What is the rank position of Private Duo - Tailscale?
The rank for Private Duo - Tailscale is #15,973 on seven-day player hours, in the top 70% of ranked servers.
02How many players are on Private Duo - Tailscale right now?
Private Duo - Tailscale was last seen 3 days 2 hours ago and is offline at this moment. 0 players is the seven-day average.
03The Rust version for Private Duo - Tailscale: what is it?
Rust network protocol 2634 and build 166652 on Windows is what Private Duo - Tailscale runs. To join, your game must share the protocol; Steam takes care of updating it.
04Where can you find Private Duo - Tailscale physically?
For Private Duo - Tailscale, no region is published. Rust Server Now does not verify machine locations; it only shows where a server says it is. 149.102.254.20:28015 is its address.
05How reliable is Private Duo - Tailscale, and is it online?
Right now Private Duo - Tailscale shows as offline; last seen 3 days 2 hours ago. Over the last 2 full days, 0 of 48 hours were online, or 0%. First seen by Rust Server Now on 7 October 2026.
06The tags on Private Duo - Tailscale: what do they mean?
The server browser reads these tags from Private Duo - Tailscale: gmrust (Game mode): Standard Rust survival is the game mode; mp3 (Max players): The server holds 3; ts8 (Group limit): Team cap 8, which is the game default; v2634 (Protocol): Game protocol 2634 - same version required to connect; cs166652 (Build): Build 166652; ptsw (Networking): It runs on 'sw' for its network layer; $r? (Region code): No region set. The tags also carry its live players, its queue and its world creation time, and those appear at the top of this page.
07Where does Private Duo - Tailscale show up in Rust Server Now lists and filters?
These Rust Server Now lists include Private Duo - Tailscale: Rust community servers, live. Under these filters, it appears on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
08On what timetable does Private Duo - Tailscale wipe?
Too few wipes are recorded for Private Duo - Tailscale to show a rhythm. Force wipe is monthly for all Rust servers, and the next is Thursday 5 November at 19:00 UTC. 6 days 1 hours have passed since its current world began.
09The map for Private Duo - Tailscale: which one?
Procedural map: Private Duo - Tailscale uses one generated by the game.
10Which rules apply on Private Duo - Tailscale, and what settings?
No gather rate appears in the name Private Duo - Tailscale. The game's default group limit of 8 players applies. This server runs survival, normal Rust: gather, build, raid. PvP and raiding are enabled. Community is its browser category: it is a community server. Valve's VAC anti-cheat is active.
11What is the process to join Private Duo - Tailscale?
Press F1 in Rust and enter client.connect 149.102.254.20:28015, or click Launch Rust here to open Rust via Steam and join.